I did get a single add-on before heading out to the blood elf starting area: QuestHelper. QuestHelper is a popular add-on that adds the location and direction of the fedex items or NPCs to kill for each quest (much like Guild Wars, Warhammer Online, or Lord of the Rings Online). The added benefit is the add-on seeks to map out an efficient route for the player to complete the quests. I liked it. It made things faster.
So, I grab my first quest. Kill weak mana creatures that are standing a stone’s throw from the little blood elf enclave. It seems that through the first few quests that the animals have gone ape-y due to the blood elves loss of control of magic. It starts really simply, and even though this is a new zone, it feels much like my start so long ago killing wolves in the human starting area. My first ten minutes are really basic, and I am kind of disappointed. This was Blizzard’s chance to redo a starting area so that it is engaging.
The NPCs might as well have been sign posts, and the animals could have been boxes. The area was pretty, but there was no sense of inclusivity. It was clearly a tutorial in the most banal sense. I guess I was a little spoiled by Lord of the Rings Online immediate foray into the epic story. And, Warhammer Online was perfect in giving players the feeling that this was war and war was where they belonged. NPC’s were fighting NPC’s. Things were dying. Cannons were destroying things. Even when I was alone in the area it didn’t feel like it. And, honestly that might have been the problem. I was dead alone on a workday night in a game with nearly 12 million subscribers. I hope I will run in to someone in the next degree of WoW.
sleepless long nights