What’s up with MMO developers creating isolated cities in their games?
It’s odd. In WoW, we’ve get Darnassus and Silvermoon City both in the middle of nowhere. There’s all this beautiful content that you pretty much never experience unless you’re a newbie, or have to go there for an occasional quest. And on those occasions, it’s a lonely, isolating experience.
It doesn’t seem to be a mistake — after all, this had clearly already happened with Darnassus when Blizzard devided to build Silvermoon out in the boonies. I hear that when the expansion first came out, Silvermoon was teeming with noobs. Now it’s pretty desolate.
I saw the same thing in Asheron’s Call. After the initial release, all player activity coalesced into a few cities. The rest were ghost towns — a bunch of NPC’s hanging out, staring at each other from their storefronts day to day.
Does this happen in most MMO’s, or are these exceptions? Are there reasons I’m missing for not making these cities more centrally located?