How To Use Patch Notes

Include everything. Mention when you change them.

For example, say that you were to nerf stealth in your game. It would not be a good thing to leave that out of the patch notes. If you did leave it out, you should definitely add it in. Also, when you add it, make a note at the top, maybe with a big UPDATE line, rather than listing it in the middle of other changes. The same goes for everything else you missed the first time through.

As a parting note, it might be worth including an explanation of significant changes to powers, especially when you have promised to do so. A simple “We thought stealth was too useful PvE even after the last couple rounds of nerfs” might be nice.

: Zubon

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9 Responses to “How To Use Patch Notes”


  1. 1 winter

    What more nerfs for CoH/CoV? Is anyone even suprised anymore when Jack nerfs the shit out of them every patch?

  2. 2 Zubon

    Just a couple this time. This is more a comment on the note development process than any nerfs.

  3. 3 Jezebeau

    Stupidly enough, MM’s are getting a buff (Bodyguard Minion Mode). I thought it was bad enough that I can work at Relentless/Invincible without dying short of running into a Blaster/Scrapper Elite Boss without a Shivan Shard. I hate to say it, but MM-variant Dark Miasma needs a nerf.

  4. 4 Glazius

    Hey! Dark Miasma is going to get nerfed by this!

    Yeah, it’ll suppress just the same as any other stealth variant when the MM goes to click a toggle.

    OHNOES!

    –GF

  5. 5 Glazius

    I like to think of it as beta-testing the patch notes.

    Also, my fire/energy melee tank has _totally_ eaten spiked nerfbat since release. The game is completely impossible to play now that I actually have protection against stuns, holds, and sleeps, can resist toxic damage, don’t constantly nullify my own status protection, can actually use Rise of the Phoenix as something more than a double-debt power thanks to attack immunity and stun on the flameblast, and can actually stun enemies with Energy Transfer and Barrage. Oh, and the 25% greater damage output? Sheer, unmitigated nerfbat.

    I can barely struggle through main-tanking endgame 8-man taskforces!

    –GF

  6. 6 blue

    Dark Miasma, like Radiation Emission, Storm Summoning or Kinetics (heck, with the i7 changes, possibly even Trick Arrow and Force Fields) are too strong in any non-Defender’s hands. Buff-debuff sets or archetypes typically have this problem - you can see is just as strongly when play Guild Wars and find a good Mo/Wa or Ra/Me.

    Admittedly, soloing on Invincible isn’t a sign that you’re doing overwhelmingly well. Scrappers, Tankers, Brutes, Controllers, and even many Blasters can do that. We’re ’supposed’ to be balanced around +3s after we get full SOs, although some archetypes really do underperform that consideration.

  7. 7 Jezebeau

    Yes, but it’s a function of *speed*. My first CoX character was an electric/energy blaster, and invincible was still *slow* with SO’s. Dark Miasma MM’s (I’m assuming the cheap PBAoE heals are the culprit. a lot of players have said the ninjas are useless) can go fight to fight to fight without stopping to regen because they don’t spend endurance to deal damage. With a 50% heal to all minions every 6 seconds, only scrappers, blasters, and EB/AV AoE’s have any realistic chance of taking them down..

  8. 8 blue

    More likely, a combination of -tohit debuff / -damage / Terrorize. Dark Miasma is quite the powerful defensive set, particularly in an environment where mezzes can be targetted to allies. No doubt it’s even more powerful when you’ve got a decent amount of defense on your allies as well.

    Small heals don’t tend to matter much in CoX. Enemies do far too much damage.

  9. 9 Inhibit

    Well, not to be one to point out the obvious here,,, but this is cryptic we’re talking about. I never could figure out if that was the company name, or the discription of their thought process.

    May they all die in a fire.

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