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Too Much Stereo (and Spiral Knights)

For Father’s Day I cooked my family the best pork tenderloins I’ve ever had. Unsurprisingly, I’ve actually owned Weber’s Big Book of Grilling for years. I enjoyed the book, read through it once, enjoyed especially the stories about Weber’s history, and then tucked it in between all my other barbecue bibles. It wasn’t until a week ago that I saw the light when my Aunt made the disappearing tenderloin, which true to it’s name quickly disappeared. Without my Aunt pulling this recipe out of the book, which I owned, I would still be gunning for pork chops at the supermarket.

In the Information Age, we live in a world of noise. With Netflix and other cloud services becoming prevalent, we will be sitting on a treasure trove of great content without knowing about it. Not much different than a library in the concept of content accessibility, except for that instantaneous bit. Even partitioning out most media, games are released too quickly for even professional games journalists to delve in to each one. We are getting more First Impressions pieces and less thorough reviews on every game because, simply, who has time?

Continue reading Too Much Stereo (and Spiral Knights)

Tapped and Trackmania

My first post over at Tap-Repeatedly just dropped where I ruminate on the Trackmania series. I will be writing over there about non-MMOs that I play, and I will hopefully be reviewing some of the indie games I also play. Fear not, valiant reader, my gaming heart is still in MMOs and Kill Ten Rats. Tap-Repeatedly is just a high quality outlet so I don’t bore Bhagpuss to tears with my Team Fortress 2 tales.

–Ravious

Go Quietly in to the Night

Tobold has an interesting post up mostly about Star Wars: The Old Republic fortune telling. I must say I did laugh at his response to the financial analyst not understanding the MMO genre because “MMORPG’s release date is independent of their state of readiness.” Tobold had another thought buried at the end, more about Rift:

Anecdotal evidence suggests that Rift is doing well, but not quite as spectacularly as the initial hype suggested. Bloggers like syncaine pulled a Keen and now post mostly critical things about Rift, or have just silently dropped the game.

I think that this is a two-part problem. First, the only reason Tobold seems to expect some announcement is because Rift, like many other MMOs, is a subscription game. It has an end point where a gamer can definitively say “I am no longer playing this game because I am not subscribed.” Compare that to any other game, which a gamer can have installed, and the line gets much more hazy. I have not played Guild Wars for a few weeks, but I feel I am still active with the game’s community and ready to jump back on anytime. I am definitely not going to write a good-bye post on a game I have played actively for 6 years!

Second, even though subscription games have this definitive line, I do not think it is a blogger’s duty to announce un-subscribing. I did not announce my unsubscription to Rift (as opposed to when I did for Warhammer Online) because I unsubscribed as a happy customer. I got what I came for. Now I have other games to play. It isn’t like Rift failed; it’s just not what I subjectively need right now. I am happy right now with Trackmania and Team Fortress 2, while I still dabble in some other MMOs.

Is it some evidence of MMO success when a blogger goes to other pastures? By all means if the crystal ball is already out, might as well go the distance. Rift, objectively, seems to be chugging along quite nicely even if it’s press honeymoon is now over.

–Ravious

Sentence of the Weekend

Once a MMO embarks upon the “new expansion, gear reset, more love for raiders” road, the danger is that the game becomes so linear and focused on the end game that players new to the game may feel they can never catch up — and that even if they have the desire, the largely unpopulated lands between them and the bulk of the playerbase could be very discouraging.
Tipa

Why we DING! – Part 2: Explaining the need

See, it’s been quite a while since I last wrote, but it does help to illustrate at least one element on the importance of The Ding – timeliness. If the ding takes too long, it is worthless or at the very best vague and confusing. Previously I tried to explain where the phrase came from, but this time I’d like to try explaining why it is important, and why we as gamers need the ding to keep us playing.
Continue reading Why we DING! – Part 2: Explaining the need

E3 and Trailer Investments

A “dev” speaks on Star Wars: The Old Republic’s cinematic trailers. The trailers are beautiful, expensive creatures, especially the newest one Return. There is a point though in the accompanying satire. Those creatures are an extravagance especially when the actual gameplay is so lackluster. I do appreciate the entertainment the trailers provide in the compressed amount of time.

On the other hand, we have the Trackmania 2: Canyon trailer, which was done by alpha testers. Of course Nadeo (Trackmania developer) is about 15 times smaller than BioWare, and being French there is little fat to trim. PCGamer was so impressed by it that they gave it a whole dedicated paragraph in a press conference filled with giants like Assassin’s Creed, Far Cry 3, and another Tom Clancy game. More on this game later.

Oh, and if you love or hate Desktop Dungeons, they have an updated version coming out and the demo of this version is up for only three days!

–Ravious

What Sells

Spinks, the 8th-best blogger on the internet, was kind enough to link to Destructoid’s list of games announced for E3 2011. As I type this (there may be updates), there are 14 games that are not sequels, remakes, or tie-ins to previously exploited intellectual properties. That is from a list of 80 games. This is followed by a list of rumored but unconfirmed games, weighing in at 9 new properties of 32 games.

I would list the new games after the break, but it feels rude to re-print part of their list. Instead, I will link to a non-sequel tie-in, Gotham City Impostors, a Batman-themed FPS with the unusual premise of playing folks dressed up as Batman or the Joker. I hereby rate this as sufficiently amusing. As far as I know, the Walking Dead game on the “rumored” list is the first video game exploitation of that property, although I am not sure how much is left to be said in zombie survival gameplay.

The fact that I commented on two tie-ins rather than talking about the new games probably demonstrates why there are so many tie-ins and sequels rather than new properties.

: Zubon

Share Account, Go to Jail

The governor of Tennessee is such a brilliant man. According to the Associated Press “Republican Gov. Bill Haslam told reporters earlier this week that he wasn’t familiar with the details of the legislation, but given the large recording industry presence in Nashville, he favors “anything we can do to cut back” on music piracy.” One step closer to Idiocracy.

This Tennessee law makes it illegal to share account information with others so that they can piggyback on your account. It’s actually an expansion of a law covering such things as stealing cable and leaving a restaurant without paying, and now it covers “entertainment subscription services.” As the case may be, it would likely cover subscription MMOs (and possibly any MMO depending on the wile of the shysters).

The most interesting part about this law is it makes criminal (illegal) what was already covered by all the license agreements and contracts users have to agree to as customers. In other words, the recording industry is basically asking the government, with this law, to do their contract policing (and lawyering) for them. This will, of course, protect Nashville.

I hope that Tennessee prosecutors have better things to do, like you know, prosecute actual criminals instead of economy-destroying, job-killing password hussies… like the ones going to college right now. I would bet dollars to donuts that each month prosecutors are going to get a list from their friendly recording industry lawyers of potential password sharers anyway. Using taxpayer money to defend private contract terms is a nice way to save Nashville some attorney fees. God save the recording industry.

–Ravious

 

Full Stop

I re-installed TrackMania this past holiday weekend. I needed something a little fresher and more action oriented than what my current MMO, Rift, was providing, and to be honest, I am more than a little excited about TrackMania 2: Canyon. My buddy found a decent United server (all game modes instead of just the freeware Nations with only Stadium races). It was great fun, especially one butterfly-shaped ultra-high speed Island race. About the time my mind was shutting down the map changed, and my fun went full stop.

Continue reading Full Stop

Borrowed Memories of Raiding

I have found the solution. If you have been following our series on what is wrong with your primate brain, you already know that the brain does not record and re-play memories so much as keep a sketch and then reconstruct them each time. Human brains are known to insert untrue things. And, here is where we get the solution, our brains will incorporate vivid imagery and not realize that the relevant “memories” never happened to us.

Here is the other half of the solution: some game developers make really awesome trailers, and some players make really awesome gameplay videos. MMO gameplay has a really lousy rate of fun per hour spent, except when you are in the mood for grinding and repetition, so why don’t we get a few really good videos of people playing, perhaps with some voiceover work about how fun it is, and then watch those a few times instead of playing? Fast forward a few weeks, and you will have opinions about how much you enjoyed that game you never played. It is like the sci fi stories about recording sensory experience and playing it back on some sort of experience machine, except that your brain will merrily mock up the whole process for you!

Granted, the economics do not quite work out, as we all get enough enjoyment from the trailer without actually buying the game, but we will work on that problem next. Also, my great respect to the many who figured this out ahead of me, hallucinating quite devout opinions about games while they are still in development. I think we can all appreciate the amount of love and hatred already inspired by Guild Wars 2, Star Wars: The Old Republic, and Dawn.

: Zubon

Previously from Jonah Lehrer