Crowfall was something I backed instantly. In large part it was the way that the dev team communicated. Early on, I felt they were communicating to me. I’ve been watching Crowfall continue to keep communicating to the players. They talk about milestones, difficulties, triumphs. It makes me feel like I have stake in the game.
To be honest though most of those updates just made me nod knowing it was still a large ways off before I would play. It’s like if someone is telling me a couple places of where they plan on taking me for dinner. I like hearing their thought process, but I can’t really think about what I am going to eat until I know which restaurant we are going to. Crowfall news has felt much the same. I appreciate the process, but not much to chew on, for me.
This changed subtly with the Knight Powers. All of the sudden things felt less “high concept” and more “this is what I might chew on”. The post goes over the idea of Minimum Viable Powers for each archetype and talks about some powers each will have. For example, special movement powers might be assigned to “c”. It’s interesting and gets me thinking a bit about the other archetypes. Continue reading [Crowfall] Knightly Updates