[GW2] PAX Chats on Mechanics and Crafting

Jon Peters (“Pepperjack”) and Jonathan Sharp (“Chaplan”) gave me so much information, my simple sheet of paper with a few questions looks like five different people wrote across the page as fast as possible. There are arrows, sideways sentences, boxed off areas, and I’m not sure it will even all be able to be translated here. Whereas other developers at the NCSoft Meet and Greet at PAX East represented the content, lore, or art departments. These guys represented all things mechanics. With that there was one dominant theme in my talks with Peters and Sharp, they are still iterating on nearly every mechanical feature in Guild Wars 2. It is important to keep in mind that even things fans “know” now because of the demo, interviews, or official articles might be obsolete on launch.

I’ll give an example, at the outset, with the vitality attribute. With a blog article on the newly condensed attributes, many fans were unhappy with vitality. Toughness seemed like the cool attribute reducing the damage per hit, but vitality simply gave more health. Peters said that a necromancer, for instance, is still going to love vitality because it synergizes so well with their skills and Death Shroud. Yet, they understand that vitality might need a twist, similar to how the precision attribute garners crit effects. If toughness is the straightforward “reduce damage,” and vitality gets that twist, then the pair will more closely mirror power vs. precision. This is not to say that vitality will definitely change, but it is important to note that even the most basic mechanics are still being viewed with a careful eye.

Continue reading [GW2] PAX Chats on Mechanics and Crafting

[Rift] Gloam-covered

I have moved on from the first zone in Rift, and I am about half-way through Gloamwood. The game is still fun, but things changed so rapidly. I am not sure how to perceive the future. Just over the mountains is a bustling, event-filled forest filled with animal tears and sunlight. In my neck of the woods, there is gloom and the occasional mid-20’s refugee, like myself.

The zone population has plummeted. After the first zone the drive to get back with the herd must be insatiable. After spending a few hours in Gloamwood, my biggest public group has been three people. I have not seen an invasion, and I am constantly trying to take down footholds on my own. We all pretend not to see that major death rift looming over the central town with its elite mobs.

Continue reading [Rift] Gloam-covered

[GW2] PAX East Dev Asides

I talked to so many ArenaNet developers at PAX East. Sadly there were a few I did not get to, but the ones I did talk to were more than happy to discuss their job. I would like to thank all the developers again. Anyway, this post is dedicated to all those discussions I had. There will be two other posts regarding lore and specific mechanics, but this one is for all the other tidbits. Fair warning: I don’t have anything exclusive, mind-blowing, I-can’t-believe-you-got-a-dev-to-say-that, but these tidbits are interesting enough for me. I hope you enjoy.

Continue reading [GW2] PAX East Dev Asides

Your Name Here

Setting aside content-based restrictions, how do and should games implement names? That is, what text can you enter into that field?

Options here include whether the game allows spaces, numbers, punctuation, or other special characters such as letters not used in that language, smilies and hearts in the character map but not on standard keyboards, etc. The issues of which letters/characters to allow will vary by language, and spaces and punctuation affect the chat system.

Continue reading Your Name Here

[GW2] Demo Thoughts

This was it. I was at the opening of the NCSoft Meet and Greet party at PAX East 2011, and I would be playing Guild Wars 2 for the first time ever. After this there would be no going back. I was almost unsure how to tackle the demo. Some players were going to go in like data miners and suck as much marrow from the demo’s bones as they could. Others would try and explore to the farthest reaches the demo would allow. Others would just play, perhaps not realizing how deep the rabbit hole went. Should I go in as a journalist, as a fan, as a player? Should I watch the cinematics I had already seen? Should I carefully choose my character’s set up? I had no idea as I clicked the “start demo” button.

Continue reading [GW2] Demo Thoughts

Character Log

LotRO character log One neat toy at My LotRO is a character log that tracks when you complete quests, level up, finish a crafting tier, buy a house, finish deeds, etc. The game remembers it, so Turbine makes that available to you. The game does not remember when you get loot, which I suppose is something most people would like to track; a future game or implementation could track armor sets the way the Warhammer Online Tome of Knowledge does, which I think would combine brilliantly with the cosmetic armor system (making them unlocks, not (just) inventory items).

I am shaky on the practical uses for this log, other than gazing in wonder at what you were doing in-game on this date in 2008, but then toys don’t need uses.

: Zubon

Back from PAX East

Yesterday afternoon I headed out of PAX East. I had to go basically right after the Guild Wars 2 panel, Saturday afternoon, but I left on an extremely high note. I am still internally digesting the culture there. When so much of our hobby is selfish, I find it amazing that gamers can get together to share the love and passion.

The first place gamers share this love is in the line before the show floor opens up. One group near me opened up some Magic the Gathering Duel Decks, and played the card game while waiting. Another group played an interesting variation of game trivia and hangman. Plenty of people were embedded in to the latest iteration of Pokemon. Once the horde was let go, this camaraderie merely became mobile.
Continue reading Back from PAX East

About

This is Ethic’s site. Because I have the most posts, my name is above his on the list to the right, so I am the one who gets many of the e-mails from people who want to pay us $2/month to post flash ads for their casinos. But if you look at our traffic, we are mostly Ravious’s Guild Wars 2 news site.

: Zubon

The Mirkwood Endgame

The Lord of the Rings Onlineâ„¢ did well with its endgame under Shadows of Angmarâ„¢ but has struggled since. The SoA endgame had two sets of three full-group instances, of length varying from three large rooms to three hours. Late in SoA, there were full-group battle instances that were precursors to skirmishes. Small fellowship instances had yet to be developed. The two raids were big deals, Helegrod less popular because it took more effort to organize 24 people, but there are still regular groups for The Rift.

The endgame in Mines of Moriaâ„¢ was deeply marred. The six instances were known for bugs and exploits, and the current player approach seems to be farming the fastest and avoiding the two that are painfully long and/or difficult. The developers have judged Radiance to be a failed mechanic (as implemented) and are removing it. MoM launched with a one-fight raid, later added another one-fight raid, and at the end of its life added something comparable to The Rift. I have no idea if that ever became popular; the small fellowship instances never did, but the full-group Halls of Crafting still sees regular use. The small fellowship instances faced the problem of using mirrors, levers, and gates to create puzzle content. Group puzzle content does not work well aside from the occasional puzzle boss.

Siege of Mirkwoodâ„¢ is about to get its second shot at an endgame, and it needs it. It launched with three small fellowship instances, a full group instance, and a two-group raid. Aside from skirmishes and scaling content, that has not changed in over a year. Of these, the ones seeing the most use seem to be the fastest small fellowship instance and the full group instance. (LotRO has consistently had some fun full-group instances. SG is a good dungeon.) I enjoy the Warg Pens, even if the challenge mode there is a bit tedious. The Dungeons of Dol Guldur is just poor on every level; it is a neat idea, but stealth content + groups + MMO does not work well together, to say nothing of its boss fight (he can repeatedly disable the entire group with no way to prevent it, and if he randomly does one move back-to-back, he kills half of the prisoners you are rescuing; combine the two for bonus fun) or its deed that requires running it many times (save 10 named prisoners, a random 2 of which count per day, and of course you must successfully get those two out). I am not much of a raider, so I cannot comment on whether people like BG or are just dutifully running it because it, like DN, was the only raid content out there. Oh, and it can give the best loot, so of course people are running it for the reward. I hear about loot, but I have yet to hear anyone argue for it on the basis of being fun. And you only need that loot if you are running the BG raid, so it is neatly circular.

If GLFF is any guide, the most popular and widely used SoM endgame content is the level-scaling SoA content, the Great Barrows coming in #1. Which is kind of sad, if the first dungeon in the game is the most popular dungeon at the end of the game. Let’s hope things go well in the next update.

: Zubon

Nor’easter to PAX

Tomorrow morning, I am heading off to PAX East in Boston. My itinerary is pretty light, but since this is my first PAX, I want to remain pretty flexible. Friday, my main target is the evening NCSoft Meet and Greet at the Westin Boston Waterfront Hotel, but that will give me lots of time in the afternoon to dip my toe in the show floor. I will be joining the GuildMag et al. krewe at the Meet and Greet for a live video podcast somewhere around 9-11 PM EST. My plan is then to see who is more German, me or Martin Kerstein. The benchmark will be grain alcohol. (Mine will really be water, but I am a student of Dr. Lightman, and I intend to get answers. Answers to questions!)

Saturday morning we have the most awesome Bloggers & Breakfast, sponsored by yours truly and mostly Syp over at Bio Break. It’s not exclusive to bloggers, so if you are a blogger, reader, commentator, developer, or Google search bot, please stop on by for buttery camaraderie and badass croissants. Saturday for a late lunch it appears the Guild Wars 2 community meet’n’greet will happen in the food hall of the convention center before the “Guild Wars 2 – Fantasy MMO Redefined” panel. Then we’ll all head, like a pack of feral animals, to the panel together. Woe to those standing in line in front of us.

So if you see a red-headed dude running around in the above shirt, be sure to say hello! I’ll give you an ultra-collectible, just now laser-printed, business card with the same logo in return. I am going to try and hunt down Trion Worlds and Turbine as well, and if anybody has any Aion, City of Heroes, or Guild Wars 2 questions they want answered, I’ll do my best when I meet up with NCSoft. Hopefully next week I will have lots to share!

–Ravious