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What we say // What we mean

“Hi everyone” // “Why do I even bother? Half the guild never replies”
“After thinking it long and hard…” // “I really-really thought about it for five minutes while I was having lunch, but it had been festering for a while”
“…I’ve decided this isn’t really the guild for me.” // “I’ve decided that 40% of the guild are retards, the other 40% are useless and the remaining 20% are people that I have no beef with. For now.”
“I guess the guild changed from what it used to be, and while change is good…” // “I’m not getting my way anymore”
“… for some of us it can take some effort to adapt” // “I can’t be bothered”

Continue reading What we say // What we mean

Great Concepts

I will be posting about things from IMGDC for a while, but first I must take a page from Nerfbat. If you want your game to succeed, you must have a more awesome concept than Attack of the Mutant Camels, in which you battle giant, fireball-spewing camels. This is a concept so awesome that it not only spawned a sequel involving bipedal goats with guns, but someone else used the same name for a later game. It looks like someone made an updated version, but you can still play the original.

I proposed a panel on “fire-breathing camels and your indie game.” They turned me down.

: Zubon

Midwestern Conference

IMGDC is in Minnesota. After having had conferences across the Atlantic coast, this is a nice change of pace. People hold doors and say words like “please” and “thank you.” They smile and greet you even though they have never met you and will never see you again; these are not paid employees, these are just people at the same store being friendly Midwesterners. If you turn on a blinker, people will make space for you, instead of tailgating to make sure you don’t get ahead of them.

It is like going from Something Awful to Terra Nova.

: Zubon

Virtual materialism

We’ve all heard grumbling here and there about the latest WoW patch’s new high-end loot. The new loot can be obtained much more easily than before the patch, when you had to complete high-end raids to get gear of this caliber. The grumbling generally revolves around the idea that it’s unfair and demoralizing to raiders who obtained similar gear when it was more difficult to do so.

My feeling on this is, so what? The change is not massive, and there are good reasons for it — it will help more people see high-end content before the expansion comes out. But more importantly, there’s more to WoW than gear. What about the experience of learning to work as a team? What about the satisfaction of overcoming a really tough boss fight? What about the aesthetic beauty of seeing a new dungeon? What about meeting new people and making new friends as you play together?

Being overly-focused on gear is simply materialism brought to the virtual world. It’s not a very fulfilling path. I’m not saying gear is bad, or material goods are bad, just that treating them with the proper priority is an important part of having a fulfilling life in a virtual world as well as the physical one.

Two Point Four aka The Last Freebie

Recent changes in my Real Life have forced my Online Life to pretty much be non-existent. A full time job and full time college will do that to you, plus lots of other personal obligations, such as helping my wife study for her classes – which she passed, with flying red, white, and blue colors and became an American Citizen just yesterday – but I do miss being able to pass my days away in Warcraft. Especially now that we have ‘the new shiney’ of patch 2.4.

Continue reading Two Point Four aka The Last Freebie