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More Pricing Innovations

Champions Online is following The Lord of the Rings Onlineâ„¢ in offering a lifetime subscription, along with a discounted long-term subscription. As with Wizard 101, I favor trying more pricing options. The monthly subscriptions appeal to me as someone who binges madly on everything, but the long-term plans help me play more casually, without “must get my money’s worth” building atop “must consume new pleasure.” But that is not the innovation.

Champions Online is offering this option for one month, while the NDA is still up. And planning to have a microtransactions shop. Seriously? $200, sight unseen, and you already know it is going to change after release, and there will be other plans to generate revenue from lifetime subscribers (see again: The Lord of the Rings Onlineâ„¢). That is some chutzpah.

: Zubon

Grass is greener on the other raid planner

So my husband looked at another kin’s raid planner recently. They had all these raids set up. We were jealous… Who am I kidding. We are jealous. On the one hand, I want to gear up my character, I want to see the new raids, and I want to get back to that feeling of excitement at being at the cutting edge.

On the other hand, I only know one person in the other guild. In my current kin, I’m on friendly terms with everyone and know their name. I’ve been with them for six months. If I went over to that new guild, I might not come to be friends with anyone there, and I could really hurt my relations with my current guild.

I probably won’t go to another kin, but sometimes I wonder if I’d enjoy the game more if I left.

The Controller

I haven’t mentioned Melmoth enough, which is a shame, because Melmoth is pretty awesome. Also, I still need to read Melmoth the Wanderer, but that’s a different issue. Anyway…

“We could be heroes” is his meditation on crowd control, something City of Heroes does with the usual crazy awesomeness that comes from embracing AE gameplay. He shares my usual lament of tank-and-spank MMO heroism, usually based around fighting one thing at a time. Because the hero’s journey goes from one pig to one slightly larger pig.

In City of Heroes, if you can still see your character under the pile of mobs that you’re fighting ‘you’re undertaking the task in an incorrect fashion’, as I believe the cool kids say down on the MMO street. … crowd control in PvE is a viable and interesting game-play alternative to the soft “Yo mamma!” control that the average MMO tank possesses. The controller could be the enabler to huge battles in other MMOs, without having to unbalance the player characters such that they must always face an entire battalion of enemies at a time in order to feel any challenge, and where any lone mobs would therefore simply implode the moment a hero arrived in their zone. Controlling a battle can be tremendously rewarding as a player, watching the ebb and flow of the various enemy groups and locking down those that might otherwise overwhelm your party, judging when to use AoE powers that will inevitably draw massive amounts of ire from the mobs when they eventually break free, and when to simply neutralise the more potent individuals of a wave of mobs – the healers for example … and unlike healing it would be very hard to reduce it down to a bunch of bars that you simply play whack-a-mez on.

City of Heroes crowd control was toned down years ago, on the theory that fighting a bunch of statues is no fun, but it is still head and shoulders above what any other game will let you do. And admit it, you want a confuse spell for the enemy healer/debuffer, to make him work for your team until your sudden but inevitable betrayal.

: Zubon