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I bet on the wrong raid

I joined a raiding alliance. It seemed like the perfect solution. My kin had never beat any raid bosses and I was tired of spending three hours a week dying to the watcher without any rewards. My kin had also been wiping on the first boss of DN with no luck. So I signed up for a DN raid on my alliance one week, and sadly my kin decided to go into DN at the exact same date/time… they just didn’t post it until the night before the raid.

Continue reading I bet on the wrong raid

Soloing Difficulty

To the chagrin of many of the old school, whatever games we see inclusive of the MMO genre now have soloability as a necessity to gameplay.  Many of the millions are playing their own little game where a bit of social contact is never more than a Party-With click away, should they choose.  Even those that crave group challenges as the epitome of their MMO gameplay will find themselves crafting, leveling alts, or advancing rep until the event group starts gathering.  Raids have become some paramount achievement because they are easily made difficult requiring a herding of cat-minded guild members to a number of dance steps.  Yet, solo content is often just considered going through the grind.  “Exalted rep with all the factions,” you say to your guild mate of leisure, “glad you had the time to do that.”  The connotation that skill was not required for the achievement would not be missed between the lines of congratulations. Continue reading Soloing Difficulty

Betas: A Mating Ritual

We here at Kill Ten Rats aim to combine promiscuity and sexuality analogies with MMOs wherever a feasible connection appears.  Not as blatant as some in the industry, but we still have goals to maintain.  William Dobson over at Massively discusses the requirement for an MMO to have a beta with his article No beta, no thanks.

It is an understandable premise.  Playing an MMO is something more than a casual flirtation such as pushing a bomb in silly hats toward a base or shooting zombies on your lawn.  It’s an intimate experience  requiring a higher level of attention with what we would argue is a greater reward.  So when our companion video games require us to leave money on the bedstand before getting our hands in to the gameplay, it is justifiable that the expectations are laid out.  It is not just money though; sometimes days or weeks of play before are required before getting in to the end game.

Still most MMO players want the virgin experience with a new MMO, as awkward as the coupling may be.  If they could wait awhile longer until after that big maturation patch, the quality would be greater.  Yet, there is always the feeling that something might be lost when not surging forward with the crowd.  No one wants to do whats already been done (and done a lot on the MMO blogosphere).

It’s no wonder that betas have become a zone of safety for both parties.  The player can try the MMO without exposing herself to that uncomfortable moment when the thought crosses her mind that it would’ve been better not to wake up with the game on her hard drive.  The MMOs can unabashedly proclaim that the experience will indeed be awkward, but full bloom adventures are just on the horizon.  It can be comfortable education for both sides.

–Ravious
in the bushes

Evening Gaming

There seems to be a roughly 50/50 chance that gaming will go well. If I am playing alone, there is only the potential frustrations with the game itself, so my rate of enjoyment is more consistent, but multi-player games add all the things that can go wrong with other players. I’m calling it 50/50, my wife might guess lower, I would guess higher when I am on new game high (and exploration beats frustration).

If things go well, I will probably still be “on” when we finish. I go to bed with hobbits or pyros scurrying about my skull. With any luck, my wife is still awake, which can help flush games out of my mind in ways we do not discuss on family blogs. If not, I lie there, buzzing, unable to sleep. The plotting is fun, but work the next day may not be.

If things go poorly, they are likely to continue to. Even nights that go well head in this direction. If the marginal utility of playing is still high, keep playing! And you keep going until there are wipes, idiocy, or whatever drives down your utility from playing. Then the everything is ruined forever, and you can do naught but whine on your blog about it. Whine whine whine. So the night ends on a low point, and because we are most affected by beginnings (probably a stretch of waiting of group followed by a while to get rolling, followed by a while to try to fall into a groove) and endings (when it rolled over the cliff), the whole thing is a debacle.

Should I just stop gaming after 8pm, so nothing can send me to bed in bad state A or B?

: Zubon

Medallions

I’ve made my share of posts about “gear gating” with the radiance system in Lotro. I especially hate how some people got the necessary gear by standing in a doorway and using an exploit while that option is no longer available. Well, I’m hardly the first person to complain about these things, and Turbine is actually going to do something. This will be the third system they try with radiance.

Continue reading Medallions