A Bad Case of “While I’m Here”

I have several times described myself as making a 5% adjustment to my gameplay in order to work on achievements. That mostly comes through applying a bit of planning and re-arranging my order of content consumption to avoid repetition and grind. I have developed a hatred of being sent back to kill a named enemy that I killed on my way to the quest giver; it is much better to stack incentives if you can foresee it. Guild Wars is particularly good for that because of the rotating Zaishen and other daily quests, so you can plan ahead to combine errands. If you mostly play on the weekends, 5 minutes of picking up quests mid-week can significantly increase your rewards.

Dynamically combining errands, rather than checking upcoming quest lines, is what I call “While I’m Here…” syndrome. I take the Zaishen Vanquish, and I’ll see if I can capture any new elite skills in the zone while I’m here. Maybe I have a quest or two I can advance while I’m here, and I certainly will want to tap the walls to get any cartography points available while I’m here. There could be an outpost I did not need to visit during the main quest line, so I could unlock that while I’m here. And of course if I can get points towards any reputation grinds, I’ll want those while I’m here. Sometimes it starts a bit earlier, because maybe I am here for the Zaishen Bounty, and I notice that I cleared 30% of the zone on the way through, so maybe I should vanquish while I’m here. Hmm, now I have +10% morale, and the next zone over has no adjoining outpost, so maybe I should vanquish that one too while I’m here (or maybe I did that to a previous zone on the way to a vanquish without an adjoining outpost). You can roll this into any quest, dungeon, unlock, etc.: there is probably another goal you can partially advance while you are there.

I find many new players to be very impatient about unlocking their Hall of Monuments points. They got the game two weeks ago, and they need to get to at least 15/50 by the time Guild Wars 2 comes out. Operative phrase: by the time Guild Wars 2 comes out. You get no bonus points for getting it done early. If that is your main point in being here, you should try to minimize your total time consumed, which will mean advancing your various goals efficiently rather than getting a few points quickly and then repeating effort to get the next points. How do you get five HoM points in one day without really trying? Consistently work on several goals and achieve them all at once.

I understand your emotional turmoil at seeing 7 bars 80% full but not completed. Get past it. It will take longer if you rush. You can get most of the may to a lot of titles just playing normally and paying minimal attention to your bonus incentives. “While I’m here” will take care of most of the rest. That last bit is all you need to grind, and there are no extra rewards for having it done before the first day of the early start. I’m right there with you now, looking at my rubies and sapphires and knowing that I could be at 30/50 in one visit to the rare materials vendor, but there are still gem-producing bits of content I want to pursue, so why waste my time and money if I can expect to find a few more along the way? I can instead check the vendor occasionally in case the price dips, try to finish my set of hard mode dungeons, and know that I already have 30/50 in the bag even if it is not on the scoreboard yet.

: Zubon

Looking For Community

If you read through my commentary on this site and elsewhere, you might think I worship at the alter of Blizzard.   There is no question I admire their revolutionary approach to MMOs, and the changes that World of Warcraft has wrought upon the genre, and I enjoy “WoW Clones.”

However, there is one side effect of the technology developed by Blizzard that is perhaphs the most unfourtunate and dangerous degredation of the MMO genre since its inception.

Blizzard killed community.

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Time Consumption

I have been looking at my /played, and I am not convinced that a MMO has hundreds or thousands of times the enjoyment of Portal or Portal 2. There is a lot more to do, but there is also a lot more of “something to do.”

I am increasingly looking to entertainment that does not have a quota of content to fill. The need to have another episode, another hour of play, another month of subscription fees can be productive, but it also leads to filler. When I read George Martin, I really believe that he needs another 500,000 words to tell his next story arc. He is not fulfilling a contract requirement. When I see a TV show that was written to last 1 or 2 or 3 seasons, I am thrilled, because the creators had a story to tell. When the initial story is over and they are stretching for 100 episodes, maybe they found a great take on “the continuing adventures of…” or maybe they just wanted to get enough for syndication.

Despite this, I know I will continue to spend more time on things that are designed to take up time rather than continuously finding new sources of great, dense content. The world seems basically structured for that, and trying “just one” will consume as much time as twenty entertainment sources that chose to refine rather than bloat. Star Wars: TOR seems to have fallen on both sides of this problem: it is story-based, so it has a finite end point at which players quite; it is an MMO and yet another Star Wars tie-in, so it will “supplement” whatever story it has with bloat like mixing sawdust into sausage. Some cash cows attract quality talent because of their high-profile, high-paying nature, but in terms of getting the best entertainment per hour, we should probably be avoiding established IPs, avoid MMOs, and avoiding sequels.

Unrelatedly, I pre-purchased Guild Wars 2 and got my cousin’s kid the collector’s edition.

: Zubon

10 Helpful Hints for the Guild Wars 2 Beta Weekend Event

Now that the Guild Wars 2 Beta Weekend Event (BWE) has been announced for April 27-29, I decided to make a small guide for those coming in to a fresh Tyrian world.

1. Welcome to IN MEDIAS RES, SOLDIER!

I have seen a lot of comments about the opening scene in Guild Wars 2. Basically for 2 of the 3 racial starting areas we’ve seen, it is chaos. Ghosts popping out of nowhere in the charr area, centaurs running amok throughout a human starting area, and norn standing around their forest picking their ears while players hunt. Don’t fret! Players are practically given god mode in the opening area. There will be plenty of time and safety to fiddle with dye colors and key bindings after the opening scene. Press “W”+Mouse 1 should get you through the area. Try and learn what you can during this time, but you will get a chance to go more “at your own pace” afterwards.

2. Always Be Movin’

That is the golden rule for Guild Wars 2 combat. Don’t stop moving! Seriously, I don’t care whether you are a rifle-toting warrior or a greatsword-wielding ranger; don’t stop. If you find yourself in a red circle, then move faster. A stationary soldier is a dead soldier. Your #1 skill for each weapon will be an auto-attack so you can concentrate on moving while your character will keep trying to swing away. Make sure to use Mouse 2, or whatever, to face the enemy while you are circle-strafing. If you don’t like auto-attack then CTRL+click the skill to disable it. Be prepared to press “1” a lot after that. I would also suggest keybinding dodge instead of double-tapping movement or mouse-clicking the button.

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[Eve] Tiericide

CCP has announced some vague changes to the way the Eve racial ship tier system will work in the upcoming patch/ expansion.   No one is quite certain what they are planning or how they will implement it, but the prospect of the changes has me in a mental quandary…

Should I postpone my current skill plan for a month, effectively halting my improvement as a combat pilot during that time, for the chance of a huge power payoff down the road?

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[Eve] Building Infrastructure

One of the neat aspects of Wormhole Life, is the process of transitioning the wild and untamed NPC space, into a livable and profitable home for our pilots.  This started right away, when we hauled in our ships, our POS (Player Owned Structure) and all the gun and maintenance arrays we wanted surrounding our home tower.   However, building a safe place to store your ships and your loot, is just scratching the surface of it…   We have a lucrative planet distribution in our slice of space heaven, so we wanted to maximize our Planetary Interaction (PI) right away.   Fortunately our Production Director, T’ango, is a spreadsheet maniac and tackled the PI set-up and we got that buzzing fairly quickly.  I am a cog in the machine and glad of it.

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[Eve] Managing Expectations

The past few weeks I have gotten a great deal of positive feedback about my Eve adventures both here, via email and in-game.   We have seen a sizable number of new players subscribe to Eve, in part because of my promotion of the game and the enjoyment I am experiencing with it.

I need to manage expectations somewhat, because I am cognizant of the fact that I am misleading some people in terms of what they can reasonable expect as a new player starting out in Eve.   To understand my Eve attitude, you need to understand me.

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[GW] Documentation Update

It had previously been documented that when the player sets a flag, NPC heroes will run to it and make it their “home base.” The documentation has been updated to reflect the actual behavior: when the player sets a flag, NPC heroes will run directly into AE DoTs then do laps until they die.

We hope this documentation update will improve your understanding and play experience.

: Zubon

[Eve] PLEXcapade

Today was a fabulous day in New Eden.   Today my net worth broke 1,000,000,000 ISK* for the first time.   I wish I could claim this was the result of my being some smarter than average capitalist, or a titan of industry, but the fact is, I got lucky.  It was a simple case of being in the right place, at the right time and doing something about the information.

It was just a little PLEXcapade, but I netted just over 500,000,000 ISK in a few short hours.

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