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Town of Salem added a referrer bonus system. It’s not a big one, but if you’ve become interested and try out the game, tell ’em Zubon sent you? Other things in the update: new Forger mafia role, new chaos mode with lots of colors and killing roles, new cosmetics. Not sold yet on the new, … Continue reading Town of Salem Referrals
Sometimes you’re the big dog, and sometimes you’re the hydrant. : Zubon
Still playing Town of Salem. I have switched to the Chaos – Any/All game because it is the only way to consistently see all the roles. The problem is that it really does mean any/all chaos, so the game might be randomly unwinnable for one team or another. Not technically unwinnable, but practically so. If … Continue reading Town of Salem Team Balance
I was wrong. /ignore does work in Town of Salem. I expected a menu interface. I have no idea where that is documented, but it works. I don’t know if it works permanently for an account or just for the one game. : Zubon
Mafia (also known as Werewolf and a dozen other variations) is a piece of gaming literature, for which I knew the rules but never got around to playing. This weekend I tried out an online variant under the name Town of Salem and proceeded to play 17 games in a row. Mafia is a PvP … Continue reading Town of Salem
Now in its 10th year, the most hardcore PvP MMO out there is A Tale in the Desert. How many other MMOs do you know with permadeath? I remember a couple from the First Telling, where the wife was using poison to get around the problem that Egyptian marriage really was ’til death do you … Continue reading Salem
Nothing I have been playing is conducive to stories. I am still playing Slay the Spire and Disney Magic Kingdoms. I could discuss the mechanics and design decisions of DMK, but it is a social media-style game where you send characters on activities and collect the rewards. Its main appeal is the theming, rather than … Continue reading Played Recently
I am still playing Town of Salem, and I have begun to suspect that issues I was complaining about may be with the game rather than the players. People do quit at all times for all reasons or none at all, but connection issues I periodically see suggest players are being awarded losses for disconnects … Continue reading Server Issues and Disconnection Losses
The game created as “Mafia” has been largely popularized as “Werewolf,” and that seems a better metaphor. Town of Salem’s colonial New England is an especially odd place for the Sicilian mafia. That metaphor also breaks down when you have a town of a dozen people and the Mafia plans to kill almost all of … Continue reading Fluff and Metaphor
Playing dumb is a viable strategy. In multi-player competitive games, players tend to coordinate against whoever is in the lead. If you look like you are stumbling while you move into a better position, you will be ready to strike while your opponents are looking elsewhere. This can become difficult in iterative games; my tabletop … Continue reading Errors and Lies