City of Heroes has moved the mission editor to Issue 14 in 2009. Issue 13 will be adding all the content that was missing from Issue 12: they are finishing up Cimerora and the Midnight Squad. Because releasing incomplete content and getting to it 5 months later is acceptable on a four year old game with a direct competitor in development. *ahem* The delay on “create your own mission” is so that they can include “create your own villain” for it.
That aside, evolution in the genre:
The Leveling Pact: A new innovation to MMOs, this groundbreaking system allows you and a buddy to create new characters and have your XP be permanently in sync, whether both characters are online or not. You will always be the same level, even if your buddy plays ten times more often than you do! It’s sort of like “Extreme Sidekicking.â€
Multi-Builds: Another innovation to City of Heroes, we are delivering the ability to have two different build-outs of each character, including which powers are selected and which Enhancements are slotted. This will now be possible for characters who want to take advantage of it. By visiting any Trainer you can switch the entire build of your character to an alternate one. You can use this separate build for whatever you like. If you wish to use different power selections for soloing and groups, you can do that. This even makes it possible to have different IO sets slotted for PVP and PVE. It’s up to you.
Multi-builds are straightforward and a great idea for all of us who do not want to be forced between PvE/PvP, healing/damage, solo/group, etc. Leveling pacts, however, are … interesting. They explain that you split xp, no matter which character earns it, and you are in that pact for life. I like it as a way to make sure you do not out-level your friend. Their initial plan is for two characters, and if it does not destroy things, more. Because it can be hard to arrange having everyone on at once.
: Zubon
Update: you can leave the leveling pact, but you cannot get another after level 5.