Dungeon Defenders First Impressions

  • Absorbing. 3 hours went by without much notice, although there were two times where I was frustrated enough to stop until my buddy invited me back.
  • More action, less tower defense. You do have some towers, but this is not a stately strategy game where you place your defenses and watch over them like a demigod. In the early waves/levels, you are there in the front shooting, and later, you are repairing them while the attacks are coming in.
  • Still buggy. I think the gameplay works, but the game environment is problematic. I’m told it is more of a PC issue, and you immediately get the sense of how much the PC matters to the developers when it opens with “press start.” My “push to talk” turned off every time I zoned. The keybindings reset with one of yesterday’s patches and became uneditable at the options screen. My friend playing ranked remarked that the game/server/whatever crashed 3 times while he was still in character creation. The Steam achievements were not working for me.
  • There’s not really a point to high score screens in open. It displays while you are there, but those are obviously modded/cheat games, with scores in the millions versus the thousands. But it still displays on your forge while you’re on the map. Ranked gets you away from this, but did I mention “crashed 3 times at character creation”?
  • It’s absorbing and frantic but not great (so far?). Weak tower defense plus decent action is not synergizing strongly.
  • Classes differ strongly. I had lots of Squire envy, as their tanking+knockback towers were the heart of our defense. My Apprentice was the DPS behind them, and then I was the healer keeping the tank tower repaired. My buddy the Huntress had mostly last-ditch traps rather than attacking towers, so that class presumably is meant to be on the attack more. I did not see the Monk in action, but I get the sense it is similar.
  • There is a level grind. The difficulty and experience point curves assume that you will repeat levels to be prepared for the next, although I presume that great planning and execution can overcome a lot of that. There is also an equipment grind, and finding a staff that tripled my attack damage changed things.
  • Update, missed one: bring a group or go home. Maybe this is fun single-player, or doing older maps once you are high level, but only the first map is really solo-able (when you reach it). The maps do scale with group size, but they your combined power scales up faster than the enemies do, so perhaps it is better to say that they are 4-player maps that do not scale down well.

This is through about 4 maps, so who knows how things differ much later.

[GW2] Space for Failure?

I’ve been mulling this for a little bit. It’s an evolution of The Essential Scatter found in Rift. Is there room in the design for player failure in the event system in Guild Wars 2?

Let’s point a finer point on it. We know that events can fork when there is failure. If centaurs are attacking a fort and there is no player defense, then the system is set up so that the fort will fall. There is also the scenario of an elite event occurring with only one or two active players. Those occurrences are more like branching scenarios than actual failure. What I am talking about is an occasion where the players are simply too ragtag, unskilled, uncooperative, or not lucid enough to beat the event. Is ArenaNet ready to punish them?

Continue reading [GW2] Space for Failure?

Willat Effect

Seth Roberts is a ways from getting the term “Willat Effect” into psychological literature or even Wikipedia, but I mentioned it the last time he did, and more thoughts strike me.

Seth ponders, can you use this to improve your life? And if you are an MMO player, yes!. If becoming a connoisseur makes ripple no longer work but increase your enjoyment of the finer things, then MMOs are a great place to improve the extent to which you are a connoisseur. Despite recent business model innovations, they almost all use the same price structure, and the new models reduce the price even further. This is not like wine-tasting, where ruining your taste for Two Buck Chuck leaves you unable to enjoy anything under $20/bottle. These are MMOs, where the standard price is $15/hour, the price tends to go down as you consume large portions, and F2P is increasingly common. It is all cheap and almost all priced on a buffet model.

Go forth and become a more informed, refined consumer. You have nowhere to go but up.

: Zubon

Making It Look Effortless

I still think this three-year-old post covers a lot of ground, but some recent events brought me back to the topic.

A friend recently held a small LAN party, and we got to talking about some game or movie that was reaching ahead of itself in terms of graphics. “They were good for the time.” No, they were awful for the time, once you got past “ooh, computer graphics” to “wow, those are really blatant computer graphics.” The technology was bleeding edge for the time, but its use was poor; if the acting or the special effects break your immersion such that you notice them as acting or special effects, they are probably bad acting or special effects. Good special effects look like they belong and are part of the world, not like they are special effects. If you want to see why Peter Dinklage won an Emmy this year, watch any episode of Game of Thrones and pick out which characters seem to know they are in a fantasy epic, versus the people who seem to be their characters.

I saw Vanessa Carlton perform this week. (You know her for this song. Can I comment on a world in which Britney Spears has sold 75 million albums while Vanessa Carlton is an opening act in small venues? Buy Heroes and Thieves. Digression over.) She mostly performed songs from her latest album, and it sounds much better live. She kept describing it as an “arts and crafts album” that was self-funded while she was living in The Shire. Performed as such, with just her, her piano, and her friend with a violin, it sounds great, personal and moving. The published album has obviously been worked over in the studio, and the “obviously” is a problem, particularly when the artist does not need it.

See also Powerpoint presentations using multiple animations per slide and/or an avalanche of clip art.

I link these to the hype and expectations post because they are all under the rubric of “obviously trying,” which usually means “failing.” Some people award points for effort, because they were obviously trying for something big. I say that jumping halfway across the Grand Canyon is not something that should be encouraged. If you have enough bricks for a one-story ranch house, do not build the first foot of a mansion, run out, then pat yourself on the back for daring to dream. Portal was a small game but a great game. Torchlight did little but did it very well. Alganon aimed for a modest success and embarrassingly failed at even being worth the time to download, which is a sad update to the original post.

Do dare to dream, but in the end your accomplishments weigh more than your aspirations.

: Zubon

While writing this, I discovered that Peter Dinklage and Summer Glau will be in Knights of Badassdom next year. I may already be sold.

ELO Hell

Still in it. Consecutive Dominion games were 4-on-5 and then the matchmaker set me up with 3 people who were on their first game of Dominion. Other games I’ve won by more than 400. As far as I can, it’s completely random who gets the epicly horrible team.

I’ve had the useful advice of “get better.” Okay, I’m consistently #1 on points for my team. I’m not sure how to overcome the whole “team” problem in team PvP, except for always bringing a pre-made team, and we’ve discussed that one at length already.

: Zubon

The Day Before It Went On Sale

A reader bought a yearlong subscription to Rift for $120 the day before it went on sale for $108.

Now, I know it’s only a matter of $12, but that’s not what irked me.

I am curious to hear your particular take on whether or not a company should offer this type of incentive before or after a large portion of their player base has to choose to re-sub or not.

Obviously, I am biased because I re-subbed regardless of the price…but it doesn’t make me feel very special (customer from day one, etc, etc) that I had to pay more.

The economic term we want here is price discrimination. That is probably a prejudicial term in modern American parlance, since “discrimination” has strong negative connotations beyond the simple denotation of being able to tell things apart. And as demonstrated, those in the (even slightly) more expensive market segment will tend to have negative feelings about this price discrimination. Did I tell you about the time that I bought an item on a good Steam sale the week before a GREAT Steam sale, or when I picked up Anivia in LoL two weeks before a permanent 50% price drop? Continue reading The Day Before It Went On Sale

WoW Fortress 2

I was reading The Lazy Geek’s thoughts this morning about the new World of Warcraft (“WoW”) pet store companion. “Real” journalists picked the story up a little later. Anyway it now appears that people can spend real money in WoW in order to buy an in-game salable, tradable item… which, you know, is a luxury item to show off some bling. I make no comment on its effect on the shaky WoW economy (both in-game and out) as I do not currently play the MMO, but I would caution that as we enter the next era of MMOs, this will become more prevalent.

Anyway, while The Lazy Geek’s thoughts were more negative, I couldn’t help but silently applaud Blizzard. They have this sinking ship. It’s sinking slowly and still dredging up tons of gold and oil, yet I have a feeling the captain already sees the end coming. Except, it’s not going to be the end in a sense. Sure, it will be the end of the massive floating ocean liner that engulfs oceans, but the ocean liner could be retro-fitted into something else. Maybe with hats. Continue reading WoW Fortress 2

Rarefied Grind

In our continuing series of games that take a single mechanic and run with it, we hereby present Coinbox Hero from Armor Games. The coinbox gives out coins. You use them to upgrade your coin-generating and collecting abilities. Ultimately, you will destroy the coinbox.

There is also polka music and a TWIST ENDING.

: Zubon

Gearing Up

Hugh Hancock has some words about the gear grind. My words? “Screw that.” You know there is going to be a new tier within a few months and a complete gear reset in the next year. Keep running on that treadmill, but don’t pretend you’re ever getting anywhere.

At least a real treadmill gives you the real progress of a lowered % chance to die of heart disease.

: Zubon

Hat tip. I credit LotRO for having an extremely minimal gear grind, in that there are perhaps two or three tiers of endgame gear between expansions, and the tiers are not that far apart. You only need the raid gear if you are doing the one or two raids anyway.