This is Zubon at level 29. I have run out of solo content in the Lone Lands, with a big stack of remaining quests in Agamaur and GA. No, you’re not expected to know what that means; it means that I need a group because all the enemies in my Lone Lands quest line now have three to five times as many hit points as I do, not to mention that some of them are invisible. So my play is at a wall until I can get a group there. Since I never played EQ, I am not willing to stand at the zone wall and broadcast “LFF: Agamaur and GA” for 45 minutes hoping for a Minstrel and a Guardian. So I can log in, wait some amount of time, then get bored and leave. Maybe I can do some fishing or deed grinding to entertain myself.
Yes, I could hit North Downs, since I still have solo quests there and maybe folks who want to do the group content, but I really want to see what is going on in that big red swamp. I don’t hear people looking for GA groups two zones over, and the global channels I joined are not having much activity. I think I spelled one wrong when joining, so I’ll keep trying variations until I get a populated one.
This is Zubon at level 21. I have another alt at the start of the Lone Lands quests. Around level 20 is when players start learning how to group in this game. You might be able to guess who is on a first character/first MMO. They don’t know what fellowship skills are or why you should not attack the mesmerized enemies in the back. Explaining does not seem to help. They vary between unrealistic optimism after the inevitable wipe or just leaving. Actually, those are the good ones. Some people do have the patience to broadcast for 15 minutes for a group, but then they quit 1/3 of the way through the quest because they did not have that much time. They see three elite enemies and panic, when fights with five are coming up. Did these people do their Great Barrows quests? They must be the ones bringing along level 40 Guardians and Minstrels, which is helpful but keeps folks from learning how to play in these slightly difficult situations.
Can I go back to “they can’t be taught”? As a Burglar, I explain fellowship skills to literally every group I join. If we do not have a Minstrel, I say, “just click green.” This isn’t that complex a plan, is it? Where do those reds and yellows come from? Or did you think that two greens was enough, so now it’s time to pick at random?
Oh, and the holy trinity exists. Working without a Minstrel is hard, when not suicidal. I was proud of myself for playing something other than a healer, and now I want to make one just so that I can find one for a team. That’s okay though, since the teams without Minstrels usually lack Guardians as well. I assume they’re all off in better-organized guilds than the random ones I connected with.
Update: since first writing this, the upper level character got her group for the GA half of that list, complete with Guardian, Minstrel, and the Minstrel’s level 50 friend. Fishing while waiting seems to be key.