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[GW2] Dodge

When you double-tap to dodge in Guild Wars 2, you are invulnerable while dodging. You evade attacks. The daily dodger achievement makes very clear a systematic oddity: the game only counts it as a dodge if the attack hits you and is evaded by the invulnerability mechanic. If you actually dodge the attack so that it does not hit you, that does not count.

Does much trigger off dodges beyond the achievement? It seems odd to have a dodge mechanic that rewards you for failing to actually dodge.

: Zubon

[GW2] Slow-Release Storm

The February patch for Guild Wars 2 dropped yesterday. March is going to be the month where all of the content of that patch slowly unfolds. I think it’s hard to fathom for some players that each patch ArenaNet is trying to extend the game’s life in the long term. The expectations seem to be set for a content dump. Instead ArenaNet seems to largely focus on foundational issues and long-life new features. There is of course immediate content to be had, but even there ArenaNet is working on a slow-release.

Dailies

The most apparent change was how daily achievements work. Players that logged on saw all new achievements, do a group event, complete a story step, sacrifice things to the Mystic Forge, or make a couple steals in Keg Brawl. I spent a good amount of time last night in Wayfarer Foothills, and I was amazed at some of the questions. “What is the next story step?” “What is a group event?” Continue reading [GW2] Slow-Release Storm

[GW2] Calling Out Content

This month five events had to be completed to finish a daily achievement regardless of the day of the week. A lot of people, like myself, flocked to zones packed with events, such as Queensdale. Yet, the increased population for people looking to knock out the daily achievement was not the best part. The best part was that people were creating a community culture centered around the storm chasing of events.

Group Events

Guild Wars 2 shines when players shock the zone with communication and activity. My favorite zone is quickly becoming Malchor’s Leap. Since the repolishing of Orr, the whole region feels better, and I love the flow of the zone. The Cathedral of Eternal Radiance has got to be one of the most magnificent structures I have seen in any game. The view of the Cathedral from Pyrite Peninsula to the east is breath taking. Tangent much? Continue reading [GW2] Calling Out Content

[GW2] Expansion Calculus

That Korean Investment firm, KDB Daewoo Securities, is talking Guild Wars 2 expansionagain. They are really keen on it happening the second half of 2013. They probably use models, stock discussions, and neuromantic rituals to determine it among all the other NCSoft happenings for 2013. Let’s make this simpler.

ArenaNet says their Guild Wars 2 Live Team is 15-20 times larger than the live team of Guild Wars 1.  The Guild Wars 1 Live Team is about 5 people. ArenaNet staffs over 300 people. That leaves 2/3 of the studio working on something else. Take away business, pure tech, etc., etc., that still leaves a big chunk working on… something else. Enough to make KDB Daewoo bring it up a second time. Continue reading [GW2] Expansion Calculus

Static Gameplay

I have continued to poke at Anti-Idle, and I have run into the same problem that others have cited about Guild Wars 2: there is a large dead zone between “have all your toys” and the cap. In Anti-Idle, that is actually thousands of levels, but it’s an idle game, so those can mostly happen while you’re AFK.

Once you reach the point where all the fights feel the same, you have completed the meaningful content. You beat the game. You’re done and can quit now. Also, when “RPG elements” has come to mean “character advancement,” it stops feeling like your character is advancing when you are just adding new numbers to old abilities. Again, game over, you won.

The sense I get from GW2 is that we are seeing the history of its development. (Entirely made up story follows.) Long before they abandoned the idea of horizontal progression, the original idea was like GW1: low cap, almost everything at the cap. Let’s give the characters all their skills by level 20. Hmm, people really like progression. Okay, we’ll match the industry leader and have 80 levels. Let’s push the elite skills back so we don’t have a 60-level dead zone. You saw a bit of that “needs more progression” when slot skills went from “all available immediately” to “buy 5 in this tier to unlock the next.” There must have been months of meetings trying to decide how to give players more toys over time without breaking the model of having one skill bar. There are some bonuses to unlock via talents, and your gear starts giving you more (not just bigger) stats, and … well, that plateau is kind of essential in the original notion of horizontal progression. Let’s hope they solve it before the coming level cap increase(s) and new tier(s) of gear.

GW1 had hundreds of elite skills you could capture, along with secondary classes, so you could pick your one bar of skills from literally thousands of skills. Part of horizontal progression is having the option to progress, more options not just ones with bigger numbers.

: Zubon

[GW2] Forebode the February Update

ArenaNet comes out to say a couple days ago that the February update will not be the WvW update we all hoped. It’s disappointing, but like the January update, they are making the core game right for the long, long run. It sucks; I kick the dirt. But, wait. ArenaNet releases the product page for the February update shortly thereafter. Flame and Frost: The Gathering Storm.

in Flame and Frost: Prelude I railed on ArenaNet for correcting people’s expectations after the January update had dropped. I think this is setting up a much better information pattern. The fans have weeks of narrowed speculation. We know not to expect anything big for WvW. We do expect selectable Daily Achievements. There are still a lot of questions, but there are many weeks to fill in with blog posts on the smaller subjects. Continue reading [GW2] Forebode the February Update

[GW2] Signed CE Contest Winner

After much deliberation, loss of sleep, and role-playing various personalities to obtain differing points of view, I’ve come upon the winner of the Kill Ten Rats Guild Wars 2 Signed Collector’s Edition Contest. Congratulations to Jo!

There were lots of great entries, and all the different styles made it really hard to choose. Thank you all for participating, and thanks to ArenaNet for making this happen here and at many other great blogs. Continue reading [GW2] Signed CE Contest Winner

[GW2] The Daily Review

I have been doing the daily achievement pretty much every day since their laureate inception. Actually I’ve been doing it on two accounts (though not every day on both) since I picked up one for $30 on Amazon awhile back. Eventually that will be my girls account, but laurels are a good source of gold. Throughout the week there are 5 achievements pulled. Today it is one set of five, tomorrow it is another. I am going to review the individual achievements through the lens of my playtime.

Assured

Daily Kills – Of all the achievements, this one feels the most certain for nearly any active block of playtime in Guild Wars 2. Indiscriminate animals count too so make sure you have extreme prejudice against those rabbits on your daily walk in the woods. Continue reading [GW2] The Daily Review

[GW2] Beautiful Things

I’ve always been enamored by the Orr zones in Guild Wars 2. It portrays the whole “epic civilization that was lost” feeling so well. At nearly any point I can turn around and see the ruins of a humongous structure. Trying to imagine it as it once was feels impossible. It feels like I cannot fully appreciate that-which-once-was.

Jeromai is trying to evoke this feeling through an excellent series of posts. Edgar Allen Poe’s The City in the Sea is accompanied by dozens of great landscape shots by Jeromai. It is very well done, and Jeromai’s technique in getting all those landscape shots is quite good given the lack of a first-person landscape camera.

Another Guild Wars 2 fan took a bunch of his favorite screenshots, ran them through Adobe After Effects, and turned out a very peaceful, 2.5D movie. It’s called Moments Suspended in Time. JamesPBUK added a ton of great effects. I would love to see more of this, but with perhaps a wider character selection. I am surprised that more After Effects-loaded pictures haven’t been created by fans given all the 2.5D cinematics in game.

In other news, there’s only a few more days to get those entries in to win a ArenaNet-signed CE of Guild Wars 2. Once the clock says February 10th, that’s it.

–Ravious

[GW2] Flame and Frost: Prelude – Part 1, The Bouldering

You know how when you order a nice big steak dinner, and they forget the side of creamed spinach you ordered. They bring it out with apologies. You do not attack the creamed spinach as if it has now become the only item worthy of eating on your plate, ignoring your medium-rare steak, twice-baked potato, and that wedge of fiber, water and bleu cheese they call a salad. You incorporate it in to the rest of your meal. Welcome to Guild Wars 2 Living Story.

Of course most players didn’t know how the new content was supposed to work until last night when Bobby Stein clarified the goals for Flame and Frost: Prelude. He writes: Continue reading [GW2] Flame and Frost: Prelude – Part 1, The Bouldering