If You Don’t Know What You’re Doing, At Least Do What You’re Told

Do you know how you can tell a game is still getting new blood? Mid-level group quests full of people that have never done them before. Early level might indicate free trial folks, and many people have not done everything at fifty, but The Lord of the Rings Online™: Shadows of Angmar™ epic books are something I expect every veteran to have done at least once.

Do you know why you level faster solo? Your time is worth nothing to your teammates. They are quite happy to make you wait for them, to go in some random direction rather than following a lead, and to ignore instructions from people who have done the quest before. If someone is two steps later than you on a quest, he has probably just done those steps, so you should listen to him if he says to run a town over then come back. No, you won’t just wait there for him, run to the next town to talk to whoever or else you will be stuck a step behind on the quest chain.

Do you even know how to read the quest instructions? It says to talk to someone in the next town over. You cannot catch up with us if you will not follow the quest instructions or the repeat of them from your teammates.

If you have a partner or a group on which you can rely, you can level faster teamed than solo. A nice thing about being in a guild is that even if half of them are idiots, you know who the idiots are.

: Zubon

8 thoughts on “If You Don’t Know What You’re Doing, At Least Do What You’re Told”

  1. Sounds like someone had a crappy PuG tonight :-)

    Yeah based on the number of newbs I encounter LoTRO seems to get a steady trickle of new blood. It also has a larger proportion of players new to MMOs than anything I’ve played outside of WoW and (oddly) EQOA, or so I could swear.

  2. Ha! I had that same experience last night, except I was noob #1 (who listened to guildies who’d done the questline) and caught up, while noob #2 just constantly questioned the advice he was given, then grumped about us not “waiting up” for him.

    On the flip side, doing these quests for the first time can be a bit befuddling when everyone else knows what to do and assumes you do too, then they get irritated when you don’t do the right thing. So it’s always worth a quick check just to be sure everyone has done it before, if you don’t know some of the people in the group.

  3. As was noted, it’s not *just* the noob’s fault if the people who’ve just done this don’t bother explaining things.

    I’ve also had many times (and continue to have them) mostly in other MMO’s where I’m the only person new to the particular quest and the vets are all “let’s go, go, go!” which puts pressure on me to just click OK on all the NPC’s. I’ll have no clue what the story, the point, and the objectives are because the vets will leave me behind if I take the time to actually stop and read the quest text.

    Maybe I’m just a freak of nature, but I enjoy the leveling process and the discovery, the newness, of the quests and areas I encounter during the leveling experience, and running with vets spoils that more often than not. Now, for alts… sure, whatever, just click OK and let’s go kill stuff because I’ve done this before. But when I’m the vet, I at least ask who’s done this, and I don’t offer spoilers, etc. but if I’m the only one trying to allow the new person that same sense of discovery then sometimes I ask myself why I even bother.

  4. The issue sometimes is no incentive to go back and do this mess for the newbs or lowbies also.

    EQ2 really has it down pat with their Mentor system or CoH’s and the sidekick system.

    So, the fearless “Higher Level” just wants you to follow to a “T” their directions, and of course…HURRY UP.
    Is not true that LOTRO is the “explorers” game?

    This idea of running these quests like this smacks of hardcore playstyles, and LOTRO is too Casual for that.

  5. As was noted, it’s not *just* the noob’s fault if the people who’ve just done this don’t bother explaining things.

    It is if they won’t read the freaking quest text either. For those who know it, Book 3.6, Defense of Trestlebridge. But before you do that, you need A Call to Men, which is running/riding to Trestlebridge and back. The fellow joined us when we asked for folks doing 3.4-3.6. Turns out, he had not picked up 3.2. Rather than boot him immediately, we let him try to catch up while we did 3.4 and 3.5, so he could join us for 3.6 (you can do those in any order). Half an hour later, he was still saying “almost done” with 3.2. When he finally got it, he went to Esteldin, picked up A Call to Men, and said he would wait for us there. He apparently didn’t notice two other people on the team who had already gone to Trestlebridge and back, nor the quest text that told him to go to Trestlebridge, nor that he did not have 3.6.

    Did I mention how nice soloing can be?

  6. there is also a surprisingly large # of very young children playing the game — even more surprising though is the # of them that are more than happy to talk on in-game chat (in some cases exclusively on in-game chat because they either can’t type or read). I am consistently amazed when I join up with a PuG only to immediately hear “hey, there!” coming from an 8-year-old…

  7. @NBarnes

    I’m going to assume just for the hell of it that you actually want info on the game. The game is so dear to me that I type out a page long post anytime anyone asks me about it, even though you couldn’t get me to play it again without a loaded gun.

    EQOA was a failed attempt at EQ for the masses on the PS2. For the first 20 levels or so you quest for one level, and then grind for the next. When it came out, this actually did seem like a radical improvement over the (at the time) EQ model of “grind or die!” Unfortunately, there is no viable way of leveling after 20 besides grinding. So you get to 20 and suddenly you are playing EQ again, only with a hell of a lot less content and pretty sketchy graphics (to be generous). I played it for a few months, but my characters always stalled out in the early 20s.

    A few points about the game:
    1. Set before EQ. So if you are a lore junky like me you can visit places and NPCs that you have read about in EQ and have a giant nerdgasm.

    2. AA system that starts much sooner than the system in EQ (you will want to get into as soon as level 10). On top of that you can choose to be one of several varieties of lycanthrope (were-wolf, were-gater, ect) each of which has their own stat bonuses and AAs, or choose to be a were-hunter…also with unique AAs. At high levels you have to pick a master class, which again opens different AAs. Put it all together, and you have the most extensive chracter customization of the EQ titles (EQOA, EQ, EQ II). Which is damn odd considering how clunky the rest of the game is.

    3. Simple but flexible crafting system. Using “gems” you can decide what stats to add to anything you craft. Want to make a full set of Dex plate? Go for it. In practice, folks ended up making only a limited subset of the possible gear. One type of plate for melee classes, and another for priests for example. Regardless, you had a wide variety of stats and proc effects to choose from. The only MMO I know of to have a truly flexible crafting system that isn’t a total ballbuster to learn.

    4. Oddball AH system. Works a lot like the AH in WoW, save that you can access it anywhere in the game by bringing up a menu. So check auctions while you wait for boars to respawn.

    5. My personal favorite Shadowknight and Enchanter designs out of all three versions of EQ.

    6. Utterly fugly graphics. The designers decided to go with a seamless unzoned world. When you do that on a system with the RAM of a Playstation 2, the results are less than spectacular.

    7. Almost nothing worth doing after level 20 besides grinding your ass off in camps.

    8. Many classes with low soloability. Clashes very hard with the idea of a casual friendly console MMO.

    9. Easiest way to level post 20 is to play a pet class and go AFK in an area with hostile mobs (I wish I were exaggerating).

    10. Community that is dead as a doornail. Peaked out at less than 100K subs if I’m not mistaken.

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