Spore Meta-Review

The near-universal consensus I hear is that Spore is four poor mini-games packaged with an odd version of Master of Orion 3 and a great creature creator. The connection between the games is weak, so you might as well play the good versions sequentially. Impressions of the spacefaring game vary, with the advice to expand gradually to avoid getting overwhelmed by every species out there; the most common comment I have seen is that your ability to do much interesting is limited because your worlds are constantly under attack and need personal attention.

That would be the most common comment on gameplay. The most common comment I have seen is that it comes with the worst digital rights management system ever invented, one so problematic that EA has threatened to ban people for talking about it. That is in the MMO sense of “you cannot play anymore,” not just banned from the forums. Maybe I could try it if they use Steam for distribution. And have a sale.

: Zubon

3 thoughts on “Spore Meta-Review”

  1. The heart of Spore is the editors. It’s the player’s own creativity and exploring the creativity of others. That much is excellent, and that’s why Spore will continue to be popular. But Maxis failed to give players enough to do with their creations (perhaps on purpose… expansions are coming).

    The Space stage is the heart of the action-based gameplay. It’s fun, but really not much more dynamic and replayable than the other stages. It’s possible to avoid war most of the time, but that forces the player into spending time with missions when the player might want to do other things.

    They ought to add a slider for players to adjust the frequency of events (invasions, eco-disasters, pirates, etc) like players could adjust the difficulty in Oblivion.

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