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Scripts Are Misunderstood

Scott Hartsman‘s roundtable at IMGDC was about scripts, stemming from a blog fight that I had missed. I summarize the consensus as, “Scripts are often implemented poorly. If you are going to use them, take them seriously and design them well.”

Designers know that players will work creatively to get around restrictions. Players are bound by the limits of the code, not the intent of the vision. If a system can be broken, it will be. Programmers should know the same thing about designers. If you place artificial restrictions on the designers to keep them from mucking something up, they are still creative people who will find ways around them, sometimes breaking things more interestingly along the way.

If you want to see how this applies in your game, think of how one thing can break while a seemingly identical other thing still works just fine. There is a good chance that two developers used the same tools to create the same outcome in different ways. The latest patch changed something that one implementation depends upon, while the other is unaffected; for more fun, both could be broken in different ways. Good programming practices were not adhered to, and now the game is much harder to update. Now multiply that across several dozen people working over several years, most or all of whom now work on other products. Have fun maintaining the code!

To explain the title, “x is often implemented poorly” is a common issue. Jason Booth explained that about procedural content, which is neither a panacea nor the destroyer of worlds. Jeff Freeman explained that about forums, which can use valuable tools or useless noise. It may be a bad sign that some tools are misused more than others.

: Zubon

Romanes eunt domus

In our continuing series on online and ancient communication, our friends at Language Log have discovered that l33tspeak was responsible for the fall of Rome.

The villain was none other than txting, that widely-feared destroyer of civilizations. While IM and SMS had not yet been invented, the Romans used a medium that motivates textual concision even more strongly: marble.

I shudder at the use of “8” in words like “l8r,” but we had entire millenia where you did not write vowels.

: Zubon

Rage Against the Dying of the Light

It is Sunday, bedtime. I have the urge to stay up until four. Heck with this, we’ll get some fast food and play late into the night. We’re going to hang out, play some games, maybe watch a movie or something. Anyone up for Settlers?

Wait, no, I’m a grown up. I have work in the morning. Oh well; most of my friends live out of state, or too far in-state, and have work too. Being responsible sucks.

: Zubon

What is Turbine up to?

First: Happy 1st Birthday Lord of the Rings Online!

Now back to the topic at hand, from here:

Turbine develops MMORPGs and company officials said when they replaced Anderson with current CEO Jim Crowley the move was done in preparation for a change to Turbine’s business plan.

Turbine spokesman Adam Mersky said the company plans to make an announcement regarding its future plans in two weeks. But the company website includes employment listings for console-game positions, fueling speculation that Turbine could be expanding from the online market to the console player market.

Hmm…

– Ethic

EXCLUSIVE! Reporting about NASA MMO ALL WRONG…

…this isn’t rocket science guys. Get your story straight.

I was at the NASA MMORPG Workshop held on Monday of this week at the BWI Marriot, so I’m speaking from first hand experience. The first thing I’ll tell you, is that everything you have been reading (like Slashdot, Gamasutra, Second Life Herald and even Wired are all wrong. Absolutely. Like, what happened to doing accurate reporting? Or even checking sources?

[Damn, even Wired goofed this?]

I’ll explain how and why these sources (and almost nearly everyone else there) has it wrong. First, most of the people that actually attended the workshop ignored the first rule of the world of technology. RTFM. Or, in this case, the website, documentation, materials, and everything else. Heck, I’m starting to think that the majority of the people that went didn’t even bother to pay attention during the panels or even read the powerpoint slides.

Continue reading EXCLUSIVE! Reporting about NASA MMO ALL WRONG…

MT

Facilitating a statewide planning meeting last week, I had a keyboard connected to the room’s projectors. This let us visually track notes, issues to resolve, action items, etc. It also made me very aware that I should not try to talk smack about people in /gu.

: Zubon

New MMO malaise

I wish I could get really excited about one of the new MMO’s coming out.

Warhammer seems to be the biggest hype machine right now, but for all the neat-sounding gameplay offerings, I just don’t like the visual feel. It seems kind of lifeless to me, a bit like Everquest 2. Like the buildings are made of cardboard, and the players are painted wooden mannequins. Reminds me a bit of Everquest 2. WO’s gameplay may turn out fantastic, but I just don’t know that it’s a world where I’d actually enjoy spending time.

Conan looks much nicer to me, but I’m kind of iffy about the whole barbaric blood-and-guts vibe. The Conan universe is never something that I’ve felt drawn to in book or movie form, and my impression of the game isn’t feeling that different so far.

Like Conan, The Chronicles of Spellborn has some really beautiful imagery; that looks like a world I think I’d like to spend some time in! Unfortunately I don’t have much faith that it’s going to be a solid product. For example, their website doesn’t clearly explain how TCoS will differentiate itself in a way to make me want to spend dozens or hundreds of hours with it. Instead they spend time explaining to me that resistance rank zero to rank +5 is an exponential curve divided in 64 points, which may be a perfectly good design decision , but is just a tad more detailed than I’m really looking for. And if they can’t don’t even have a sense for what I, as a consumer, want to see from their website, I’m not too optimistic they’re going to have a good sense for what I want to see from their world.

So I’m waiting to see what 38 Studios and BioWare have up their sleeves, and keeping my fingers crossed.

– James

Quote of the Week

From Moorgard‘s friend Kohath:

“You guys have an uphill battle differentiating yourselves from all the other MMOs that no one cares about.”

And there are good reasons not to care about lousy MMOs. And there are a lot of them. A lot. And more coming. And Raph is helping people make their own at home. I can only hope that Sturgeon’s Law is not too optimistic.

: Zubon

Red-Shirt Data Analysis

While the game itself seems to be wearing a red shirt, the makers of Star Trek Online (in whatever final form it may appear) may want to read this presentation on the deaths of Star Trek red-shirts. The canny player might be tempted never to put his crew in red outfits, but that is obvious cheating that is just asking for karmic revenge; you want the enemy to focus fire there, rather than hitting valuable bridge crew members. Instead, note the bit showing that Captain Kirk’s sex life is a primary determinant of whether crew members live or die. Now I’m not saying that there is any cause-and-effect, since Kirk was not one to seduce fanged tentacle fiends, but a noble PC captain must be willing to take one for the team. Age of Conan is trailbreaking this gameplay, so be sure to earn your crew buff on each new planet.

: Zubon

H/T: Mark Krikorian