[World of Warcraft] For the first time in a long time I lost my cool on WoW last night. Of course, I had rough day at work, was fighting a migraine, and this was just the famous final straw, but I’ve gotten angry at the situation before. It has to do with the fact so many of BC’s quests are direct copies of each other for each side. This ends up causing annoying situations like where I spawned a mob for my quest (this was the annoying trampoline quest in Nagrand, which took almost 30 minutes for me to land in the nest), only to have a squad of nearby Ally druids snag it. Since they could fly up, they got the quest item without agroing the bird, then took mine, laughed, and flew off. I ended up swearing and turning off my computer. Yes, there’s an element of jerk-osity there of course, but even in the best of situations you can’t help but get in the way of someone else doing the same quest without any way to help.
I realize there’s only so much in the way of creative things you can do in a zone to keep the hordes, so to speak, of people buzy. If we had completely separate things to do, we’d probably have much less quests to do. However, most quest lines are direct copies of each other, with alterations in verbiage. There’s a great short quest line out of Stonebreaker for the Horde that results in a decent head item. At the end of it, the shaman summons a wolf spirit, and apologizes for evils over the years. Your reward is a tribute to you as thanks from him. The exact same quest goes on for allies, but they are collecting wolf pelts for a collector. One of the many situations where the Horde-as-evil assumption takes a hit.
Without switching sides though, you can see this happen on the Aldor/Scyer debate. Initially, there was insane amounts of debate as to which side is the better. It turns out they are pretty much the same, with minimal, mostly tradeskill related, differences. And their quest series out of Netherstorm are almost exact duplicates, even merging at one point. If this is supposed to show that the duality is acutally two sides of the same coin, it fails. Because now you’re not just fighting Allies for that mob, but you’re also fighting other Horde people, who already have their own group and are waiting for the boss. It gets a bit silly. There’s a lot to like in BC, but the reuse of quests seems sloppy when they used this much polish.