[GW2] Heart of Value and Reason

I was pretty amazed at the amount of features ArenaNet delved in to yesterday in discussing the guild upgrades. Dulfy, Angel of Text Transmissions, as usual puts things in highly readable and digestible form. My favorite bullet points are multi-guild chat and the new guild missions. It seems like another really good update coming with the expansion, and most “core” owners will get most of these features as well. Heart of Thorns, I feel, is adding a lot of value to basic things.

My daily usually goes something like hit a vista, gather somewhere, go to WvW to stand on a ruin. I admit it is pretty rote right now. Mrs. Ravious and I used to do it together, but now we each have our preferred times and ways. She, a much better person and player than I, will usually do it through midday PvP. I just grind it at night out in the most menial of ways.

The new guild missions might shift that focus a bit. Say the daily is “capture a supply camp”. I can check to see if a WvW guild mission is up for capturing supply camps. The main rub is that at least 3 guild members need to capture the supply camp for it to count. This sounds like ArenaNet has created, for me, a reason to pause and collaborate with my guild beyond “fun” and “companionship”. Sometimes I need that objectivity. Continue reading [GW2] Heart of Value and Reason

[GW2] ArenaNet TV and Information Bites

TwitchCon happened this past weekend, and while I didn’t have a care for the mainstream channels, I avidly watched ArenaNet’s shows. They had two days packed solid. There was some weirdness and patience was required by the audience in part of the some production hiccups. All told it was really fun.

The absolute highlight for me was the segment “Live at the Crow’s Nest” (at 1:38:00) where Maclaine Diemer was accompanied by two other musicians to do a small-set ensemble of many Guild Wars musical favorites. Diemer (along with other ArenaNet employees) has taken the in-house role of providing the music since Jeremy Soule has long moved on (and fled with DirectSong funds). I personally think the music quality has gone way up. Songs have been way more memorable to me post-launch, and there was really no song with launch that has stuck with me with the exception of “Dawn in Shaemoor”. Anyway seeing a guitarist, a bassist, and a violinist produce some exceptional renditions of Guild Wars 2 favorites was an absolute treat. The usually brilliant Twitch chat (sorry while I break for sarcasm overload) was clamoring to have those pieces, or something similar, in-game. I agree! Continue reading [GW2] ArenaNet TV and Information Bites

Bleak Blaughust Game Dump

It’s a weird thing: the mind. Throughout summer, the household was in a nice routine. At the end of July it was like a flip switched. School was only two weeks away, but suddenly both the kids and Mrs. Ravious wanted school to start. Stress piled on, and instead of viewing Blaugust as a fun challenge it became an obstacle. I knew that I might get the first five under my belt, and then I would spectacularly fail. So I followed Homer’s advice and took most of August off. Refresh the juices. Continue reading Bleak Blaughust Game Dump

[GW2] Free-to-Play Sunday

Yesterday ArenaNet aimed to impress with their PAX presentation including the Heart of Thorns release date of October 23. The company brass talked about the vision of Heart of Thorn expansion and beyond, notably with raids (10-man instanced, difficult content) and the core game going free. Except for the forced clap pauses that seem to be part of all video game presentations, I was pretty impressed with the information drop. In reverse order…

Free Core

The biggest note for MMO’dom in general is that Guild Wars 2 is now free. It’s really not F2P, which is a moniker used more to hint at the need for microtransactions and gimped gameplay, or a subscription game changing business models in an extreme manner. All content that is currently available is free. The Heart of Thorns expansion and all that content, with a few exceptions, will be paid. Continue reading [GW2] Free-to-Play Sunday

Happy Third Anniversary, Guild Wars 2!

Three years. That’s pretty good for an MMO to remain in some limelight. To my knowledge the only other two NA-market consistencies are the mythic World of Warcraft and the dark horse EVE.

Players with three-year old characters get a new finisher, some buff goodies, and their choice of a gem store dye (account bound). The latter is really nice for anybody not selling those dyes because you can get a swank 100+ gold dye for blowing out the third year birthday candles.

News? Well of course there is the expansion – Heart of Thorns. It is something that perhaps should have been done before the Living World experiment, but perhaps now there can be both. Question mark. ArenaNet hasn’t really discussed their beyond the expansion plans.

After the first beta weekend for Heart of Thorns, getting to play the reaper (necromancer elite spec) and part of the new map without a 2-hour time limit. My only response was “yup, I’m ready”. A release date would be nice, and a good place to announce it would be at PAX, you think?

There will be a big announcement tomorrow morning at PAX. Basically IGN posted a Tweet (now deleted) in grave error that mentions “raids” and “play the core game for free”.  ArenaNet responded as gracefully as they could. I am certain that the internal response was much more… colorful. More discussion on that here.

Mrs. Ravious and I still log in almost daily, but it’s mostly for puttering about and doing the daily achievements. I have been working slowly on the Season 2 achievements and bringing an alt up to “co-main” status. I am actually getting sick of stockpiling things, and I’m starting to get that gold itch. Last time I scratched it I bought the whole Mordrem weapon set. I’d rather itch it off in the jungle.

Anyway tomorrow morning (or evening geo-dependent) at 10:30 AM Pacific head to Twitch for some announcement fun.


[MtG] Duels: Origins – Pain and Gain

There’s a new Stainless produced Magic the Gathering game out on Steam and Xbone after having started earlier in July on fancy i-Things. It no longer follows the earlier naming conventions of Duels 201X, and now it is simply called Magic Duels. Even watching hipster Magic players get to romp around a few weeks before me, there has been a lot of salt that has hampered a really good trajectory that Stainless is taking the game.

The Free-est MtG

Magic Duels is free-to-play. Of course you are instantly wondering where’s the catch or paywall. In Magic Duels, which slightly mirrors the paper card game, the gaining of new cards is in the form of boosters. 150 gold per booster, and each booster gets 3 commons, two uncommons, and a rare+.

Playing the story (more on that), playing random matches, and doing daily quests all net you more gold. The limit is 400 gold gain / day, which is more than 20-25 games / day. You can of course spend some cash to get more gold. Very Hearthstone-y. Continue reading [MtG] Duels: Origins – Pain and Gain

[GW2] Storm and Salt – What the Tempest Brings

We’re halfway through the elite specializations for the launch classes of Guild Wars 2. The reaper (necromancer), chronomancer (mesmer), and dragonhunter (guardian) were announced in a 3-week block a bit ago. This week owes hype to the tempest, the elementalist elite specialization for the Heart of Thorns expansion.

Off-Handed Additive

There seem to be two design documents for creating the elite specializations. If the class gets a two-handed weapon along with the 5 new skills that brings, then the core mechanic of the class gets replaced. Reaper gets the new reaper shroud, and dragonhunter gets 3 new virtues. If the class gets an off-hand weapon with only 2 skills, then the core mechanic gains an additive effect. Chronomancer gets a fifth shatter ability. I am really interested to see what happens with a main hand replacement.

The new tempest, which has an off-hand warhorn, follows this design. They can swap attunements like normal, and in doing so actually gain 8 new weapon skills from the warhorn. Additively, they can also overload their attunements by channeling the attunement for about 3-5 seconds. While the overload is occurring things are happening, and then there is a payoff.

For example, Overload Fire has the tempest making an “infernal tornado” that continuously damages and burns enemies while granting allies might. Completing the channel leaves the tornado at the tempest’s current location for a time. Overload Water provides regeneration and condition cleansing, and then provides a big heal.

The minor traits grant protection and swiftness when overloading an attunement. Minor traits are default for the elite specialization. If the elementalist gets interrupted from overloading, the attunement goes on complete cooldown.

Why Wouldn’t I?

The big question for both mesmers and elementalists at this time seem to be “why wouldn’t I just want this seemingly additive elite specialization?” One commentator I saw said something to the effect that the most well-rounded class (elementalist) was now even more well rounded. Wouldn’t every mesmer want a fifth shatter?

In the case of the tempest’s minor traits, I feel the case is slightly better for not slotting the elite specialization. The minor traits all deal with the new tempest core mechanic of overloading an attunement. This is different from the chronomancer’s two top minor traits which just add straight on to the core mechanic of shatter and movement.

In the case of the tempest, a player is using a whole specialization line to say “I am going to overload”. If they don’t, it’s a wasted specialization line. I have a feeling given the current state of PvE, elementalists are going to become the AoE overlords. I would be so pleasantly surprised if the AI in Guild Wars 2 was able to watch for these extreme channels and respond accordingly. More than likely I feel the “risk” of an elementalist overloading in PvE is going to be minimal. PvP will be a whole different ballgame with people saving interrupts for the overload, and WvW will be somewhere in the middle with the more chaotic frays.

The Dark Salt

The most surprising community response to the tempest was from the necromancer community. The necromancers are the scholar profession that gets the most spite and the least amount of groupability. An easy comparison to make is that elementalists are the well-rounded golden children while necromancers live in that shadow.

I am hugely excited about the reaper, but it already appeared to receive some nerfs when its main condition, chill, was adjusted last big patch. That diminished a lot of the hope that necromancers had in the reaper becoming something people wanted to group with.

Then one of the easily top-three professions, the elementalist, a very well-rounded, enjoyable to group with in any gamemode profession, basically just gets more. Nothing crazy. Maybe a bit more risky in some instances, but mostly on paper it just seems better.

Then the Points of Interest stream occurred, and every necromancer was just watching through salty tears. Want a Well of Darkness that moves with you and damages enemies? Want to shout and harm enemies with no cast time? Tempest, yo. Well that’s okay, reapers are masters of chill right? Nope, tempest can “cheese freeze” with aplomb with, again, a shout with no cast time.

I am actually getting sick of the necro salt that’s been going on in the community. I sign on my necro main, and I have great fun playing it. I wish that was all that was needed. Why is there such a divide between how ArenaNet apparently sees necro’s power and viability and the community’s?

Back to the Front Line


Tempest is clearly going to be a front line monster. It has to get in there, and I’ve found playing against elementalists, they are very good at getting in and out. They feel way better at creating that frontline havoc than say a thief since elementalists are running by with 8+ boons on it. The “celestial” feel of their shouts being offensive and defensive, and their jack-of-all-trades mastery really surges upward with the tempest. If every ele in Heart of Thorns wasn’t running around as a tempest standing toe-to-toe with the Heart of Maguuma denizens I would be really surprised.


Bad, Exciting Changes: Weekend Events

In one of my favorite analogue RPG’s, Nobilis, there is a heaven and hell. Heaven is a place of stark, clean beauty. Rarely are souls allowed in heaven because most are not banally pure. Hell is a place of dirt and passion. Everybody is allowed! It’s the Jackson Pollock blender of creation. Of course, the dilemma in the game is which is better.

It’s a bit waxing, in a poetic and philosophical sense, to bring this high ideal to the living document of MMO’s and online games, but the pale reflection appeared to gleam a bit more this weekend. Would you rather have cold, perfect beauty or dynamic imperfection? Continue reading Bad, Exciting Changes: Weekend Events

[GW2] Stronghold Pacing

This last weekend’s beta event was quite fun and relaxing compared to the last couple 2 hour sprints in Guild Wars 2. I made a revenant just to toss things around, but I did not want to learn to play without a DPS legend (believed to be this week’s Shiro) and leveling up. It is very hard for me to grasp builds when they are just given to me wholesale.

What I did enjoy was Stronghold. I have been pretty much sold on that PvP gameplay type, and Mrs. Ravious is fanatic about it. The latest changes made it all the better. I was pretty surprised at how turning a couple knobs could really get it closer to the pacing and engagement it should be. Continue reading [GW2] Stronghold Pacing

Modicum of Interaction

I started playing World of Warcraft again. I wouldn’t have done it without a friend of mine who is a huge Blizzard fan, going to Blizzcons and all that. I asked what server he played on. Ravenholdt. Sounds good, I thought, as I watched the World of Warcraft client update after nearly a decade of dust.

Then when it came time to choose that character’s home, I gulped when I saw Ravenholdt. “RP”…. okay, whatever, and “PvP”… what? PvP meant that if I was out in the open world picking daisies any dirty orc player could come and gank me. I was never going to be safe from the darkness in the hearts of humans IRL.

I can feel Syncaine’s future eye roll already.  Continue reading Modicum of Interaction