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[GW2] Tales of BWE3

I came back from a long internet-less vacation on Saturday night. Exhausted from driving for 9 hours, I still had the will and energy to play a bit of the final hours of the Guild Wars 2 beta weekend event 3. Like Zubon, I knew going in to this beta weekend that for pre-release play, I was satiated until launch. Yet, it was still fun to get in there and play, even if temporarily.

Metrica Province

I decided to try an asura guardian in order to get a sense of the asura. I was actually a little unprepared for how my vision of their advancement over 250 years did not align with ArenaNet’s. Instead of the sterilized environment of Science, I was expecting, the asuran region still maintained a lot of organic depth. Sure, it was no palette of nature that the sylvari hold reign over, but it was clear that within the Eternal Alchemy, the asura feel intertwined with their environment. Continue reading [GW2] Tales of BWE3

[GW2] Mounting the Learning Curve

Guild Wars 2 has special mechanics for its classes. I have no idea how they work and have no idea where in-game would explain it. I assume the wiki has some information. I also assume that there will be more information available somewhere, sometime, but that it felt suboptimal to implement that while major changes to those mechanics are underway.

I tried two new classes for the last BWE, Mesmer and Thief. I knew that Mesmer abilities revolved around clones and confusion. Okay, first fight, I have just my basic attack, here we go. Bam, bam, why is there a clone of my by the enemy? There’s another one. Oh, they’re gone. Trying that out of a few fights, my basic power was flipping between three different versions faster than I could read the text on what it was doing. Oh, so those little lights indicate how many clones I have out. I’m not entirely sure what the clones do beyond what it says (use one attack).

The Thief comes with a Steal ability, which picks up an ability from the target. That will involve learning some icons to make full use of it. Thieves stole the GW1 Assassins’ shadowstep, and they have Initiative dots. Initiative is … I don’t know. It looks like an energy system of sorts, because I at one point did not have enough initiative to throw a dagger. Skimming the forums, it looks like they’re mid-revamp (or maybe just balancing heavily), so it seems unprofitable to learn much now. Having played only a few levels, it only mattered once, and it mattered by stopping me from doing what I was doing. I presume it matters more later.

Part of a GW2 training area will need to be an explanation of what your class mechanics are doing. Maybe that comes later in life. I was only getting to Engineer kits on the first character I tried, and the Elementalist’s element swapping is intuitive once you notice the icons. I haven’t even looked at half the classes, so I may have quite a bit to muddle through. I can see level 20 players in groups saying, “Is that what that does?” for the next two years.

: Zubon

[GW2] Pre-release Cash Shop

Guild Wars 2 has been testing the gem (cash) shop in each of the BWEs. In this final BWE, they are doing it for real: you really buy gems, which you can use this weekend and then they will be reset for release. I find this an interesting economic model, and not necessarily a bad plan on their part, but I’m only as far as thinking, “…interesting.”

If you’re going to pre-sell the game, why not pre-sell the bonus toys, too?

: Zubon

Character slots seem to be $10 each, but I’m not sure where folks got the quote of 800 gems/slot. The game launches with 5 races, 8 classes, and 5 character slots (across all servers, characters are not server-bound except for WvW purposes).

[GW2] Satiation Point

After wandering around for a while, you know what? I’m good. I could take this zone to 100% or try another few, but as a likely player of Guild Wars 2, I’m set until launch. I’m content to break at this point.

As a buyer, I am happy with the state of the game. It is obviously incomplete, notably the two missing races and the late game, but the content I have seen is in an enjoyable, playable state. A rather harsh judge commented that it was “good enough” two months ago. I could comfortably start playing now, with a solid commitment that the intended launch content will not become DLC, although I think the mass market would explode with shouts of “FAIL!” if the game launched with this much missing, to say nothing of the howls that would come from post-launch rebalancing on the needed scale.

As a tester… I’m not much of a tester. While ArenaNet really is treating this as testing, I mostly gave up betas years ago. I could try a buggy, poorly balanced version of content (not so bad, here) I’d be repeating shortly after anyway, or I can just wait for launch. I have other games I can play while I wait.

It’s been a good little time. I’ll poke at the next BWE to see what has changed, but mostly I’ll just look forward to August.

: Zubon

[GW2] Beta Weekend Event 3 Key Contest on Twitter

This is it. The last Guild Wars 2 beta key contest ever for Kill Ten Rats. Instead of getting nuked by ArenaNet’s laser of death and destruction (as gleeful as it makes Rubi), we will be hosting the giveaway via Twitter. Follow @KTR_Ravious and throughout the day today and tomorrow I will be asking various trivia questions related to Guild Wars and Guild Wars 2 lore, mechanics, and development. Some will be silly, some hard, and plenty will be answerable with little knowledge or research.

Lawler-stuff: This key is only good for the Guild Wars 2 Beta Weekend Event 3 (July 20-22), and not any stress tests, etc. Contestants must follow me so that I can DM the key. First correct answer to the question gets the key, and one key can be won per contestant.

Those who get a code can register here.  Once registered, you can download the client after logging into your account on this page.  For technical and account support, head over to this handy place.   For general questions, you can view the FAQ.

–Ravious

[GW2] Within Reach

With this Author Exchange, we’ve paired with Guild Wars 2 Hub to bring you an original editorial from outside of our regular authorship. The Author Exchange is intended to bridge the gap between existing Guild Wars 2 communities and websites to bring a new set of opinions, ideas and content to readerships that might not necessarily know one another. In this Author Exchange Lewis B from Guild Wars 2 Hub brings you an editorial on how he will miss the buzz and excitement of the Guild Wars 2 beta.

Continue reading [GW2] Within Reach

It Goes Without Saying

No it doesn’t! For any completely obvious observation you might make, you can also find someone who has obviously forgotten or failed to observe it, and you can probably find someone who sincerely disagrees with it. You can find someone who has failed to observe it at high stakes, like millions of dollars or at the risk of his/her life. People mess up the obvious all the time.

This observation probably also seems obvious to you. You know that people make obvious mistakes all the time. And yet you are still surprised by it sometimes. You can be oblivious to the obviousness of obviousness.

The Declaration of Independence holds these truths to be self-evident and then goes on to spell them out. It seemed kind of important to make them explicit. Also, you can name more than a dozen countries where you can still be killed for saying all of them in public.

So Ravious’s title is quite apt, and even if the principles seem patronizingly obvious, how long will it take you to name a dozen games that violate them? How many seconds will it take you to name a company that spent nine-digit sums developing a single-player MMO? You’ve seen me post about the obvious or trivial or review years-old games. Beyond the (obvious) fact that there are always new people to whom old insights are new, we forget old insights or forget to apply them because they seem so obvious. There are new implications to be found in old data. There are unknown knowns.

: Zubon

[GW2] We Hold These Truths…

I read Ben Miller’s blog post today. ArenaNet’s golden rules of development sound like they would be stone-forged on the groundbreaking of any MMO studio. I’ll rewrite the rules real quick : 1) prop world is boring, 2) solo MMOs will never be as good as single-player games, 3) pixel bitching sucks, especially in MMOs, 4) copying World of Warcraft is dumb, 5) slap-shod work is only worthy of seppeku, and 6) love thy customer.

Seems pretty obvious for the most part. I think the big missing link is why Miller took the time to write what gamers would think would be as evident as kindergarten rules. Except for rule 6, they can all be distilled in to the conundrum of all work. Quality, cost, speed – pick two. Continue reading [GW2] We Hold These Truths…

Gaming Glee versus Gaming Hobby

I am continuing to find like Zubon that there are various shades of gaming. I want to focus on a highly-sought wavelength of gaming called “glee”. No, this is not the high school musical show type of fun. This is the high excitement caused by spontaneity and action that jaded adults and angsty teen rarely get anymore.

I have a table-top gaming group, and our default when no one is up to game-mastering a role-playing game is Magic the Gathering. We mostly play long games of multiplayer EDH (commander, 100-card no duplicates), but occasionally we change it up. I noticed last weekend that our EDH games feel like work, and we usually comfort ourselves at the end with the amount of “zany hijinks” that crossed the table. We always hate the winning/losing part of the game, but secretly each pray for death after the 7th or 8th turn.

A few weeks ago we decided to pull out our dusty 60-card decks to play a tournament with them. The catch was that a deck owner couldn’t play his own deck, and since we mostly played our own decks, we would be learning many decks on the fly. Winning and losing didn’t much matter anymore. We just played for the fun of it. It was missing from our Magic games for a long time, but I felt glee. That elated, uncaring happiness.

Continue reading Gaming Glee versus Gaming Hobby

[GW2] Unskinned “Fun”

The other night I played Team Fortress 2. I played my favorite map, Hightower, on a public server. I mostly played as a pyro, but changed as I felt was necessary. I was just having fun. I would’ve preferred my team always win, but when we lost it was just the beginning of another round. I would have preferred to win a ton of items, but I didn’t even give a second thought to a play session if I didn’t receive anything. I just played for fun. I have spent hours and hours doing exactly this, and I still have fun.

To my side my wife plays Carcassonne on her iPad for the 700th time. My friends will come over later this week to play the same scornful game of the Magic the Gathering variant, EDH (or “Commander”) that we always do. My dad sits down to watch the St. Louis Cardinals keep their head above being a .500 team.

The common thread of our activities is that there is no goal besides to just have fun. To just play.

Continue reading [GW2] Unskinned “Fun”