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That’s Why We Call It A Zoo

At the basic level, a zoo is a theme park. We go to see the animals and exhibits. We don’t go to jump in the lion’s pen and see what happens or build penguin dens. Yet, there is a vast difference between a zoo and a conventional theme park because we’re not always sure what we will experience. In a theme park, the rides, show times, and games are all set, but at a zoo the tigers might be napping while the monkeys are doing it next door. Things are especially interesting if a zoo visitor happens upon feeding time.

From basic definitions a theme park MMO is one where players experience exactly what the developers intend for them to experience, and sandbox MMOs are more player driven. Yet, with Rift and the upcoming Guild Wars 2, developers aren’t exactly sure what players will experience. There is a little more excitement and chaos than the usual theme park in these MMO zoos.

Continue reading That’s Why We Call It A Zoo

Pet Upgrade

“Swedish flamingoes massacred in frenzied anteater attack”. Beyond your inability to top that headline, it makes me wonder when I will get an anteater pet. A combat pet.

Relatedly, LotRO loves its giant turtles of doom, but badgers and wolverines are almost always swarm-class (trash) enemies rather than serious threats (Cracked link, not necessarily fully work-safe but very good). We have a turtle as a raid boss, a turtle as the end boss for one of the more difficult mid-level instances, and where are my badgers of doom?

: Zubon

On Wisconsin.
hat tip

Context in the Time of Microtransactions

It was inevitable: someone disagreed with my opinion that the Mercenary Heroes microtransactions were “fairly priced.” If it ended there, I would have no legs to stand on. Value, especially value of entertainment purchases, is highly subjective. Yet, there are so many objective criteria one can use to argue the microtransaction in to a lighter or darker shade of valued gray. The worst criteria to use is the core price.

The core price mechanism in MMO is generally either content pack (buy-the-box), subscription, or free. Content pack as a basis for the core price is found in Guild Wars and Wizard 101. Subscription-based MMOs are exemplified by World of Warcraft and the darling Rift, and take any pick of free MMOs, like Vindictus. Each of those has a core value, but it can widely differ. For instance, I find Rift’s frenetic update pace to well worthwhile the subscription cost while I do not find World of Warcraft’s subscription fee to have the same value. (As a tangent for another day, this will effect the value of underlying microtransactions.)

Whatever the case may be, the core inherently will have the highest value. It’s engineered that way because most importantly the game developers want players to buy and play their games. Compared to all the non-essential items, the essential core will have a value that blows the extras away. Look at Guild Wars with about 35 armor sets in the core (3 campaigns + expansion) and compare that to a $7.00 costume. The bottom line is the core is a statistical outlier in terms of placing a value on microtransactions.

Good objective talking points are comparisons to similar microtransactions, both in the same game and out. How much use the microtransaction gives is another good benchmark. I would also say nods to minimum wage are fair game. Just stay away from the core, it’s deceivingly shiny.

–Ravious
they now have their own crowned goddess

The Real Game Begins at 60 70 80 85

Gordon wonders why we do not go all the way and sell leveling and raiding games separately. Many people have taken the option of simply ignoring the raid game that is duct-taped to their leveling/achievement game, the same way you can completely ignore PvP in most games. This would be one of the reasons I had a short tenure in WoW: the gear resets alone made it feel enough like a sequel rather than an expansion, so adding synchronized online dancing was some completely other game wrapped in the same box.

I bought the Orange Box long ago. It did not make me complete Half Life 2 before playing Portal.

: Zubon

Bisexual Dragons and Slighted Straight Boys

Yes, this is week-old news, but it made a rather small splash in my portion of the blogosphere, so I hereby rule the topic still available for fresh discussion.

Quick background: there is a game named Dragon Age 2. It includes romantic options. These are not gender-limited. If someone is available as a romantic option, s/he is available as a romantic option, whether you are fe/male, whether s/he is fe/male. A message board thread ensued. There are a few interesting points here.

Continue reading Bisexual Dragons and Slighted Straight Boys

Cognitive Dissonance

If you leave a rat in a Skinner Box for long enough, it will begin to develop theories about the moral rightness of pressing levers and the personal failings of those with fewer pellets. It is somewhat less likely to develop theories that the box and levers are necessary or desirable, because the pragmatic importance of acquiring pellets is self-evident.

: Zubon

Spiral Situation

Test Realm April 2011: Burger King Amulets

Having asked Ethic if I could establish a bi-weekly column, I wasn’t expecting to post again so soon after bashing bubbly on the hull of my Spiral Situation. Then what to my wondering eyes should appear but those magical words: Test Realm Status: ONLINE!

Continue reading Spiral Situation

[GW] Cash Shop Thoughts

The last Guild Wars microtransaction released was the Mercenary Heroes item, where players can purchase mercenary hero slots to fill up with their own alternate characters. In other words, you can have a full party of, well… yous. ArenaNet even made sure to double-up the worth of all those costumes sitting in the wardrobe by making sure the mercenary heroes could be decked out in all the various regalia.

Previously I saw only unicorns and rainbows from this offering. It’s way more personal than elite. I’m the only one that’s going to care if my nearly six-year old man necromancer is in every party I use. It’s luxury, and it feel like it. This ties in with personalization; I can only analogize it to the difference between grilling a chuck steak and grilling a porterhouse. No one else cares what goes in your mouth. Finally, it wouldn’t affect gameplay… Continue reading [GW] Cash Shop Thoughts