There seems to be a roughly 50/50 chance that gaming will go well. If I am playing alone, there is only the potential frustrations with the game itself, so my rate of enjoyment is more consistent, but multi-player games add all the things that can go wrong with other players. I’m calling it 50/50, my wife might guess lower, I would guess higher when I am on new game high (and exploration beats frustration).
If things go well, I will probably still be “on” when we finish. I go to bed with hobbits or pyros scurrying about my skull. With any luck, my wife is still awake, which can help flush games out of my mind in ways we do not discuss on family blogs. If not, I lie there, buzzing, unable to sleep. The plotting is fun, but work the next day may not be.
If things go poorly, they are likely to continue to. Even nights that go well head in this direction. If the marginal utility of playing is still high, keep playing! And you keep going until there are wipes, idiocy, or whatever drives down your utility from playing. Then the everything is ruined forever, and you can do naught but whine on your blog about it. Whine whine whine. So the night ends on a low point, and because we are most affected by beginnings (probably a stretch of waiting of group followed by a while to get rolling, followed by a while to try to fall into a groove) and endings (when it rolled over the cliff), the whole thing is a debacle.
Should I just stop gaming after 8pm, so nothing can send me to bed in bad state A or B?
: Zubon