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Back from PAX East

Yesterday afternoon I headed out of PAX East. I had to go basically right after the Guild Wars 2 panel, Saturday afternoon, but I left on an extremely high note. I am still internally digesting the culture there. When so much of our hobby is selfish, I find it amazing that gamers can get together to share the love and passion.

The first place gamers share this love is in the line before the show floor opens up. One group near me opened up some Magic the Gathering Duel Decks, and played the card game while waiting. Another group played an interesting variation of game trivia and hangman. Plenty of people were embedded in to the latest iteration of Pokemon. Once the horde was let go, this camaraderie merely became mobile.
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Nor’easter to PAX

Tomorrow morning, I am heading off to PAX East in Boston. My itinerary is pretty light, but since this is my first PAX, I want to remain pretty flexible. Friday, my main target is the evening NCSoft Meet and Greet at the Westin Boston Waterfront Hotel, but that will give me lots of time in the afternoon to dip my toe in the show floor. I will be joining the GuildMag et al. krewe at the Meet and Greet for a live video podcast somewhere around 9-11 PM EST. My plan is then to see who is more German, me or Martin Kerstein. The benchmark will be grain alcohol. (Mine will really be water, but I am a student of Dr. Lightman, and I intend to get answers. Answers to questions!)

Saturday morning we have the most awesome Bloggers & Breakfast, sponsored by yours truly and mostly Syp over at Bio Break. It’s not exclusive to bloggers, so if you are a blogger, reader, commentator, developer, or Google search bot, please stop on by for buttery camaraderie and badass croissants. Saturday for a late lunch it appears the Guild Wars 2 community meet’n’greet will happen in the food hall of the convention center before the “Guild Wars 2 – Fantasy MMO Redefined” panel. Then we’ll all head, like a pack of feral animals, to the panel together. Woe to those standing in line in front of us.

So if you see a red-headed dude running around in the above shirt, be sure to say hello! I’ll give you an ultra-collectible, just now laser-printed, business card with the same logo in return. I am going to try and hunt down Trion Worlds and Turbine as well, and if anybody has any Aion, City of Heroes, or Guild Wars 2 questions they want answered, I’ll do my best when I meet up with NCSoft. Hopefully next week I will have lots to share!

–Ravious

[GW2] A Crafting Recipe, Revised

ArenaNet came back and clarified some of the mis-assumptions and issues people are having with the crafting system reveal in two forum posts, which Vulturion graciously copied in to the comment’s on yesterday’s post. First, given that so many ArenaNet employees were mid-flight to PAX East, or preparing for the journey, it was pretty awesome of ArenaNet to so quickly respond. In lieu of the response, I want to hedgingly retract my position from calling the discovery system to learn recipes “superfluous.” I am still going to grill whoever gives me a demo at the NCSoft Meet and Greet, but at least I see where ArenaNet is trying to come from.

Stupidly enough, I think they added the discovery system not so much for their initial reason, but for fun. I mean really, how often do you compare your recipe list with another crafter’s to reinforce your self-worth as a crafter? You know what’s scientifically proven to be fun? Surprising rewards. Mess around with a few materials, and surprise, you found a new recipe!

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[Rift] Event Ridden

Readers may or may not have noticed, but I have actually been avoiding comparing Rift’s dynamic event system with Guild Wars 2 dynamic event system. First, I have not yet played Guild Wars 2, which is an issue that will be rectified in two days, and two, it feels like Trion is just getting their feet wet.  I want to see what Trion Worlds does with their system, which they have said is going to be expanded greatly as they go along.

In a recent Rift post dealing with the risk of traveling time versus actual participation in an event, commentator Naum brought up a really good point on how in Guild Wars 2, the designers found that zone-wide announcements on events actually frustrated the players. They hated traveling to a place where an event was recently announced only to find the event wrapping up. So the developers made it so only nearby events were announced to players. I think this is fine for Guild Wars 2, where the whole world is events, but I would hate this change in Rift because then the game would go back to feeling like a meager quest-driven MMO.

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[GW2] A Crafting Recipe

Game Designer Andrew McLeod wrote up the crafting system preview for Guild Wars 2 on the ArenaNet blog. The system starts with the vanilla MMO crafting system premise, but ArenaNet has given it a few twists both good and bad.

First off, anybody can gather. There is no miner profession, herbalist profession, etc. If a player sees a mining node, the player can get at it. These nodes are “phased” for each player. So I might see a rare node spawn in the distance, but believably a nearby player won’t, or it might be his own version of that node. In other words, no more node racing and ganking. The node gathering is further supplemented by the Guild Wars gathering mechanics, such as normal loot drop, and my favorite salvaging. I love going through a bag of loot after a run in Guild Wars and deciding which items to salvage. I am glad that mechanic jumped the sequel gap.

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[Rift] Travelin’ On

I am about to hit up the boss in Silverwood, the first Guardian zone in Rift. Since I am level 21, I am well enough ready for the next zone, Gloamwood, but I do want to finish the quest lines in Silverwood first. The Life tree-demon Kongeegon, who may or may not be filled with rice porridge, alone stands in my way before I head off. It’s a little sad because there is still so much I want to experience and achieve in the zone. I have only received a check mark for one of the four invasion bosses, even though I have fought three, and there are hundreds of platinum-worth of artifacts to still collect. Still, there is much to look forward to.

And I need that, because I am also getting a little frustrated with the mechanics of Silverwood, which all coalesce in to traveling times. I am hoping that as the population thins, the landscape changes, and the events rebalance for the long-term populations, most of this will go away. I won’t really know though until I move on from Silverwood.

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[GW2] Conditioning The Precious

As part of the pre-PAX week, ArenaNet has posted an article on their blog about Attributes and Iteration. It’s a great read for anybody interested in the nuts, bolts, and granular advancement of their future Guild Wars 2 characters. I definitely appreciate the newly updated attribute system because truth be told, I really did not care for the one I saw last year. The simpler the better, I say, but I do agree that there has to be enough attributes to cause a choice. This choice is compounded by itemization, where Izzy writes:

With our current implementation of the item system, items raise single attributes higher than when they raise a pair. However, the total number of points will be higher for a two-attribute item than for an item affecting a single attribute. For example, a Rare Ruby Ring gives +40 power; an equal level Gold Topaz Ring gives +33 power and +25 vitality; and a Pearl Ring gives +25 power, +25 vitality, and +25 toughness. This item system enhances another choice: do you max out one attribute or raise the total effectiveness of all your attributes? The character who deals the highest raw damage is someone who has maximized the offensive attributes, but the character who diversifies becomes a jack-of-all-trades while mastering none.

Except that rarity could already affecting the choice. I am making a decent assumption here that we have a gleaming Rare Ruby Ring, a notable Gold Topaz Ring, and a Pearl Ring likely caked with oyster byproduct gnarling the hands of wearers and passersby. I am not going to go so far as to say that this itemization example is definitive for the whole Guild Wars 2 system, but it is interesting to examine.

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[GW2] Art and Stealing

Over at GuildWars2Guru, Actionjack is still going strong with the Can I Play GW2? webcomic. He’s created about 80 strips, but that doesn’t include all the variants and asides as well. They are simply fantastic, and rightfully we’ve plugged them before. My favorite thing is the effect Actionjack is having on this one Guild Wars 2 community. Creative people are rallying around his comic, making their own versions to thank him, and Actionjack is running a weekly Art Challenge with a simple Guild Wars 2 subject as the concept. This week it’s a norn thief. So, if you are artistically inclined definitely check out those threads. Finally, I wanted to republish an Actionjack-inspired piece drawn by Husky detailing one of the newly revealed thief mechanics: stealing. It amuses me every time, and it really hits home exactly what the stealing mechanic does. The thief takes something from an enemy then uses it against them. Perhaps the two would want to band together and draw tutorial strips for all the profession mechanics? (wink, wink)

–Ravious

[GW2] Front Loaded

The thief profession is starting to get pieced together as fans act like archaeologists piecing together what was once whole from fragments offered by GDC ’11 videos. The thief seems pretty well understood being a very mobile, very dangerous, and very squishy class in Guild Wars 2. It can steal skills from enemies, go into a Predator-mode stealth, shadow-step (warp), and so on. It’s a pretty cool profession that seems a little more complex than the other 5 released professions. It has one mechanic though that breaks the rules. It’s weapon skills have the costs front-loaded, which amplifies the risk for each weapon skill activation. But, that seems to be what the thief is all about, the Master of Risk.

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[GW] Embark to a Mega Update

Today is the day Guild Wars will move on. It’s not a swan song per se, but I just can’t imagine Guild Wars having any further update bigger than the one for today. This update will change the game to such a degree that it might as well be Guild Wars 1.5 now. This is not to belittle the upcoming story content updates, which I am anticipating heavily, but just to paint a brief notion of the magnitude of this thing. First, here’s a WarTower interview with Live Team head, John Stumme:


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