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MyJob Online

My workplace is planning to make the jump to “new media,” which is to say “online.” Buying banner ads on a few major commercial sites was a big step for them, and suddenly I have managers trying to figure out what Second Life is. They want to engage in participatory networks and have user interaction, although they are shaky on the vocabulary there.

I have been considering how to express “time to cock” in government-speak without saying, “cock.” My manager should know that we will be creating a tool by which ten-year-old boys can send each other crickets saying profane things, both aloud and in text. My current plan is just to go with it. To heck with all restraint, this will be the most often that penises have been discussed (on-topic) in a meeting. I will go in-depth on Second Life, including defining furries, Gor, pony slaves, “attachments,” “cyber rape porn,” and that copyright lawsuit about a sex table with many functions. In today’s meeting, I described how it can be used as a teleconference site, but I should give them an accurate picture. The majority of time and space in Second Life have been devoted to gambling and pornography, and they have been getting rid of gambling.

Or do you have a better idea?

: Zubon

CoX Guilds

Tobold has been thinking about how game design affects guild life. Foton already explained this one pretty well with respect to how WoW raiding has killed guilds.

In the Cities, we have supergroups (guilds) with 75 member caps. Do y’all have caps in other games? ATitD required you to pony up more bricks and boards to increase the guild cap, but I cannot recall caps in other games. I cannot imagine that in WoW, with 40-man raids and a 75-man cap. The 75 cap might have related to something at some point. I recall the claim that it was needed for supergroup PvP raid balance, or to prevent massive lag in said raids, but since said raids are two years late with no plans to implement them, it is just annoying to have alt supergroups into which to shuttle characters.

Am I mis-recalling the normal estimate that 1/5 of your subscribers are online during peak hours? That would mean a full CoX supergroup, with no alts, would average 15 members online. This is about two full groups, which is quite enough for a game that only recently added its second raid — there is not much to do with large groups. In our glory days, I recall our Teamspeak setting up rooms because we were running two full groups at once. We never went past that, despite a massive flurry of activity.

This seems like a combination of guild and game design. Your guild caps at 75, so your active guild playerbase caps around two full groups; letting alts in caps you around one full group. Since the full group is the standard unit for task forces and high-end play, that all falls together.

It all falls apart when people leave. You have an alt SG for alts, an elite SG for folks’ level-capped characters (now alts), and the main SG. Conveniently, you can communicate in a coalition channel or a global channel across the lot of them. When people leave, though, you are already that fragmented. You may only have a dozen members in these SGs, so any loses can kill the whole thing. Now the surviving members are spread across three guilds, each of which is a collection of alts and ghosts. I know one SG that made a half-dozen alt SGs for the various hero classes, then ended up with only a few active characters in each after the next wave of MMOs came out. Do you abandon the old base and everything that went into it? There are a lot of orphan supergroups out there, inhabited by long-dormant alts.

: Zubon

Best Myspace message ever!

I just had to share this message I got on myspace this evening. It totally made my day!

———————————-
From: ******
Date: Oct 11, 2007 6:20 PM

I have been playing MMOG for 10 years (since EQ beta). MMO Evolution is a very insightful piece of work.

I am finishing a graduate research paper and your work helped enormously.

Thanks again,
******

———————————-

How cool is that? Graduate research paper! I asked him to send me a copy when he was done. I admit, I’m curious to see what he wrote and how exactly my book was useful to him.

Speaking of which, I need new shoes. Go buy a copy from amazon or send me a donation for the PDF version.

Ouroboros

The part of Issue 11 that I am most looking forward to is going back to old badge missions and story arcs. Not because I want to re-do content, but because I need not worry about missing content as I level. If I do not need to worry about out-leveling missions I want to run, then I can team with my friends freely and do whatever I feel like that night, without loss. That is remarkably freeing. They just need to expand that to Mayhem and Safeguard missions, and I will be set.

: Zubon

Good Things About the Rikti

I have announced my annoyance with the Rikti and Issue 10 for bring us more. What is good about having Rikti in the game?

First, they are the backstory. Before we turned to immortal spider-kings, nazis cum other fascists, and interdimensional duplicates, the original interdimensional attackers were the Rikti. The whole story behind the City is that the Rikti attacked. I like getting back to that story.

Second, there are some good Rikti stories. The Dark Watcher story arc (“The Horror of War”) is excellent, one of the best in the game. “Division: Line” and “The Organ Grinders” are fundamental arcs in getting the CoH backstory. Lady Grey’s Task Force does not have a great story, but it has interesting ideas and a great twist at the end.

When Rikti AttackThird, in terms of gameplay, they bring a lot to the table. There is something there for everyone, which is to say that there is something hard there for everyone. Their drones see through stealth. They have every type of crowd control, which is rough on squishies. They have lots of psychic damage, which is hard on most non-squishies. They have hordes of little monkeys to fight. They summon portals that are worth ridiculous amounts of experience. They have Guardians, who will give you nice buffs if you land a confusion power. The ideal anti-Rikti PC is probably a Spines/Dark Armor Scrapper: status protection, psychic resistance, PBAE damage toggle for the monkeys, and a single-target ranged attack to aggro without disrupting the portal summoning. That could explain part of why it is the flavor of the month.

: Zubon

Recent Searches

Previously

Due to popular demand after the last batch of search results, we hereby present more. As a note, if you are worried about your odd search being tracked back to you, do not worry. I have no idea how to do that with Google Analytics, if it is at all possible. This is purely anonymous mockery, combined with useful answering of questions. The five of you who came here searching for “zubon is my hero” can rest assured that your secret is safe with me. Such as it is. Also, you are not alone.

Again, let’s push this off the main page, since we will probably have a few naughty words.

Continue reading Recent Searches

LOLpocalypse

I stated before that lolcattery is a sign that this is the best time in history to be alive. Teh Holiez Bibul is a sign that perhaps history has come too far, and these are the end times. That is a thin line to cross.

: Zubon

Hat tip to Language Log. I am debating whether this is a new frontier in “bringing the word to them” or an ally of the Flying Spaghetti Monster. I am waiting for the schism, as competing translations have spoke of “Invisible Man” and “Ceiling Cat.” lolheresy?

Best Crafting Ever!

Ok, I’m curious…what MMO has the best crafting system ever? What do you like or dislike about the various systems out there? Tell me what you think from gathering resources and components to selling (or using) the final product of your hard work!

I’ve been in a few discussions lately and the responses have been all over the board…What do you guys think? What would you do differently? What really annoys the hell out of you?

Low Level Changes Coming to WoW

The 2.3.0 patch notes have gone up for the test realm and there’s some doozies in there.  Of particular note:

  • Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
  • All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior quality.
  • Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
  • The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
  • Dustwallow Marsh
    • Many new quests have been added to the zone.
    • The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
  • Level 1-60 dungeon quests have had their experience and faction rewards increased.
  • Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
  • It looks like they’re gearing up to make it easier for folks to get to the 60+ content in time for them to grind to level 70 for the beginning of the new expansion, and also answering people’s complaints about alt leveling.  So, how long until the first, “I made 60 when it meant something” elitism posts start?