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Postive Sum, Zero Sum, Negative Sum

EVE Online and meatspace violence are examples of negative sum PvP. The stakes are what people bring into the competition, some of those stakes will be destroyed in the competition, and what the winner gains is equal to or less than what the loser lost. (Meatspace political lobbying is negative sum PvP for society as a whole.)

Tournament standings and poker are examples of zero sum PvP. There is a fixed pool of stakes, and your gain is exactly equal to someone else’s loss. Most status games (explicit or not) are zero sum, with status as a relative good such that one can only rise by displacing another. (The tournament itself can be a gain for competitors, but the fixed nature of the prize pools makes the competitive elements zero-sum. For me to get the first place prize, I must prevent someone else from getting it.) (Poker with a rake is negative sum for the players.)

Games are increasingly fond of positive sum PvP. Everyone fights, everyone gets a prize, everyone comes out ahead. In League of Legends, everyone gets influence (and winners get more). In Guild Wars 2 sPvP, there are no permanent costs, and everyone gains glory, rank progress, and achievement progress (and winners get more). (Meatspace economic competition is positive sum PvP for society as a whole, where winners are decided by producing greater value for less cost rather than by political lobbying.)

In all of these cases, we tend to discount or ignore the time spent. If you enjoy the game, spending time is not much of a cost, anyway. Time spent being entertained is the benefit, not the cost, although the time spent in-game almost certainly has a higher earnings potential than the cash value of the in-game benefit you gain, although you can potentially profit by poker. (In meatspace, the time spent may be the most important thing.)

Marvel Puzzle Quest tournaments use a mix of positive and zero sum systems. When you defeat an opponent, you gain points, usually more than they lose for losing. Those points add up to benefits (positive sum). There is also a ranked tournament structure with a fixed prize pool, where advancing necessarily displaces someone else (zero sum). Because you can spend in-game resources in the tournaments, the tourney competitions can become negative sum, although given rewards per win, you would need to be burning it fast, which can happen in the fight for first place.

: Zubon

[GW2] Living Story Season 1 Startup

The first hints to this year’s Living Story kickoff dropped this morning with an ominously voiced video showcasing the major content of next week’s Origins of Madness. The Origins of Madness chapter is one of the last four for the first season of the Living Story. I think maybe we will learn about Scarlet’s origins? That’s mostly unclear with the official preview page not up yet. I am hoping for some personal story-ish content as well.

Massively, and others, got a press preview of the next chapter. It focuses on two major boss battles. The non-permanent addition is fighting a stories-high Twisted Marionette, which has testing cycles as it seemingly descends from Scarlet’s UFO to stomp on players. The permanent boss battle involves gigantic jungle wurms in Bloodtide Coast.

I am pretty excited. Open world boss battles have become pretty core to my favorite things in Guild Wars 2. I play Tequatl as much as I can, and the Temples and other world bosses are pretty much go to content when Mrs. Ravious and I ask what’s next… especially when we are bit too wound out or wine’d up to play in WvW. (Though, playing drinking games based on commander… uhh, commands is pretty fun. Protip: do not take a sip every time someone yells “stack”.) Continue reading [GW2] Living Story Season 1 Startup

[GW2] Testing: Every Other Tuesday

I find every first Tuesday of the bi-week is like an expansion release. The energy in the air is huge. It’s exciting to see so many players running about, helping each other, and generally figuring things out.
Ravious

Well, yes, somewhat, but my guild spends half of that Tuesday evening complaining on TeamSpeak about poor testing. Almost every release, the new content has at least one significant bug. Almost every release, at least one piece of new content is not working as intended or providing rewards when it is supposed to. Almost every release, something that worked before breaks. There were a few releases in a row that broke guild chat. Every other Tuesday, you expect at least 5 updates as the next bugs are fixed and you must reboot in the next 45 minutes … 40 minutes … 35 minutes … you zoned, rebooting.

Every first Wednesday or Thursday, my guildmates are a lot happier. The weekend warriors get low-bug content, and the old content is usually restored to working order. Every first Tuesday is a mix of excitement and vocal anger.

: Zubon

[GW2] 501 Days

Okay, so my family unit has changed in the past 500 days, but so has Guild Wars 2 and ArenaNet. The first year ArenaNet said they needed to transition to the Living World output. Now, ArenaNet Director Chris Whiteside says they are on the Death Star level of content output. They are also pushing forward with a lot more player communication having community initiatives and forthcoming community interviews. Looking back… 

My black day in Guild Wars 2 was in the beginning of Flame & Frost. Before that, my close friends were playing Guild Wars 2. They were warily on board with the whole update scheme, and then they left with the all the problem associated with Flame & Frost. Namely, the slow tempo, meaningless and grindy gameplay, and unclear story were just unappealing to folks used to expansion-like content (many hailed from LOTRO). I did my best to rope them back with the Molten Alliance Facility dungeon, but they had virtually checked out. Using conjectural statistics, I can only assume that this was the case for many, and then coupled with ascended items, whole crops were lost (conjecturally). Continue reading [GW2] 501 Days

[GW2] 500 Days

My Guild Wars 2 account turns 500 days old today. It seems like a nice round number, and a good reason as any to write some thoughts. I’ll start with a not-so-hyperbolic statement: Guild Wars 2 has made a serious impact on my life. These 500 days, plus everything before that has changed the course of my life and my family.

500 days ago I was alone in gaming in my family. My wife appreciated my hobby, but she didn’t understand all my running (LOTRO) or all the killing (TF2). My two girls understood a little more. I actually had my eldest (4 or 5 at the time) do a basic LOTRO skill rotation. She also liked going around on the horse. Still, LOTRO was incredibly hard to explain to anybody not a gamer. Continue reading [GW2] 500 Days

[GW2] Getting Ahead in Guild Wars 2 (Without Really Trying)

My longtime group of gaming buddies includes a bunch of casual GW2 players. Pretty much everyone bought the game, and the lack of subscription fee allows people to hop in and out at a whim. One of them noticed that I had more than 8000 achievement points, which seemed bafflingly high to him, and you can only imagine his reaction to my explanation that people are 5000 points and more ahead of me, like my guildmate who was competing for the achievement point leaderboards and used to consistently do every daily every day.

When I am into a game, I am a bit more hardcore than average, but I am not always in hardcore GW2 mode. Let me lay out how I keep advancement rolling in Guild Wars 2 on less than an hour a day with no serious investment of time, effort, or attention. (If you want to invest one of those three, you can do a lot more.)
Continue reading [GW2] Getting Ahead in Guild Wars 2 (Without Really Trying)

Happy Holidays! (and Legendaries)

I was getting a little squeamish with my Christmas gift for Mrs. Ravious because she was fast approaching enough gold to buy the Leaf of Kudzu legendary precursor, and she was hellbent. I embellished some rumors I saw about ArenaNet adding precursor crafting as a Guild Wars 2 holiday gift (rumors which I did not make up), which made her cautious enough for me to jump in and buy the precursor (516 gold).

Thank you so much to those that donated. I told Mrs. Ravious about your help and she was extremely grateful and thought it was the coolest thing that it was a communal effort. It was also a communal effort in my household as my girls were in charge of making the “card” for her gift. My 7 year old drew the picture on her own (we are still amazed at her drawing ability), and my 4 year old made up the story. I edited the story because otherwise there would be a three page tangent on the astronaut’s adventures. I did my best to keep her focused on “mommy” and “the flower bow” during her telling.

Happy Holidays To All!

kudzugift

–Ravious

“A Good Fight” Part 2

A good fight brings evenly matched opponents together in an environment where superior skill will prevail. If one side is obviously going to win, no matter what the other side does, it is not a good fight. If randomness prevails, it is not a good fight.

I would not demand that it be a fair fight. Luring your enemy into a situation where they are going to lose is an element of superior skill. Setting up a good ambush takes skill, as does understanding the meta-game to counter-build. It can also be a component of a good environment that one tactic is favored in A while another is favored in B. It is a bad game environment if ambushes always lead to victory or one class has no chance in A but will always win in B.

I think “evenly matched” is the key component to discuss here, and the two major components are quantity and quality. Continue reading “A Good Fight” Part 2

[GW2] 2014 Focus Wish – Eye’s On Me

In a moment of clarity, the obviousness of the connection apparent for years to most, I saw that Guild Wars 2 vistas must have been a nod to Assassin’s Creed’s viewpoints. In both games there is a player-initiated cutscene to showcase the environment. Cue panoramic music. Cue widescreen format. Except… there’s a difference, and it actually took me until Assassin’s Creed 3 to notice.

In Assassin’s Creed 3 the viewpoint scene gets a little more dramatic with a quick-pan/slow-pan combo angling around Connor (the player) who is standing dramatically above the earth, defiantly against the landscape. In Guild Wars 2, I was lucky to find my player in most of the vistas. I remember one of my favorites that I did a doubletake on to get a proper screenshot was where my character was clearly in small view on a fort in Fields of Ruin. Looking back, I am surprised to find that this was such a rare occurrence.

In 2014, I want Guild Wars 2 to have a little more player-oriented focus. I want my characters to have more screen time, and I want other players to have more screen time. Continue reading [GW2] 2014 Focus Wish – Eye’s On Me