More Selling Fluff

I have long pondered the notion of self-funding staff via microcontent. For example, hire more graphics artists for City of Heroes costume designs and then sell their output for a few dollars as an account upgrade. If they sell enough, they stay on. If the model works really well, you can open it up to independent contractors who could make and sell costume pieces, and otherwise replicate a bit of what goes on in Second Life with user-generated content. With the host company taking a percentage. See Julian on fluff for other thoughts.

Yes, I know there are issues there. I liked the idea of putting together Dungeons and Dragons Online dungeons that way, but you would very quickly run into balance issues where dungeons were intentionally too easy or rewarding, because people would buy them for easy xp/loot. See power creep in all the existing D&D books. (After all, why buy the new book if it does not have a prestige class you want to use, and why use one that is weaker than existing ones?) (Yes, I know.)

City of Heroes has kind of pulled this off. Lead developer Positron comments:

Well, the Villain Epic ATs were originally planned for I13, but the brisk sales of the Wedding Pack enabled us to fast track these by getting them budgeted to be done earlier. Every time you see a new tux or wedding dress you can send a thanks to that player for getting everyone VEATs an issue early.

I may be misinterpreting, but it sounds like CoX bought itself more staff time via microcontent. That is the opposite order, but it works as a potential model. Most of my CoX friends bought the microcontent for the jump pack and the Pocket D teleporter.

: Zubon

Dungeons and Dragons Online Update

This month’s Dragon Magazine has a brief update on D&D Online. Executive Producer James Jones says:

We’re also very interested in implementing prestige classes, adding the rest of the races and classes from the Player’s Handbook, and we’re looking into adding the Eberron races and classes as well.

Looks like the game should be ready for release sometime next year.

: Zubon

DDO: Tres

DDO[Dungeons & Dragons Online] Once again solo and only with time for one quest to test my video card changes, I took my paladin into a dungeon called “The Low Road”.

Kill a few easy mobs and keep moving. An ooze (slime? snot?) attacks so I switch to a cheap club and kill it. Switch back to my sword (since my nice mace is pretty damaged and it is a loaner so I need to take care of it).

I arrived at a fork in the hallway. Left or right. There is an open door on the left and a creature on the right (kobold? I forget already). I kill the creature on the right but come back to go left, taking note of a lever right in the middle of the fork.

Continue reading DDO: Tres

DDO: The Second Day

DDO[Dungeons & Dragons Online] I met up with a friend from Asheron’s Call 2 days. He is a big D&D fan and was excited to show me the ropes in DDO a little. I think being around someone that enjoys the game certainly makes it feel a little different. I actually had some fun this time.

After talking about things a little and telling him what I don’t like about the game, he recommended a few things. First off, he had me create a Paladin for a little more basic game play. He also told me to use the auto-attack in the beginning as it cuts down on all the clicking I was complaining about.

Continue reading DDO: The Second Day

Glutton For Punishment

DDO[Dungeons & Dragons Online] I’m in. I had a gift card I forgot about so I picked it up. Just to get the hang of it a little, I rolled up a dwarf fighter. A few things have changed since beta, that was nice to see. Lag is still pretty bad in the starter towns. Why is that such a problem?

It was also nice to see weather effects. It was raining! I plan to put some serious time in this weekend, with my brother using the 10-day pass that comes with the game. Will report back how that goes.

– Ethic

Dungeons & Dragon

DDO[Dungeons & Dragons Online] Turbine has just announced that they will be adding a dragon to the game in April, thus making the name of the game almost true. They will need to add one more dragon unless they plan to change the name to what I called it up above.

I’m giving thoughts to buying this now, as I may have a few friends interested in a regular gaming night just for this. Scary to think of it, because I pretty much swore off Turbine not that long ago.

Anyway, it’s a free add-on to the game – which they are claiming is the “fastest growing MMOG in North America”. Um, right. Whatever.

– Ethic

Bust the Cap

DDO[Dungeons & Dragons Online] D&D Online is open for the pre-order players, and it should be on the store shelves shortly. In honor of this fact, go find out what D&D player you are here. I’m a Chaotic Good Half-Elf Bard. Yeah, right.

In other news, people are already hitting the level cap (which is 10) before the game is officially available to the general public. Ouch.

Reached level 10!, (now what else is there to do???)

Ciryadin Aklabeth
Sanctum Infinitas Guild Leader
Bored Level 10 Rogue

UPDATE: More level 10’s showing up, some with screenshots to prove it.

– Ethic