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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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-maniac

Team Fortress 2’s Pyro brings the perfect elements for the psychotic killer. 1 to use a flamethrower; 2 for shotgun; 3 to be an axe-murderer. The three alternate weapons are another axe, another flamethrower, and a different way to set people on fire. What are we missing here besides a chainsaw?

The Soldier is competitive in this respect. He still has a shotgun, but he gets a rocket launcher and a shovel. Something seems classic about beating people to death with a shovel, but maybe that is just my family. If only it looked more like a garden tool and less like a Glock field spade.

: Zubon

Casual Hardcore

I have yet to be able to play in moderation, and my gaming time has hardly decreased, but I am not a hardcore player of anything in particular at the moment.

I am a recent World of Warcraft newbie, but it is not enormously sucking me in. When my triple-xp referrer friend wants to play, we play a few hours, although we have not since hitting the “instances do not work” wall. Other than that, I solo a character for about half an early quest hub before logging. As part of the hardcore player’s optimization, I am cycling through characters and using that rested xp. It still has that new game shine, so I am playing a couple of hours most days of the week.

I have a lifetime Lord of the Rings Onlineâ„¢ account, and I play a couple hours a few times a week. We have a Casualties static group, I get a level on an alt, I run the bounty IXP chain, or I farm and craft. It usually lasts about one expedition: if my packs are full, I will most likely warp back to town, sell, train, and log.

Team Fortress 2 appears a few times a week for several hours. I know and like a few maps, and I have not felt like being a newbie again to learn new ones. Friends have invited me to several Facebook games, and some are amusing once you get 4 or 5 running at once. Visit Kongregate twice a week to check on card challenges. Plants vs. Zombies still gets a little time.

That adds up to quite a bit, but it is widely scattered. This, plus my web-like conceptual map, explains why I write about one game but end up mentioning four others. There is no “one game” at the moment, and I would enjoy more time to binge a bit more on each or add more to the stack. I frequently find myself wanting to like various games more than I do.

: Zubon

I wasn’t always a raider

There was a time in which I loaded up MMOs just to be a part of an online world. For me, it was just an extension of my text-based MUDs. Yes, there was loot and levels to lust after in those games, but there were no raids. It was so rare to have a full group that you may not be aware of mechanics like maximum group size until you had played for hundreds of hours. There was nothing to do at max level except hang out, or maybe join the coding team and make new content. Today, end-game raids are the only reason I bother installing an MMO.

Continue reading I wasn’t always a raider

Lori Drew Dismissal

One of the more important court rulings of the year for the residents of the internet came Friday, mostly unheralded. For those who do not recall Lori Drew, she was prosecuted under federal hacking charges for violating MySpace’s Terms of Service (“unauthorized access”). In reality, she was being prosecuted because her ToS violation was related to a girl’s suicide, but the government’s theory in the case held that anyone who violates any ToS has done pretty much the same thing as hacking into a bank or airline’s systems. So if you have ever been banned from any site or game, or done anything that would cause you to be banned if you were caught (does anyone know your account info? Oops…), you would be up for federal criminal charges were you ever politically relevant. Because anything bad must be illegal.

After conviction on some charges, the judge indicated that he would be dismissing the charges. (Layman’s observation: it might have been more efficient to do that last year, before letting the trial happen, although I understand there are rules and processes and such.) That took about two months to become final:

The reasoning of the opinion is that whatever unauthorized access means, it cannot mean mere violation of Terms of Service without more. Such a reading of the statute would render the statute unconstitutionally void for vagueness because it would give the government almost unlimited power to prosecute any Internet user and wouldn’t give citizens sufficient notice as to what of their Internet conduct was criminal.

That “final” link has discussion and the text of the ruling. In this case, it took about three years to get a legal ruling that you cannot (successfully) (in the long run) prosecute (persecute?) someone for being bad or doing things you do not like. There needs to be a law against it.

: Zubon

Evidence and Argumentation

This post is specifically about a language claim, but it applies more strongly in politics and is common to argumentation online and off. I have mentioned before the problem of believing things without evidence, but you should also be aware that you may be dismissing obvious counter-evidence because it inconveniently disproves something you wish to be true. Insert here why your game is already awesome because it will be awesome, its present state be damned.

It is vitally important that you want the truth more than you want any particular claim to be true. Once you are willing to sacrifice truth in favor of some claim, that hole has no bottom.

: Zubon

The Two-Button Phase

I understand why your game goes through the two-button phase. It gives new players a moment to learn things before adding complexity. Maybe it is comforting for people on their first MMO. You have a little/auto-attack and a bigger attack. Maybe it is a melee attack and a ranged attack. Whatever it is, when you are in the tutorial, you have two things you can do other than moving around.

It is very important for your game to get past this phase as soon as possible. The longer I sit there with just two buttons, killing three flavors of rat ten times each, the less likely I am to think that anything awesome lies behind it all. Giving me something non-interactive next is fine. Armor, a defense, a buff or heal that I will not need in the intro, fine. Very soon after, give me something shiny to hit things with. If I am still in the two-button phase ten minutes into things, I am probably logging off and never coming back.

: Zubon

Soloing Difficulty

To the chagrin of many of the old school, whatever games we see inclusive of the MMO genre now have soloability as a necessity to gameplay.  Many of the millions are playing their own little game where a bit of social contact is never more than a Party-With click away, should they choose.  Even those that crave group challenges as the epitome of their MMO gameplay will find themselves crafting, leveling alts, or advancing rep until the event group starts gathering.  Raids have become some paramount achievement because they are easily made difficult requiring a herding of cat-minded guild members to a number of dance steps.  Yet, solo content is often just considered going through the grind.  “Exalted rep with all the factions,” you say to your guild mate of leisure, “glad you had the time to do that.”  The connotation that skill was not required for the achievement would not be missed between the lines of congratulations. Continue reading Soloing Difficulty

Betas: A Mating Ritual

We here at Kill Ten Rats aim to combine promiscuity and sexuality analogies with MMOs wherever a feasible connection appears.  Not as blatant as some in the industry, but we still have goals to maintain.  William Dobson over at Massively discusses the requirement for an MMO to have a beta with his article No beta, no thanks.

It is an understandable premise.  Playing an MMO is something more than a casual flirtation such as pushing a bomb in silly hats toward a base or shooting zombies on your lawn.  It’s an intimate experience  requiring a higher level of attention with what we would argue is a greater reward.  So when our companion video games require us to leave money on the bedstand before getting our hands in to the gameplay, it is justifiable that the expectations are laid out.  It is not just money though; sometimes days or weeks of play before are required before getting in to the end game.

Still most MMO players want the virgin experience with a new MMO, as awkward as the coupling may be.  If they could wait awhile longer until after that big maturation patch, the quality would be greater.  Yet, there is always the feeling that something might be lost when not surging forward with the crowd.  No one wants to do whats already been done (and done a lot on the MMO blogosphere).

It’s no wonder that betas have become a zone of safety for both parties.  The player can try the MMO without exposing herself to that uncomfortable moment when the thought crosses her mind that it would’ve been better not to wake up with the game on her hard drive.  The MMOs can unabashedly proclaim that the experience will indeed be awkward, but full bloom adventures are just on the horizon.  It can be comfortable education for both sides.

–Ravious
in the bushes

Evening Gaming

There seems to be a roughly 50/50 chance that gaming will go well. If I am playing alone, there is only the potential frustrations with the game itself, so my rate of enjoyment is more consistent, but multi-player games add all the things that can go wrong with other players. I’m calling it 50/50, my wife might guess lower, I would guess higher when I am on new game high (and exploration beats frustration).

If things go well, I will probably still be “on” when we finish. I go to bed with hobbits or pyros scurrying about my skull. With any luck, my wife is still awake, which can help flush games out of my mind in ways we do not discuss on family blogs. If not, I lie there, buzzing, unable to sleep. The plotting is fun, but work the next day may not be.

If things go poorly, they are likely to continue to. Even nights that go well head in this direction. If the marginal utility of playing is still high, keep playing! And you keep going until there are wipes, idiocy, or whatever drives down your utility from playing. Then the everything is ruined forever, and you can do naught but whine on your blog about it. Whine whine whine. So the night ends on a low point, and because we are most affected by beginnings (probably a stretch of waiting of group followed by a while to get rolling, followed by a while to try to fall into a groove) and endings (when it rolled over the cliff), the whole thing is a debacle.

Should I just stop gaming after 8pm, so nothing can send me to bed in bad state A or B?

: Zubon