Seriously? I’m kind of touched. And it’s part of the central epic chain!
: Zubon
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.Seriously? I’m kind of touched. And it’s part of the central epic chain!
: Zubon
Dungeon Defenders has many account-wide features rather than character-specific ones. Your characters share a single bank for money and items, and you can pass upgraded items to the next generation. Your tavern o’ achievements is the same for all characters, rather than suggesting that you repeat all the achievements on every character. You unlock levels for your account rather than your characters, so beat the game once to make everything available for all future characters. You probably cannot beat the end boss with your level 1, but the map is there.
One unusual feature is that you can swap characters during the Build Phase of each wave. The tip screen encourages you to combine towers from different heroes, which is a nice synergy bonus for having multiple characters. You can also have a tower-focused character build then a combat-focused character fight through the round. It’s a bit of micro-management, but what are optimizers if not micro-managers? (There are limits here. You cannot have unlimited build time on the highest difficulty, so you are limited by how quickly you can swap characters, run around the map, build, repeat.)
This lets you skip the low levels at which map difficulty scales poorly. My Squire is 40-ish and can clear the first level on Insane difficulty with a half-dozen towers. Start the map, clear the first wave (6 enemies), you now have enough mana to build the first round of defenses. Swap to your new, level 0 character. Watch the defenses clear a couple of waves, bring back the Squire to build the upper-level defenses. Swap back, watch the rest of the round happen. Congratulations, your new character is now level 13 with 40,000 experience points. It feels like an exploit, and the character has no useful equipment, but it does have all its basic tools to play for real rather than fumbling about with minimal mana and one tower.
: Zubon
In our occasional series on blatant objectification of women in gaming, we have the Dungeon Defenders contribution. The Apprentice and Monk are covered in cloth, the Knight has no visible skin except for his knees, and the Huntress is wearing this. The halter top is common enough female “armor” to escape comment, but note the line showing where the whale tail would be if she were not obviously commando under her skirt that droops around her hips.
Note also her pose. At the character select screen, the Apprentice spins his staff, the Squire brandishes his sword, the Monk floats meditatively, and the Huntress shakes her tush. The male gaze comes before the tutorial.
: Zubon
While I have no interest in playing Sequence, I like the combination of notions: an RPG using DDR as its combat mechanic. What mechanic you use to represent conflict in your game is essentially arbitrary. We already have several Puzzle Quest-like games where fights are won by something like Bejeweled. It’s all a mini-game anyway, so if you like rhythm games, here is one where you use it to vanquish your foes.
Where is the anime-style game using karaoke mechanics to let you defeat your opponents through the power of song? Giant robots and singing have been merged so successfully on the screen, why not on the PlayStation?
: Zubon
: Zubon
This is through about 4 maps, so who knows how things differ much later.
I’ve been mulling this for a little bit. It’s an evolution of The Essential Scatter found in Rift. Is there room in the design for player failure in the event system in Guild Wars 2?
Let’s point a finer point on it. We know that events can fork when there is failure. If centaurs are attacking a fort and there is no player defense, then the system is set up so that the fort will fall. There is also the scenario of an elite event occurring with only one or two active players. Those occurrences are more like branching scenarios than actual failure. What I am talking about is an occasion where the players are simply too ragtag, unskilled, uncooperative, or not lucid enough to beat the event. Is ArenaNet ready to punish them?
Seth Roberts is a ways from getting the term “Willat Effect” into psychological literature or even Wikipedia, but I mentioned it the last time he did, and more thoughts strike me.
Seth ponders, can you use this to improve your life? And if you are an MMO player, yes!. If becoming a connoisseur makes ripple no longer work but increase your enjoyment of the finer things, then MMOs are a great place to improve the extent to which you are a connoisseur. Despite recent business model innovations, they almost all use the same price structure, and the new models reduce the price even further. This is not like wine-tasting, where ruining your taste for Two Buck Chuck leaves you unable to enjoy anything under $20/bottle. These are MMOs, where the standard price is $15/hour, the price tends to go down as you consume large portions, and F2P is increasingly common. It is all cheap and almost all priced on a buffet model.
Go forth and become a more informed, refined consumer. You have nowhere to go but up.
: Zubon
I’m giving Dungeon Defenders a shot this week. (Steam link) Some uncertain number of friends will also be trying it. I’m on Steam as Zubon if you want to connect. It looks like a more entertaining, cartoony take on Iron Grip: Warlord.
: Zubon
I still think this three-year-old post covers a lot of ground, but some recent events brought me back to the topic.
A friend recently held a small LAN party, and we got to talking about some game or movie that was reaching ahead of itself in terms of graphics. “They were good for the time.” No, they were awful for the time, once you got past “ooh, computer graphics” to “wow, those are really blatant computer graphics.” The technology was bleeding edge for the time, but its use was poor; if the acting or the special effects break your immersion such that you notice them as acting or special effects, they are probably bad acting or special effects. Good special effects look like they belong and are part of the world, not like they are special effects. If you want to see why Peter Dinklage won an Emmy this year, watch any episode of Game of Thrones and pick out which characters seem to know they are in a fantasy epic, versus the people who seem to be their characters.
I saw Vanessa Carlton perform this week. (You know her for this song. Can I comment on a world in which Britney Spears has sold 75 million albums while Vanessa Carlton is an opening act in small venues? Buy Heroes and Thieves. Digression over.) She mostly performed songs from her latest album, and it sounds much better live. She kept describing it as an “arts and crafts album” that was self-funded while she was living in The Shire. Performed as such, with just her, her piano, and her friend with a violin, it sounds great, personal and moving. The published album has obviously been worked over in the studio, and the “obviously” is a problem, particularly when the artist does not need it.
See also Powerpoint presentations using multiple animations per slide and/or an avalanche of clip art.
I link these to the hype and expectations post because they are all under the rubric of “obviously trying,” which usually means “failing.” Some people award points for effort, because they were obviously trying for something big. I say that jumping halfway across the Grand Canyon is not something that should be encouraged. If you have enough bricks for a one-story ranch house, do not build the first foot of a mansion, run out, then pat yourself on the back for daring to dream. Portal was a small game but a great game. Torchlight did little but did it very well. Alganon aimed for a modest success and embarrassingly failed at even being worth the time to download, which is a sad update to the original post.
Do dare to dream, but in the end your accomplishments weigh more than your aspirations.
: Zubon
While writing this, I discovered that Peter Dinklage and Summer Glau will be in Knights of Badassdom next year. I may already be sold.