A good fight brings evenly matched opponents together in an environment where superior skill will prevail. If one side is obviously going to win, no matter what the other side does, it is not a good fight. If randomness prevails, it is not a good fight.
I would not demand that it be a fair fight. Luring your enemy into a situation where they are going to lose is an element of superior skill. Setting up a good ambush takes skill, as does understanding the meta-game to counter-build. It can also be a component of a good environment that one tactic is favored in A while another is favored in B. It is a bad game environment if ambushes always lead to victory or one class has no chance in A but will always win in B.
I think “evenly matched” is the key component to discuss here, and the two major components are quantity and quality. Continue reading “A Good Fight” Part 2
League of Legends has been out for almost four years, and there has been significant rebalancing over time, including completely redoing some champions. They have also given away champions and sold packs with many champions, such as their initial retail box. If you have played a meaningful amount of League of Legends, you probably own some champions you are not interested in playing. You do not pick them, but you may come back to them as the pendulum swings.
Cue ARAM. You now have a game mode where you will get a random champion from all the ones available to you.
This struck me as P2L (pay to lose). People buy packs or every champion as a way of paying Riot for the game, a de facto subscription fee (which reminds me of Kingdom of Loathing and monthly donations for prizes). If you get many champions, you probably have many you are not interested in playing, and you have only so many rerolls.
This has led to a new approach to P2W (pay to win) in creating accounts dedicated to ARAM. Buy only the champions that work well in ARAM. If you are willing to throw a little money at it, you can have most of the best quickly.
I’m not entirely sure how I feel about this. I also have the same question about low-level LoL accounts that I do about low-level WoW characters: how many of these folks around are actual new players, as opposed to smurfs/alts?
Single-player gaming lacks the peaks that you get in good multiplayer gaming. It also lacks the troughs in bad multiplayer gaming. Your gaming preferences are going to be strongly influenced by how much weight you place on the most extreme experience versus the average experience and your relative weight of positive versus negative experiences.
If one really horrible thing can ruin your entire night, PvP will almost inevitably be a harrowing experience for you, and any multiplayer gaming is a crapshoot. Beyond just the effects of anonymity, wide exposure teaches you that some people are just genuinely horrible human beings. And they want to share that with you.
If you are the sort to laugh it off or counter-troll, the downside of PvP and multiplayer gaming is limited for you. If you seek conflict rather than avoiding it, the internet will always have more for you. If you remember the positive and forget the negative, the downside is temporary while the upside is lasting.
If you evaluate the quality of the evening by how many minutes you were having a good time, something like EVE Online will rarely be a good night for you. Scouting, mining, traveling… the median minute of play is pretty dull. Granted, the average minute of MMO play is poor relative to most other niches, but PvP gaming with lengthy downtime stands out as low average quality. If you evaluate the quality of the evening by the best minute in which you were having a good time, nothing is going to top PvP and multiplayer. If you place more weight on extreme rather than average experiences, even strongly negative events can be rated highly because you take the ebb with the flow.
A related factor is the context in which you will tolerate all this. You might tolerate perverse randomization but rage against human maliciousness. You might laugh off human stupidity but rage against poor design. You might tolerate poor design as long as the company is good. Introverts will have an extra weight against negative multiplayer interactions, because those are excessively psychologically taxing.
We had a request for League of Legends Tribunal highlights, and SynCaine linked to a guildmate’s post. I clicked a few “warning” punishments from my case history, and this one stood out.
You can view Tribunal records even if you are not a logged-in LoL player, but just in case this link does not work for you, let me give you a transcript of what the reported player said in the first game. The below transcript, plus being reported 14 more times in 4 other games, will get you a warning. The language used is likely inappropriate for workplace reading, but then you are already at an online gaming blog.
Continue reading [LoL] Toxicity Case Study
I am back to having 4v5 games 50% of the time in League of Legends, so I am giving it up for at least a few months. It is a roaring mix of people who never connect to the game, miss the first 5-10 minutes, AFK after one tower goes town, intentionally feed, wait at base for 200 gold, or (to take my last example) have their mothers tell them to come eat dinner 20 minutes into a game.
Whatever system discourages leaving games has no visible impact. It is tolerant, because technical problems happen. You need to accumulate some number of offenses before action will be considered, and then punishment is possible, and then it may rise as high as a temporary ban. I presume some number of time bans will eventually lead to a permaban, but my short Tribunal history shows no permabans for that, as opposed to cursing at people. In a F2P game, you can have as many accounts as you like, so the main penalty is that you need to log back on and have less IP. Basically, you can do whatever you want, and you have no skin in the game; the sort of person who might get permabanned on a level 30 account would love the chance to start a new account and smurf/troll the newer players.
I have mainly been playing ARAM because the average toxicity seems lower. The attendant lack of concern for playing the game (“eh, it’s just ARAM”) is rather upsetting. I presume I could have fewer of these people if I played high ELO ranked games on Summoner’s Rift, but I don’t feel willing to wade up the stream of toxin to get there. Also, I am far from a platinum player, so I am worried the game would suggest that I park for a few months midstream.
League of Legends has a simple vocabulary for praise and abuse. “That” before something means “is very good or inherently overpowered.” “This” before something means “is very bad or inherently useless.” You’re in the middle of a game and don’t have time to type a lot of invective, but the most important thing in the world is making sure other people know you are better than them at online games, so you can quickly insult your teammates with “this cait” to make sure everyone knows that your team is only losing because Caitlyn is not performing up to your expectations. Make sure to put it in all chat so the other team can share your scorn for your teammates. Alternately, if “this cait” is on the other team, this will let them know that their team is bad and they should feel bad. Because that is the kind of community the game still supports, even after things have improved.
This also technically gets around using profanity and verbal abuse, although Tribunal reviewers (and most other players) will recognize that people who use a lot of “this cait” will also throw out streams of profanity and racial slurs.
“that cait” is usually reserved for opponents, rather than praising teammates, again to emphasize that losing is not your fault. Ashe, of course, gets it more frequently on either team because of the meme.
I have started reviewing cases for the League of Legends tribunal. You will never find a more wretched hive of scum and villainy. One case was decided in literally the first two words of the chat log. On other games, I want a replay or to see the text before or after the game itself.
Is there just something about Master Yi? A disproportionate number of people I see reported play Yi. It is like he is a lightning rod for foul-mouthed jerks and trolls.
I’m not much one for cinematics, but this is a nice close-up view of some League of Legends champions. On the gripping hand, it does not really show off what League of Legends is about. It is mostly one-on-one fights, which shows off the champions well, but it involves neither laning nor team fights. If you really want to show a League of Legends cinematic you need to put together a five-on-five fight around a tower with both minion waves hitting it.
I imagine that one good minute of that takes more time than this entire video.
I have been playing a lot of ARAM. My win rate recently is in the 50% range, but it’s streaky: 2-4 in a row either way, rarely win-lose-win-lose. I’m not sure if I have reached my appropriate level with hidden ELO or whether ARAM is just so random that each game is more or less a coin flip of who gets good team composition, who gets utter rubbish players, whose team is randomly the perfect counter to the other…
On the other hand, I seem to have gotten above the point where half the matches are 4 vs 5 because someone AFKs/disconnects. And I am starting to appreciate queue dodges because of that: I would rather have someone reset the whole game than make it an uneven waste of time.
The guy playing Fiddlesticks was frequently taunting the enemy and shouting at them to fear him. On the one hand, that is kind of being the jerk. On the other hand, his character is an evil scarecrow with a fear attack.