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Guildcast’d

Our friends over at Massively, Shawn and Rubi, run yet another MMO podcast in their free time.  Unlike Massively Speaking which has discussion across the MMO genre, GuildCast is dedicated to Guild Wars and Guild Wars 2.  I guested in Episode 3 where we cover quite a few topics in our short time (well it feels short when we three fanatics could have easily done a 5-hour episode).  We discuss recent interviews, updates to the War in Kryta, and the first public demo of Guild Wars 2.  Check it out!

–Ravious
were I as tedious as a king

Brash Thoughts from a LOTRO Lifer

So seems we here at KTR barely got the prophetic drop (thanks to the precognitive post by Mordor or Bust).  Lord of the Rings Online (LOTRO) is indeed going F2P, and with many players having a lifetime subscription this presents an interesting conundrum.  For I have been pretty much a F2P player for some time because after about 13-20 months the lifetime subscription pays off.  So now everybody gets a F2P status.  Oh noes, how unfairs!!!

Continue reading Brash Thoughts from a LOTRO Lifer

Insta-Balancing – Guild Wars 2 and Beyond

With two of the five crown jewels* in Guild Wars 2 presented thus far it seems that the community is having differing reactions to the two.  On one hand people seem pretty satisfied by the overview of the personal story because ArenaNet seemed to preemptively attack many of the possibly questions fans would have.  The follow up to the overview seemed to really round the whole thing off.  The event system, on the other hand, has been constantly been a topic of hard discussion around the Guild Wars 2 fanbase.  Of the event system, balancing the events for active players on the fly seems to get the most hits.

Over at the Guild Wars 2 Slovenija fansite, Tr0n managed to snag an interview with ArenaNet mostly covering what fans were already squabbling about, events.  ArenaNet quite bluntly disclosed the multiple routes that an event could be balanced.  New waves of enemies could have an increased number of mobs per wave or the mobs could have increased levels. 

Continue reading Insta-Balancing – Guild Wars 2 and Beyond

Guild Projects

Dungeons and Dragons Online (DDO) is coming out with a pretty cool update at the end of this month.  It has a new adventure pack, some new skills and what not, but the biggest feature, in my opinion, are the guild airships.  The guild airships effectively take the place of guild halls and guild banks that appear in other MMOs.  The guild airships feature coincides with a guild leveling mechanic that will also launch with Update 5.  I think that in many MMOs guilds are one of the most overlooked features, and having a guild project will be a great addition to DDO.

Continue reading Guild Projects

Guild Wars 2 – Managing Expectations

In case you haven’t heard, Guild Wars 2 will be available to play this August if you are going to Gamescom in Germany or PAX in a September Seattle.  A lot could be theorized about what that means for launch or beta, and one has to take in to account the convention season and the demos available for other games (like The Old Republic).  What is more important, for now, is how ArenaNet has been handling expectations of their upcoming game. Continue reading Guild Wars 2 – Managing Expectations

Guild Wars 2 Event Pitfalls

There is a thread on Guild Wars 2 Guru forums titled “Go away! You are upscaling my event!”  It is rife with a deconstruction, from the available knowledge, of the Guild Wars 2 event system.  It’s a pretty good thread detailing possible pitfalls of the event system, but most importantly it shows with all the dangers just how big of a risk ArenaNet is taking in stepping away from the standard MMO quest (!) system.  It is a less tested mechanic in the MMO genre, but Warhammer Online’s public quests provide a very good Petri dish to show what ArenaNet devs will have to consider for Guild Wars 2. Continue reading Guild Wars 2 Event Pitfalls