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A Letter from Pharaoh

Citizens of Egypt,

Just a short newsletter about a new “social experiment” that we’re about to try. But first, I need to talk to you about “Dunbar’s Number.”
Anthropologist Robin Dunbar hypothesized that there are certain stable sizes that groups of humans tend to naturally form. Depending on the type of group (extended families, cultural lineage groups, tribes), the numbers cluster around 50, 150, and 2500 (upper limit.)
We’re toward the end of our fourth Tale in the Desert (preparations are underway for ATITD V!), but I’ve noticed a pattern in each Tale: Our peak subscriber count has ranged from 1750 to 2500, always about 30 days in, and regardless of the peak, we settle down to a population of around 1100 subscribers (slightly lower this Tale, slightly higher in Tale 2) where we remain for most of the Tale.
Could there be a “Dunbar’s Number” for A Tale in the Desert? If there is – if the game design itself leads to a population of around 1100 subscribers, then growing “the” ATITD community may be the wrong approach – we should try to create a second ATITD community! And if this experiment succeeds, a third and more.
So to test that theory, we’re going to start a second ATITD IV shard, beginning on February 20. I’ll have more details about “Shard Bastet” next week, but if you’ve always wanted to get in on the beginning of a Tale, this is a great opportunity to do just that.
I’d be most interested to hear thoughts on this from those that have been away from ATITD for a while.

On the Nile,
Teppy

Splitting LIs

Lord of the Rings Online legendary item system has always rubbed me the wrong way.  In most other MMOs, with work and people, I can plan out my character to the pixel.  Then it becomes a budgeting process where I evaluate the estimated time per milestone accomplishment whereupon I reorder said milestones to constantly feed me some measure of accomplishment.  Afterall, I am hardcore. 

Give me a break, I am not that hardcore.  I play for fun and as a hobby.  If I went cold turkey on MMOs, I would be sad that I was not having fun with my hobby, but I don’t play MMOs to fill some netherling void in my life.  Still, I do like some constant drip of achievement that does not seem to cohesively exist in the legendary item system. Continue reading Splitting LIs

For shame

Nothing about CoX’s latest news? For shame, I say.

Issue 17 is coming. Do check the link. The skinny: Graphical update coming. Yes, the ‘Ultra Mode’ which was to be a part of the “Going Rogue” expansion this July will be included for free in Issue 17, along with Epic Archetypes available at level 20, and the usual host of classic CoX delicatessen. Namely, badges.

There’s talk of pre-orders starting in early March as well, but I haven’t read anything official myself.

Oh and yes, I’m still alive.

Omniscient Morality License

Four years ago today, American Vice President Dick Cheney demonstrated that friendly fire is turned on in meatspace. No word yet on how Vice President Biden plans to celebrate the anniversary.

Whether to include friendly fire is a powerful factor in games. MMOs tend to exclude it because of the great potential for griefing, while many FPS games keep it. Planetside is the intersection of those two, and I still clearly recall a night when one guy went on a team-killing spree. It took a long time for that TK penalty to build up enough for his allies to be able to fight back without suffering penalties themselves. Take the current WoW AE damage fests in random dungeons and imagine if Blizzard turned on friendly fire for just an hour without telling anyone; would you ever run with a Paladin tank again? Continue reading Omniscient Morality License

Allods Online Announces Open Beta

Just a brief note, this one is worth checking out in my opinion.

Tell your friends, tell your family, tell your neighbors, tell your dog, Allods Online is going Open Beta! The Allods Online team is pleased to announce that the Open Beta will officially go live on February 16th, 2010! All players will be able to access the game (no beta key needed) and all current content through level 40 will be available for play!

Please note that all CBT characters will be deleted prior to Open Beta. Characters created in Open Beta will NOT be deleted.

– Ethic

Skirmish Density

I have been going through stages of my feelings for Lord of the Rings Online’s skirmish system.  First, I thought it could completely redefine my MMO game time.  After playing them and playing them, I experienced a burnout that I thought would not come from the fun little bites of play.  Finally, I think I have found a good middle ground.  Zubon is right, in part.  Onion Headline Syndrome can definitely be experienced by attributing skirmishes to what they are not.  They are not the game.  Continue reading Skirmish Density

LOTRO Defragger

Unscientifically, Lord of the Rings Online takes the longest to load on my system of any MMO.  It seems I am not alone.  One big problem is the fragmentation of the internal file system.  Turbine just released a beta internal defragger for Lord of the Rings Online.  Read all the warnings and problems to be safe, but apart from using SSD or a large USB drive to load the MMO, this should help speed things up.

–Ravious

Onion Headline Syndrome

I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines. You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds. (I might take this as an object lesson, but look at me go, still typing.)

Syp finds the same problem with Star Trek Online, I said the same thing about LotRO skirmishes, and many of us have said the same about Borderlands and Torchlight: it is great at first, but there is not all that much improvement or variation over time. (I do credit the two single-player games for having interesting boss fights mixed into the repetition, where MMOs tend to rely on even more repetition, even in tank-and-spank bosses.) I appreciate being able to get 95% of the benefit in 5% of the time. Portal did that brilliantly and then ended.

: Zubon

Non-MMO inspiration banished to the first comment.

It’s Not FOR You

I played Mario Kart Wii today, and I spent more time kvetching about level design than actually playing. I like games that are not afraid to be cute in the North American market, but too many take the “it’s a kids game” excuse to skimp on things like balance or reasonable level design. Many fall prey to two problems at once. First, the learning curve is shallow and short, quite often with great randomness, so there is little difference between being experienced and playing for the first time. Second, the differences that do exist are completely game-breaking, including degenerative strategies, exploits, or tricks trivialize the game. Insert your favorite examples here, say blue shells or raining power-ups and cheap moves in the Smash Brothers series.

You can imagine how I react to level design problems in racing games given my day job. “This cartoon roadway has completely inadequate signage and lining.”

There are additional problems in terms of party games. First, the above, although hopefully the randomness is enough to avoid having new people get stomped by whoever owns the game in question. Second, make sure to bring your save files with the game, because bringing just the game to Bob’s house means nothing is unlocked. I have not seen how portable everything is with the Wiimotes. Third, there is still a learning curve, such as Mario Kart’s maps with falls that can essentially knock you out of the race. You will cycle through courses if you are playing it as a party game, so by the time that you get an idea of the proper path on one map, you are done playing that one, and you are not getting back to it unless you and your friends play at epic length.

Which you might, since you are gamers, but I have accepted that the Wii was not made for us. Obviously that is a great financial decision, because the Wii has been a haberdashery for money hats, but it is disappointing for the core audience left behind. Almost everything utilizing the Wiimote is far more gimmicky than innovative, and it does not seem sensitive enough to do anything really interesting; insert Yahtzee here mocking “wave spasmodically as gameplay.” It is a great system for casual players and for party games, but has it brought us anything much better than the original Wii Sports? It seems like the Gamecube had the best versions of all the Nintendo games.

: Zubon

Guild Wars 2 Stuff (2/4)

The ArenaNet community managers are using an interesting tactic over at the Guild Wars 2 unofficial forum where they take the gist of a thread and quickly interview the devs themselves.  I really like that they are opening up a tad more communication, but the quick hits can get lost in the middle of a 20-page thread.  So, every week or so I’ll try and pull them from the water and comment on them here (especially since JR is slacking on the front GW2G page). Continue reading Guild Wars 2 Stuff (2/4)