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Siege of Mirkwood Beta Thoughts

Since the NDA dropped, I wanted to share the strongest points in my mind that I experienced or read during my time in the closed beta.

The Good – Skirmishes.  I cannot stress this enough.  It will change how casual players access Lord of the Rings Online, and it might have a greater effect on the MMO landscape.  They are self-contained adventures similar to Guild Wars missions and Dungeons and Dragons Online quests, but most like solo instances in Lord of the Rings Online itself.  Since it has its own reward structure, players can solo to their hearts content, but the best feature is scalability to include other players to get, duh, better rewards.  12-man skirmishes are basically casual raids with customized bosses.  Plus players get a personalized skirmish Barbie to dress up and skill out.  If I had any qualms about activation energy to play Lord of the Rings Online, this feature destroys it.  This is seriously an expansion in itself. Continue reading Siege of Mirkwood Beta Thoughts

Guild Wars 2 Release Date Flashbang

I feel sorry for Jaeho Lee sometimes.  The man heads up the English-speaking conference call for Korean-based NCSoft.  Last time NCSoft at the conference call spoke substantively about Guild Wars 2’s possible release date it caused enough commotion that the ArenaNet’s brass had to respond.  Of course it can’t be helped, Guild Wars 1 was a success in what was considered a DOA-business model.  More people than rabid fans like me want to know about the sequel to ArenaNet’s first game. Continue reading Guild Wars 2 Release Date Flashbang

The Turbine Two-Step

When I play games I often rank them by tempo rather than genre.  Hypertempo games, like Team Fortress 2 or Left 4 Dead, require a lot of energy and give a lot of excitement in return.  Slower games such as Civilization 4 or a tower defense give me a slow, entertaining beat.  MMOs have their own rhythm as well, and last night I filled a much needed missing tempo in my MMO library.

Lord of the Rings Online in itself has multiple tempos, at which I can play.  There is the calm steady beat of solo questing, the more demanding march of group instances, and even crafting affects the whole symphony with a coda of rest.  Still, Lord of the Rings Online is missing many tempos that are crucial to my well-rounded gameplay.  The combat is sometimes too rhythmic, even in group instances.  The game can feel like an If/Then line dance, where agro, healing, placement, and killing are all just part of any veteran’s action equation.  I felt this lack deep in my soul last night after playing for countless hours over the weekend.

I still wanted to play an MMO, but I needed a more aggressive rhythm.  One filled with staccato notes and out of control riffs rather than a steady Bolero.  I found Dungeons and Dragons Online. Continue reading The Turbine Two-Step

The House of Cards Return

So many of us are MMO tourists.  There might be a current base of operations, but even that will ebb and flow.  It’s just that most MMOs (perhaps, all) cannot create content faster than even the slow-playing majority of their players can take it down.  The mind wanders with all the times we were having fun, and soon enough we begin the inexorable internal debate of re-upping with an MMO that has accumulated some digital dust.  Syp portrays this gamer struggle in a delightful script form here, which amazingly enough happened to me with the exact same game this morning before he posted. 

The mind’s last argument is also its strongest.  One can’t argue the amorphous concept of fun very easily against rational points because rational points can always be irrationally hand-waved away.  The mind needs irrational reasons to bring down the house-of-cards that you will have fun where the grass might be greener.  Of course you can also spend $15 and hours of installing and patching and more hours figuring out why you left in the first place and rationally win.

–Ravious
on the homefront

MMO Restaurants, Again

I walk past Heidi’s Brooklyn Deli twice a day on my way to and from work.  I don’t work in New York.  The Deli opened with much fanfare about a year ago, and I remember going there on opening day with some co-workers.  The management and staff were excited with the turnout.  I could see some sparkle in the owner’s eyes as he tried to get his staff to churn out New York/Jewish deli style sandwiches.

Having actually had a Jewish-deli sandwich in Manhattan, I was not impressed.  The prices were not very good either, but the worst part was for the two-block radius around my workplace (my campus has 9000+ workers) there are six other sub shops.  Heidi’s brought absolutely nothing, except a shadow of a New York reuben, to the lunch scene.  I could get a cheaper lunch at the two equi-distant Subways or the Potbelly’s, a larger lunch at Jimmy John’s or Quizno’s, or a meatier lunch at that cheese steak place.  What we needed was a McDonald’s, or an Indian buffet, or a BBQ place; not another deli-meat sandwich shop.

So is it any wonder that they closed yesterday?  I walked past the shuttered windows this morning, and I felt some sadness.  I was there at the start, and all that is left is a show of failure.  I knew it was inevitable though, the stink of death had been there for weeks.  My only hope is, as always, the next risk-taker doesn’t just copy what is already permeating the successful local lunch culture.

–Ravious
on the other hand, you have different fingers

An Ale For the Fallen

I’ve heard you can either leave it graveside or pour some off.  The choice of action is mine when the events leading up to it are well out of my control.  This is not so dire as a real life death, but when a core guild member abruptly leaves the feelings follow a similar path of remorse and remembrance.

The guilds I find usually have two basic principles: (1) play the game the way you want to spend your precious time playing, and (2) keep the air clear.  What my guilds lack in purpose is well made up for it in community.  People come and go (mostly leaving for something less casual), but a core group of guildies remains.  Occasionally someone in the core group will leave as well.  It sucks, but it sucks more when they leave on bad terms. Continue reading An Ale For the Fallen

Blame November Rain

This week has been really “blah” all around.  There have been some exciting things.  Like a possible new boss battle in Guild Wars.  The Volume 1, epic quests becoming soloable in Lord of the Rings Online.  And of course, the Evil Empire’s RMT sale of drunk panda pets.  It’s all great, I guess.  I would probably care more if it had not rained the past two weekends.

Mostly I have been plugging away at Borderlands.  I gave up on multiplayer.  Yes, I have tried every suggestion (GameRanger, Hamachi, port opening, etc.), and 90% of the time the system refuses.  What drives me absolutely batty is that 10% of the time it lets me co-op and nothing has changed!  Until I see a fix from Gearbox, I am just going to assume I bought and am playing a singleplayer FPS.  And, quite a good one at that.

Last night I decided to head off to bed after turning in a quest, and along the way I got a purple-named revolver that shoots AoE electrical bursts.  I stayed up for another half an hour just roaming around the main zone looking for bandits to electrocute with magnum bullets.

–Ravious
she sure got the boogie

MMO Restaurants

I see this, and I cannot help but think of Anthony Bourdain’s view on restaurant changes.

By now, unsurprisingly, our restaurant was rapidly failing.  I began to see for the first time, what I would later recognize as Failing Restaurant Syndrome, an affliction that causes owners to flail about looking for a quick fix, a fast masterstroke that will “turn things around,” cure all their ills, reverse the already irreversible trend toward insolvency.  We tried New Orleans Brunch – complete with Dixiland band.  We tried a prix fixe menu, a Sunday night buffet; we advertised, we hired a publicist.  Each successive brainstorm was more counterproductive than the one before.  All of this floundering about and concept-tinkering only further demoralized an already demoralized staff.

I sincerely hope free-to-play Tier 1 in Warhammer Online brings an influx of new blood and success to Mythic.  My gut reaction, though, was not hopeful.

–Ravious
let’s call him Bigfoot

The ArenaNet Genies

A feel good moment. I am always blown away by MMO fans. They are truly some top notch people, and their creativity is apparent in things like Halloween art contests.  It’s tough competition for developers to actually compete with the masters of their games, but they can and do.  ArenaNet worked with the Make-A-Wish Foundation to give one of their fans, Emily, a tour of the offices and a chance to play Guild Wars 2.  Things like this make me all fuzzy on an overcast rainy day.

–Ravious
the candy man can

Borderlands – The Almost MMO

Welcome to another exercise in the futility of defining an MMO.  It’s one thing in the MMO ‘sphere that we just cannot seem to stop doing.  My whole job is based on the power of words (the difference between “a” and “the” can destroy companies), and that just makes this whole conundrum worse.  Anyway, forewarned and caveated ye’ be.

Borderlands could be an MMO.  I am sure Gearbox is cringing right now, but the game came so close.  Borderlands came to the MMO meeting.  Sat down, drank coffee.  Listened to Habbo Hotel cry.  Ignored World of Warcraft.  Laughed at Darkfall’s jokes, and generally had a good time.  But, when it came for Borderlands to step up to the microphone and say “My name is Borderlands, and I am an MMO.”  It ran out of the conference room instead leaving all its good notes on MMOs and many on RPGs behind.

Gearbox Software make FPS games.  They make good and great FPS games.  I’ve been a fan of theirs ever since Half Life: Opposing Force.  Yet, there is no excuse for this.  They chose to dabble in the dark arts of RPGs and will be held accountable.  My bottom line in case you tl;dr redline on me is that Gearbox tried to create their FPS-RPG-[MMO] mashup like an American baseball fan trying to recreate cricket from watching just a few bowls.  (I’ve tried to understand cricket; I’ve tried so hard.) Continue reading Borderlands – The Almost MMO