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Massively on Massively

We’ve done a case for the term “massively,” and it seems Massively decided to take the exploration to a higher level by asking a slew of devs about the term and what “MMO” means anymore.  My favorite blurb comes from Turbine’s Jeffrey Steefel:

Players don’t want to ‘play’ with thousands of people, they want to play with a small group in the presence of thousands. It’s like an old-school arcade. You don’t want to play pinball with 10 people, but playing by yourself in a crowded room is a lot more fun.

Which is why we sometimes talk about Team Fortress 2, and I think Borderlands and Diablo 3 might also be subjected to our own… explorations.

–Ravious
from cocky ignorance to miserable uncertainty

Of PvP Servers and Games

PvP gives you ways to punish undesirable behavior. Nothing suggests to someone that he may have violated community norms quite the way decaptiation does. Really open PvP lets you take that option to those nominally on your own side, like the guy who parked a mammoth on an event NPC or that other guy who is constantly spamming in town.

PvP also gives griefers far more opportunities for undesirable behavior. How much time are you willing to take away from your plans to police those who are just in it for the lulz? And MMOs reward nothing if not time: how are your levels and gear relative to this guy who obviously has far too much time on his hands?

In practice, PvP policing will take place only where griefing and ganking would be inconvenient for the top tier of characters. Level-capped enemies rampaging through the mid-level zones? Meh, they’ll get bored and leave before I can be bothered to get there. They’re killing the auctioneers? Oh, it’s on!

Seriously, who has time to stand around the newbie areas just in case someone decides to pick on them? That’s what we have NPCs for! If only we did not fight far away from the NPC guards…

: Zubon

Zubon Reviews Random Facebook Games

Just to spite Julian? I have played several, although I am on hiatus from them to see how pointless they feel after a little time away. That pointlessness will probably rate “high,” but then that happens with MMOs, too.

I will put them after the break, to avoid enraging you. Zubon has found a brown cow full of heroin! Join him now! Continue reading Zubon Reviews Random Facebook Games

King of the World

Your song of the day comes from Jason Robert Brown’s “Songs for a New World,” in which “King of the World” is one of the two best songs, although I don’t know how much of that is Ty Taylor’s stellar performance. Today, it reminds us of all those times a boss fight was patched due to “unintended behavior.” They did not mean for you to win that way, and sometimes developers will also pass around bans on the grounds that you should have known better. (More often, everyone who used the exploit gets to keep the loot, even after rushing to use it between the announcement of “unintended behavior” and its removal. See: Mines of Moria radiance armor.) But we will go back and find new ways to defeat them, possibly starting the cycle again.

Why are we punished for wanting to explore?
Why am I sitting in this cell?
I was not challenging the system,
I was working for the people –
I just wanted to be better.
Why are we punished for wanting to survive?
Why am I locked behind these bars?
Tell the children I’ll return to them – tell them!
Someone! Let them know I will be free!
I will not be defeated!
I will stand like a mountain!
And the road will stretch before me,
And they’ll know it’s time to follow
And we’ll lift our eyes
And raise our heads
And face the sun
And tell the future

I’m king of the world

At least I used to be…

: Zubon

Send Valve to Hell

“You know why they call Australia the place down under? Because it’s the closest you can get to hell without getting burned.”  –Christian Shepherd, LOST

Is it any wonder that Valve Software is one of PC gamers’ favorite developers.  Sure they develop good games and even better ad campaigns, but when it comes player interaction, they win the internets.  Joe W-A lives in Brisbane, Australia.  He mods Valve games.  And he got mad as a cut snake when Valve flew out some fans to preview Left 4 Dead 2.  He did what any gamer would do and emailed them asking why he wasn’t also flown out to Valve’s HQ to show off his modded content, like a campaign for L4D.  Gabe Newell responded he was boycotting the campaign, but Joe W-A could fly Gabe and Erik [Johnson] out to Australia.

The obvious answer.  Start a fundraising campaign to fly the two Valve heavyweights to Australia.  The money will go towards the plane tickets, be returned (if possible), or sent to Child’s Play.  Even other Valve employees want to see Gabe and Erik out of the office for a while.  The internet is for fun.

–Ravious
she’ll be apples

H/T: Rock, Paper, Shotgun

Airlocks

Continuing through classic WoW, the zones have great diversity between them but little within. You notice that each zone has its own palette, although it may take some reflection to notice how thoroughly and well that is done. I will get back to within-zone sameness another day, but let’s discuss for a moment how you execute the palette swap.

The problem is non-trivial. The seasons change as you cross onto a new map, but few comment on the walk from the perpetual winter of Dun Morogh to the perpetual spring of Loch Modan. You must have noticed at some point, but did you notice when the transition happened?

Some of this is gamer suspension of disbelief: we are used to having everything change when we get to a new level of the game, and moving to a new zone is the MMO equivalent. The game environment also facilitates this the same way it keeps you on the theme park quest path: channelization. How many zones have wide-open borders that you can traverse, rather than walls of impassable mountains with narrow openings?

Those openings can become rather like tunnels for about a draw distance, so that you see big rocks covering the transition point. The transitions to and from Loch Modan really are tunnels, enclosing you so that you cannot see the set being swapped, like taking an elevator in Portal. In other zones, see bridges and rivers serving a similar purpose. You may note this as a problem at the border of Westfall: river and bridges, yes, but it is brief enough for you to see the transition. On the way in, there are quest-givers to distract you, but Duskwood makes it look like the world ends across the river.

Touring through some other games of my acquaintance: City of Heroes does the same thing, complete with loading screens. Asheron’s Call never does, since you can run everywhere from anywhere, and there are large areas over which you can watch the land change. The Lord of the Rings Onlineâ„¢ Volume One: Shadows of Angmarâ„¢ is mostly open, with channelization into the lategame zones and the ones added post-release. The Lord of the Rings Onlineâ„¢ Volume Two: Mines of Moriaâ„¢ channels everything, but it is set in caverns anyway. Yohoho! Puzzle Pirates has separate islands, with boats as loading screens (WoW does the same at points). A Tale in the Desert takes the same approach as Asheron’s Call, with some really impressive geography reflecting years of effort from volunteer world-builders.

: Zubon

Impassable hills are also good for hiding the Potemkin village nature of most of the landmass. Cataclysm needs to re-do the whole landmass anyway so flying mounts cannot show that there is nothing behind the backdrops.

Many professions or few

I remember one of the selling points for SWG was how many professions it was going to have. It promised to have dozens of professions. I think this appeals to people because we’re always trying to be special in MMOs. We’re tired of looking like everyone else and having the same abilities that they do, and we want more diversity in the kind of people we bump into. If there are very few people who play a certain profession, it’s natural to assume their rare abilities would make them valuable and fun to play

Continue reading Many professions or few

Since You’ve Been Gone

I finally returned like some prodigal son to Lord of the Rings Online last night.  Having a lifetime account is a blessing because entering credit card information to re-up when I am unsure about doing so could have been the unjumpable hurdle between me and Middle Earth.  There were a lot of changes in Book 8 that I have to get used to, most of which are positive.  I knew there was significant changes to the Scholar profession, which I have mastered.  My kinleader was sick of paying for potions in the Auction Hall, and I was happy to oblige.  The only problem was that I was clueless as to what the new crafting changes were.

A seasoned MMO player knows that reading patch notes for changes is crucial to skilled gameplay.  There are also wiki repositories for information.  The forums might have a decent guide or two.  Even the /advice channel might come in handy in extreme times.  Last night felt like an extreme time. Continue reading Since You’ve Been Gone