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[GW2] The Late Fool’s Contest Winners!

I laughed. I cried. I drank a lot of bourbon, and eventually I painfully whittled the huge amount of entries to five winners. Believe me it was really hard. So many good ideas that I hope ArenaNet can process into actual gem store items. First, two notables… Tesh with the Bird’s Eye Balloon and Red Vagabond’s DelMonte Python. I do hope some form of these could make it in to Guild Wars 2. Tesh’s idea is a must have for many websites and postcard makers, and Red Vagabond’s idea would make the best minipet ever. They were the last two chopped, but I applaud their entries.

#5 Geikamir’s Glitter Jump – It’s going to happen. People will congregate in a city, waiting, and wishing something would entertain them. They will be soooo boooored. All of the sudden, some mad sylvari runs by them all aglow with glitter. This is a great idea for a impulse buy item, which I feel are necessary for a good microtransaction store. It livens things up, it draws attention, and it sounds fun.

#4 Reggie’s Map to the Stars – I liked Reggie’s idea because it was funny, but I really liked some of the ideas that could be drawn from it. A map that can only be traded to other players could bring a sort of Red Paperclip trading game, where the purchaser will eventually get back a “completed” map where each player kind of made their mark. Getting NPC asura to talk about it would be hilarious. Continue reading [GW2] The Late Fool’s Contest Winners!

Guild Wars 2 Interview with ArenaNet’s Chris Lye

Two years ago, Kill Ten Rats interviewed ArenaNet’s Global Brand Director, Chris Lye, who toed the curtain that would soon unveil the Guild Wars 2 marketing campaign. Since that time, Guild Wars 2 has consistently been a marketing force. For example, mmorpg.com, a major MMO news site, has pegged Guild Wars 2 as the most anticipated MMO even through other big MMO launches. I asked Chris if he would want to follow up on that interview, and he was able to bend space/time to add another hour to last Tuesday to answer. Check out his thoughts on community, the gem store, and big marketing moments below. Continue reading Guild Wars 2 Interview with ArenaNet’s Chris Lye

[GW2] Planting Server Roots

Yesterday was a pretty exciting day in Guild Wars 2 fandom. The beta client went out for players to download the 12 gb or so before this Friday. ArenaNet also put up a blog post explaining how to choose and transfer to and from servers. It’s pretty simple.

Players choose a home-world. Their account (and all characters) are linked to that home-world. Players can transfer to another home-world for 1,800 gems once every 7 days. Players can also go play on other worlds as guests (not available this beta weekend), but they lose some of the rights of citizenship (such as World v. World access). Continue reading [GW2] Planting Server Roots

[GW2] Hiking the Cooperative Journey

Over the weekend I had a revelation in gaming. I played Journey on the PlayStation 3 (PS3). For those that have a PS3, the $15 for the game is more than worth it. It’s the story of your journey to the holy mountain. It’s rather gameplay light, and it is more about the experience. Given the amazing Metacritic score, I know I am not alone in believing it is an experience worth playing.

There is one catch to the game. As players go along they are occasionally joined by another player. Creative Director of thatgamecompany, Jenova Chen, likens Journey’s cooperative style to hiking. A player might notice another player behind and make sure the other player stays behind. A player might just let the other player pass, or the player might wait up so they can walk the holy path together. While players can unlock content gates for each other, it’s not like Portal 2’s cooperative mode where the two players have to be in constant communication to move forward.

Out of this simple canvas, magic happened. Each time I met a new red-robed pilgrim, there was a connection. Sometimes we played around not caring about moving forward. Other times we helped guide each other over the next hill. Of my two favorite moments, one I can’t share for spoiler reasons, I had a companion go up ahead, and something bad appeared to happen. I hunkered down, refusing to move for quite some time. Eventually I saw a bling in the distance as my companion was communicating with me via our one communicating button. He was waiting for me… right at the end of the level. He could have just moved on, but instead he had waited to make sure I would be okay. Experiences like that stand out in the noise of games where most human allies act like bots.

Why am I discussing Journey so much with a Guild Wars 2 tag? Continue reading [GW2] Hiking the Cooperative Journey

10 Helpful Hints for the Guild Wars 2 Beta Weekend Event

Now that the Guild Wars 2 Beta Weekend Event (BWE) has been announced for April 27-29, I decided to make a small guide for those coming in to a fresh Tyrian world.

1. Welcome to IN MEDIAS RES, SOLDIER!

I have seen a lot of comments about the opening scene in Guild Wars 2. Basically for 2 of the 3 racial starting areas we’ve seen, it is chaos. Ghosts popping out of nowhere in the charr area, centaurs running amok throughout a human starting area, and norn standing around their forest picking their ears while players hunt. Don’t fret! Players are practically given god mode in the opening area. There will be plenty of time and safety to fiddle with dye colors and key bindings after the opening scene. Press “W”+Mouse 1 should get you through the area. Try and learn what you can during this time, but you will get a chance to go more “at your own pace” afterwards.

2. Always Be Movin’

That is the golden rule for Guild Wars 2 combat. Don’t stop moving! Seriously, I don’t care whether you are a rifle-toting warrior or a greatsword-wielding ranger; don’t stop. If you find yourself in a red circle, then move faster. A stationary soldier is a dead soldier. Your #1 skill for each weapon will be an auto-attack so you can concentrate on moving while your character will keep trying to swing away. Make sure to use Mouse 2, or whatever, to face the enemy while you are circle-strafing. If you don’t like auto-attack then CTRL+click the skill to disable it. Be prepared to press “1” a lot after that. I would also suggest keybinding dodge instead of double-tapping movement or mouse-clicking the button.

Continue reading 10 Helpful Hints for the Guild Wars 2 Beta Weekend Event

[GW2] Market Power!

Guild Wars 2 is on sale today. Best way to buy it, in my opinion, is definitely just going with the digital offerings from the linked site. The Collector’s Edition appears nearly all sold out in Europe, and I don’t know how long before GameStop and BestBuy close out that SKU.

It’s an interesting tactic because it is the first time I bought a game… actually purchased, and I won’t get to play it for awhile. ArenaNet promises that there will be a Beta Weekend Event at the end of April, but this is not the actual game. This is a beta test. Doing a bit of research for this post, I found it interesting that Diablo 3 (considered a rival to Guild Wars 2 by some) was also up for pre-purchase. Except there was very little incentive to pre-purchase Diablo 3. Pre-purchasing Guild Wars 2 ensures beta access and a 3-day head start. The head start alone is worth it, in my opinion.  Continue reading [GW2] Market Power!

[GW2] The Late Fool’s Guild Wars 2 Contest for the Insane

There’s a definite disturbance in the Mists when it comes to the Guild Wars 2 in-game store. Until people get comfortable playing the game the theorycrafting on this subject is just going to enrage many people. Serene minds prevail here and there, but it’s like breathing less to stop global warming.

So, on this humble blog let’s theorycraft, I say. Let’s theorycraft some crazy. ArenaNet is stockpiled with people of multitudinal imaginations, and there must be white boards filled with gem store crazies. Let’s help them add more from across the internet.

What are some crazy or fun gem store items you would like? Let’s make this fun too. Whichever comrades come up with best crazy, cool gem shop items [decided by me], they will win prizes (must have valid email with entry) from Kill Ten Rats. The current prizes are: (1) a sealed Guild Wars platinum edition, (2) a never been opened Art of Guild Wars hardcover, (3) two original [“official”] prints of artwork created and signed by Katy Hargrove* (4) 8 Guild Wars skill pins**, and (5) some amount of gems/gold on Guild Wars 2 launch***.

First place gets first choice, second place second choice, etc.  ArenaNet employees are not eligible; go write on your own white boards. Non-North American people, I will do my best to cover shipping costs. You might have to work with me if you win and default to (5) or help me with shipping costs.

You may enter as many times as you wish. Please one comment per entry. Important note: You are not designing an item that will go into the game, this is purely conceptual. Deadline is April 25, 2012. Continue reading [GW2] The Late Fool’s Guild Wars 2 Contest for the Insane

[GW2] GameStop Pre-Sellurchasing CE Today!

For better or worse, the only Guild Wars 2 Collector’s Edition retailer in the U.S., GameStop, has the Collector’s Edition in their system, and they are ready to start selling it now. I went to my local GameStop to pre-order the pre-purchase, which will be available April 10, 2012. Here’s why: Continue reading [GW2] GameStop Pre-Sellurchasing CE Today!

[GW2] The Speed of Gold

Since ArenaNet has ordained EVE Online to be a spiritual guide to gems in Guild Wars 2, I figured it would be worth taking a look at some of the EVE Online blog bits, which were linked to me by smarter people than I. EVE Online is all about economy. PLEX, which are  1-month subscription coupons, are traded on a market for ISK (gold). Players with a few extra bucks to spend might forego a 3D movie and buy a PLEX to turn it into ISK for their next big spaceship project. Simple economics says that the more demand for PLEX the more ISK someone can make in selling one to the market.

Moonshine-still economics says that this will also get players “farming” more ISK to get more PLEX, and eventually PLEX will be an unworthy amount of time-played value worth of ISK. That’s the way economics works on 180-proof corn mash anyway. Continue reading [GW2] The Speed of Gold

[GW2] A In-Depth Look at the Commoner Story Arc

Unlike the excellent article by Elisabeth over at Massively detailing the first personal story arc for charr characters in Guild Wars 2, my thoughts are going to have heavy spoilers. Be Warned: Hitherby Spoilers!

I rolled a human thief, and the first story arc is based on the socio-economic origins of the character. I played a street rat last beta, and a commoner was going to be the flavor of the weekend. It seemed people were getting sick of the nobles. The first story arc runs through half of Queensdale and a bit of Divinity’s Reach, especially the home instance, and the first arc follows the first ten levels. Continue reading [GW2] A In-Depth Look at the Commoner Story Arc