Mythic is dropping a pretty significant update to Warhammer Online today. There is nothing truly exciting, but everything in the update is good. Things are going in the right direction.
The biggest change, I believe, are the beginnings of a better funneling system to get people to play the game for what it was made for: open RvR. The main change is the addition of a Influence system, where players are guaranteed some loot in the same manner as the PvE Chapter’s Public Quests Influence system. This and correct open RvR contribution rolls should give the beginnings of an open RvR system that feels rewarding for the time played in comparison to Scenarios and grinding PvE. I also am very happy that they have made defending open RvR objectives more rewarding (down with WAR-oboros).
I still think they need to work on getting solo or buddy groups into open RvR land with things to do. But, Mythic states that this is just the beginning… again. Seriously though, I am happy with the direction Mythic is going.
The deserter hiding out in the middle of a battlefield.