Another weekend of “meh” from Humble Bundles.
Deadlight is a side-scrolling zombie survival platformer. Run away from the zombies, sometimes shoot or chop them, climb walls, and jump from ladder to ledge to avoid the electrified ground. The atmosphere is nice, and I found any plot incoherence appropriate given that people make bad decisions in crises. I played the first third of the game but stopped there due to dodgy controls. I presume it works better on a controller; someone must have tested the PC port but been ignored when they explained that it is a horrible idea to have a move that requires left-shift, left-control, and A or D. Also having different keys for opening visually indistinguishable types of doors, unnecessarily many moves because parkour, and some generally bugginess or finickiness in navigating obstacles. Not bad if you can get past some dodgy controls, but a basic requirement of a platformer is not to have dodgy controls.
Smallworld 2 I stopped before even starting the game. I may try again due to recalling some acclaim for the board game, but from the first screen the interface is horrid. I can see how it might work better on a tablet, but it misses things you would want on a PC like labels, flipping through the main menu without loading times, and a coherent display of information. Something about “Watch the Tutorial” rather than “Play the Tutorial” immediately put me on my guard, probably because of having seen the next note before it.
AdVenture Capitalist (not from the Humble Bundle) had a recent major update. The developers took a while between updates because they realized there could be money in this thing and made a mobile version, then replaced the PC version with a port of the mobile version. This reduced functionality, again with lousy menus, and any visual improvements were offset by new visual problems. They quickly walked back some of the visual problems, yielding an interface that is slightly prettier and significantly less functional than it was before the update. I have said that a rule of thumb for shipping the update is, “Does it make some things better and no things worse?” They took the opposite path.
On the non-PC port front, I played through The Blackwell Legacy, which was a sufficiently enjoyable point-and-click adventure game, and I say that as someone who has long since stopped liking point-and-click adventure games. The developer commentary is harder on himself than I was as a player in terms of exposition dumps and absurd adventure game puzzles. I only had one real guide dang it moment, in that to get the best ending you must stop and look at your notebook during the climax of the game. Borderlands players will remember that as “wow, the game is really starting to click here, I better stop and look at my inventory.” Setting, characters, and story are pretty good, enough that I will try a sequel.