I ran the new path in the Twlight Arbor dungeon last night successfully with more or less a pick-up-group. I say more or less because Mrs. Ravious and a friend who plays Guild Wars 2 casually came along with two completely random strangers. Mrs. Ravious does not spend much time at all in dungeons, and my friend who has some dungeon experience exclaimed that this was possibly the hardest dungeon experience he’s ever had. Our winning combination was a necromancer (me), a ranger, an engineer, a guardian, and a thief.
The Coordinated 80
The first thing to note about the Aetherpath is that it is level 80 content. Twilight Arbor is a level 50 story dungeon with two other explorable paths at level 55. The Aetherpath is much more difficult at least in part because it does require a decently geared level 80. I am not talking ascended, but players that intend to hit the Aetherpath should have a “build†complete with prefixes, runes, and jewels.
The other piece of the difficulty is in coordination. Almost every bit of the dungeon requires some coordination especially with the boss fights. It is not enough that players understand the mechanics because there are still roles involved. It is doable with a random group, but that group has to be prepared to face content requiring a specific plan of attack. Somehow my group gelled last night, but I am honestly not sure how. Continue reading [GW2] The Aetherpath
