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Playing to Win

I’m thinking of writing a series on rules and ethics (in games and elsewhere), but first it seems necessary to establish a simple point: some tactics work really well even if you do not like them. Many of us know what “should win” in our idealized concept of the game, and we think it is a design flaw that other things are better, but tactically, in direct PvP or comparative performance, some things just work better. There is no moral character to it.

This is frequently hate against things that win despite being simple or boring because things that are difficult or awesome should win instead of being inefficient or impractical. You’re right, games would be more fun with more “awesome but practical” over “boring but practical,” as “boring” is not an desirable trait for most forms of entertainment, but that does not make choosing the simple, efficient, effective option bad strategy or morality. It is also an aesthetic argument rather than a balance issue; at the mechanical level, the tactics and strategy can be interesting and complex even if you personally think it’s BS that paper beats rock.

To take a friend’s favorite article, you need to play to win to enjoy the depth of the game. Continue reading Playing to Win

Video Games, Real Life, and Goal-Seeking Strategies

Hello, player character, and welcome to the Mazes of Menace! Your goal is to get to the center and defeat the Big Bad. You know this is your goal because you received a message from a very authoritative source that said so. Alas, the maze is filled with guards and traps that make every step dangerous. You have reached an intersection, and there are two doors before you. Door A leads towards the center; it probably takes you to your destination. Door B leads away from the center; it could loop back, but it’s probably a dead end. Which door do you choose?

The correct answer, and the answer which every habitual video game player will instinctively choose, is door B: the probable dead end. Because your goal is not to reach the end quickly, but to search as much of the maze’s area as you can, and by RPG genre convention, dead ends come with treasure. Similarly, if you’re on a quest to save the world, you do side-quests to put it off as long as possible, because you’re optimizing for fraction-of-content-seen, rather than probability-world-is-saved, which is 1.0 from the very beginning.

Permanent choices can be chosen arbitrarily on a whim, or based solely on what you think best matches your style, and you don’t need to research which is better. …
You shouldn’t save gold pieces, because they lose their value quickly to inflation as you level. …
— jimrandomh, Memetic Hazards in Videogames

You may also be interested in the paragraph contrasting cheat books with real life skill manuals.

: Zubon

False Scarcity

Steam sales are brilliant experiments in applied economics.

During these holiday sales, Steam runs sales of several durations at once. There are daily sales, flash sales, and community-selected discounts. If you watch, these are all the same games. There may be a bit of plus or minus to it, but the same game will appear in all three spots. Voting for a game in the sidebar just gives you another few hours in which the sale is available (and makes you feel more invested, a more likely buyer). Time is (always) running out, this is (always) your last chance, buy now!

Steam seems to have stumbled on the model used by that one store down the street that seems to be having a clearance or holiday sale 48+ weeks of the year. They also seem to be experimenting less and settling on that model of having continuous sales that are always just about to end.

My favorite ad is still “last chance to pre-order!” That usually comes with a discount or bonus, or at least a chance to pre-load, but not always. Sometimes it is just your last chance to pay full price earlier than necessary. Yesterday, a few colleges and charities e-mailed me with a “courtesy reminder” that I had just four days left to give them money this year. Which is technically true and may have some tax benefits associated, but…

: Zubon

You too, dear Kill Ten Rats reader, have just three days left this year to send your favorite Kill Ten Rats writers games, money, and in-game money.

Vote In The Second Annual Popehat “Censorious Asshat of the Year” Poll

Our friends at Popehat have a poll for you. This one is just the “online” part of “online gaming” that we cover here; I don’t think we have any really good anti-gaming attempts to censor free expression this year. Strong candidates include suing charities and knitting circles, a bomber who found a judge unaware that prior restraints on speech are not constitutional in the United States, and actual cases of governments sending men with guns ’round when they were unhappy with free expression.

Note that this is for asshattery rather than thuggery, as you’ll note several major government missing from the options. That would explain why several people who are just huge jerks are beating out actual government threats; the reigning champion as I type this combines both.

: Zubon

Saved for Friday, since you could spend a long while pursuing those links. Apologies for having linked to TV Tropes on a Monday before; I promise not to do it again until you least expect it.

Trust

Once you no longer trust the developers, quit the game.

This realization took me a long while, and I see people struggling with it in comments and forums. If you do not trust the development team’s competence or good will, stop giving them time and money. (That used to be just “money,” but with the emergence of F2P, you see a lot of people playing things they would not pay to play. If you do not think the game is/will be worth your money, it is probably not worth your time.) Game companies are not the government. They cannot come to your house with guns and demand your money. You are free to go, and yes you may lose access to a game, but you are already on the downward spiral to where you quit the game angrily.

I can see sticking around a little longer for the community. This is where you start packing up your community or developing links to it outside the game. They are not serfs either. It is good to make friends with people overcoming the adversary within the game; if the game itself is an adversary, take your friends and find somewhere better to play. Happiness loves company more than misery does.

: Zubon

[LotRO] Help Me with This One

Is this LotRO’s community being typically atypical, F2P players displaying entitlement, or something else I’m missing?

LotRO recently added (character level) experience for crafting, which is the sort of thing we like around here. As with any change, forum-goers announced they are going to quit. It is “More then ridicules. It’s underhanded,” “a deal bracker,” and it will not “do anything aside from discouraging people from doing crafting.” Oh, you laugh now, but “I hope you feel the same when the game is shut down from everybody leaving and Turbine not making a profit.” (One poster took the interesting tactic of replying until he had 10% of the posts in the thread then declaring, “Good for you u like the idea but sorry to say your out numberd.”) (sic on all those)

Some players do not like outleveling content or leveling too quickly. Except there is more content next zone over, and you can run an alt through that level range rather than doing everything from that level range on every character. Except if you are not paying anything and want to avoid running out of free, level-relevant content. Except your opinion does not matter if you are not paying anything, so pushing the free players through the free content faster is a good business decision. Out of alt slots, out of quests? Oh sorry, that is not a problem for subscribers, $$ button’s over there.

Logging on a level 30-something alt, she needed to farm 2.5 stacks of blackberry (master tier) seeds to get one level, and that is with rested xp. Given the leveling curve, this must be a significant amount at the F2P levels but virtually nothing near the level cap. Festival quests now give scaling xp, I’m told, which will also help F2P players level to paid content more quickly.

Turbine also added an xp disabler to the cash store (although not as a consumable as originally designed). Sure, you can stay in F2P levels all you like, but you’re paying for it. I have sympathy for the argument “this should be free for VIP players,” because there are several things in the cash shop that you would expect as part of your paid account rather than monetization monetization, but I’m also sympathetic to “if you think this game is worth playing for months, how about paying us for it?”

: Zubon

My sympathy for that argument does not extend as far as $70 expansion packs.

Holiday Shopping Public Service Announcement

The War Z has been pulled from Steam. It has politely been described as “a scam,” “blatant fraud,” and “the most shameless, amateurish cash grab I’ve ever played.” This last came from a friendly reviewer, and he has the best summary of the situation.

But the usual holiday Steam sale is going, as is Humble Indie Bundle 7, which includes Dungeon Defenders with all DLC, if you were curious about that. Steam already convinced me not to buy things anywhere below 50-75% off unless I want to play it today; Humble Bundles may push me further down that slope.

: Zubon

Org Charts Matter

I have been thinking about PopCap Games recently. In 2009, they made one of the best games ever, Plants vs. Zombies. They have had a couple of new titles since then, but Steam does not list any since EA acquired them in 2011. The new economic model seems to be exploiting existing properties in as many variations as possible, on as many platforms as possible, using as many monetization streams as possible. And a couple rounds of layoffs.

With 5 versions of Bejeweled, PopCap might not have been entirely averse to this structure, but I mostly hear about their games in my Facebook feed these days. The dumbed-down version of solitaire is surprisingly popular.

: Zubon

…And Ye Shall Receive

In 2010, Ethic suggested that Tubrine bring back Asheron’s Call 2 under F2P. It’s not there yet, but there is a free beta available to Asheron’s Call 1 subscribers. Questions that spring to mind:

  1. Is any of the old AC2 team going to be on this project? A different set of developers yields a very different game. Granted, given the commercial success of the original, changes might not be a bad business idea.
  2. How do I go about reclaiming an Asheron’s Call account that has been lying fallow for perhaps a decade?

: Zubon
via Ethic via Massively