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Back in the Kingdom

I have been visiting the Kingdom of Loathing lately. Some of you may remember my fondness for it, but I have not touched it much for a year. This is like going back after an expansion pack.

There are some new familiars available. I like familiars. I may not use very many, but I like having a stable of little pet friends. [Update: a commenter fairly notes that this post is completely incomprehensible if you do not know the game. Ha, and I don’t play WoW, so I had to learn a second language to read your blog! Anyway, this is your break point if you don’t play.]

I found myself parked at the start of the level 11 quest on a level 13 character (I think I played with holiday events for a level or two). This is a long quest, the sort of epic that would require hours of horse-riding in an MMO. Conveniently, travel time is as long as it takes to load a web page. It kick-starts pretty quickly when you are at the cap for daily adventures, and I got to see much of the post-NS-13 content that was added to force you into more zones. Still not a lot new, but it was familiar and pleasant. The Naughty Sorceress is a bit of a bear, since I parked as a Hardcore Sauceror, probably the worst option for that last fight even with more than a dozen Hardcore ascensions under my Boss Bat Britches. I am debating between leveling a bit to raise my Moxie (useful for Hobopolis later) and using the favorite strategy of “get beaten until she stops blocking so much.”

I have not touched Hobopolis yet. It looks interesting, but its level of grind is designed for a guild. It costs 10,000,000 meat to open and it takes 100 turns to get through the sewers to begin it, with thousands of turns of fights to get to the end. I am not deeply in-touch with the KoL community, especially after a year away, so this could be a potentially interesting and very large solo project.

I also parked on the way to a Bad Moon ascension, with no clover use during the run. I recall something about the path to Bad Moon having changed, but I hope this still works. If all goes well, that will be the next big project after solo-clearing Hobopolis (and getting some trophies along the way). I will let you know how it goes.

: Zubon

Metaphor

I had a new roof put on the old homestead. The contractor finished a bit late, but he got most of it done. At least 90% of it is up there, which should be good, since I don’t use all my rooms at once anyway. He has a maintenance plan, under which time is split between building new rooms at the same quality and putting up some shingles in the existing gaps. I am thinking of signing up for the multi-month subscription.

: Zubon

Haters

What is up with the people who trawl from blog to blog hating a particular game or developer? They must spend more time doing that than the fans spend writing about them. And they are quite often within the first few commenters, so they must be camping that RSS feed.

: Zubon

Jonathan Lee Riches©

Do you know him? He is a legal legend, a bored and/or unstable prisoner who has launched cases against almost every noun known to exist and not a few adjectives. Previous complaints have run to 57+ pages of defendents, including George W. Bush, Pope Benedict XVI, Accuweather.com, Nuclear Power Plant, Tony Danza, Magna Carta, “tsunami victims,” “Jewish workers at NBC/Universal,” Plato, “various Buddhist monks,” Denny’s, “Vern Minni Me,” Michael J. Fox, PETA, Liberty Bell… Virtually Blind reports that he has filed a amicus curaie brief in a case against Blizzard. Sadly, the brief is a single page and relatively coherent in comparison with his previous work.

Some suggest that we ignore trolls, in meatspace or online. This one is sufficiently entertaining to be worth noting.

: Zubon

Yes, he really claims a “©” in his name.

A Failure of Willpower

If I have linked you here in a discussion, hi, maybe you are someone rational and thoughtful with whom I am having a disagreement. Given the level of discourse on much of the internet, I must assume until proven otherwise that you are willfully misunderstanding me in order to spew hatred at The Enemy. Feel free to re-read whatever it is that you are disagreeing with to see if you can get the point, since I am not going to argue about the point that you seem to think I have made.

I keep resolving not to argue with mischaracterizations of my arguments. You know the process: someone takes something superficially similar to what you said, attributes it to you, then attacks you for “saying” it. See also “strawman.” You think that clarifying what you said will help. Occasionally it does, but usually the attacker is unable or unwilling to grasp distinctions or perhaps wanders off after calling you Hitler a few times, only to be replaced by someone a few posts later who did not read the clarification or has a slightly different way of misunderstanding you. Basically, you cannot have a discussion in good faith with someone who has decided to hate you, especially if they have decided it would be a loss of face to realize that they hate you for things you never said or did.

I keep failing to uphold this resolution. There are sites I cannot visit because the trolls are too good. I get drawn into arguments. Some of those people are not even trolls; they really seem to believe that I believe some nonsensical version of my beliefs. Maybe that is a defensive rationalization: “there can be no reasonable objection to my beliefs, so my opponent is obviously a crank.” It feels like a misunderstanding you can correct, but that is like trying to get a picture on a radio by sending really good television signals.

I can usually restrain myself after the first round. I say, “x“; someone responds, “x’ is wrong, y“; I explain that I said x, not x’, which is different because of a, b, and c; he responds, “y!!!“; I realize this probably is not going anywhere. Usually. I have mostly lost the felt need to reply to simple contradiction or obviously false/idiotic statements. Mostly. I have also learned that I do not share the population mean for obviousness.

: Zubon

Unthinking Teammates Wanted

It might be nice to have a teammate who is thinking about what he is doing, but what I really want is a player who does not need to. A good, experienced player is not actively thinking about playing as a process. It is a series of practiced actions that fall below the conscious level, freeing his higher mental processes to think about other things, such as larger strategies or making amusing conversation during combat.

It works for anything your brain does. I am typing, but I am not consciously thinking about where the keys are on the keyboard. I just think about what words I want to type, and my fingers are already in motion. I don’t even need to think about how to spell the words that I am using. The only way this could be more efficient would be to connect my brain directly to the computer, but then I would need to develop the new neural patterns to make letters and words appear on the screen that way.

Continue reading Unthinking Teammates Wanted

$15 Flatline

I really want to go back to Tabula Rasa.  I know that if I could afford to (or my wife would let me) subscribe to more than one game a month Tabula Rasa would be one of the top contendors.  I loved just going in an blasting the $#!& out of mobs with my knockdown shotgun.  Sometimes I would get so embroiled in a control point that an hour would pass… or I would run out of ammo and realize I hadn’t moved my character from a 200 ft. radius (filled with dead Bane) for 30 minutes.  But, I won’t be coming back (even with all the cool stuff you are adding).  Sorry, Richard.  Sorry, NCSoft.  A “better” game currently claims my $15 a month.

Continue reading $15 Flatline

Nothing to Think About

I like to think. As the industry moves towards the mass market, meta-game thoughts are becoming less valuable. This is good for the games as games, but I can still miss the returns to planning and the value it held for Exploring game mechanics.

This encompasses all the forms of character-planning, number-crunching, min-maxing, meta-gaming, and other ways you can think about the game mechanics while not playing it. If you see a spreadsheet showing the trade-offs between different stats, that is an example. If you see a suggestion to take a certain combination of powers, that is an example. If you see a naming system for elves, that is not an example.

This is pretty clearly the domain of the hardcore. If you know and understand the equations for whether a shot hits in EVE Online, you are hardcore, whether or not you play all that much. If you have ever made a table showing input and output prices for your in-game produce, you are hardcore. If you just dive in and play, the numbers be damned, you may not be hardcore even if you spend a lot of time in-game. If you do not think about the game when you are not playing, you are probably not hardcore.

Continue reading Nothing to Think About

Discriminating Tastes

I appreciate readers and writers who are aware of distinctions. Here on the internet, we have nigh-infinite room to work out fine details, and we can discuss subtle gradations of merit and failure. We can identify the good and the bad in things, and encourage the one while mourning the other.

I mourn when I see so many unable to develop a thought more precise than “wow sux” or “wow rox.” We could say that WoW has taken the standard DikuMUD model to is most successful implementation, with a strong solo game that moved the entire industry from farming-based leveling to quest-based leveling, with a heavy focus on late-game raiding and weak PvP content. We could discuss the changes over time, both in the game and in the industry as a result of the game. We could discuss the effects of a strongly solo-friendly leveling game or the relative merits of multi-hour PvE raids. But it can be hard to hold that discussion while surrounded by screaming children.

I can’t even tell how many are interested in seeing gradations. One uncomprehending post can throw off an entire thread, either in my perception of it or with people trying to corral it. And then someone else will post the same thing, not bothering to have read the replies that reiterated the fine distinctions. I suppose this is why the news is in sound bites.

It is important to understand that things can have both good and bad points, and saying the good outweighs the bad (or vice versa) does not eliminate those finer points. We can even recognize that, due to our different preferences, we might disagree on whether some of those points are good or bad, or agree on every particular but have different weightings so that a good game for me is bad for you. Ultimately, there is no good, just good for or good at.

: Zubon