[GW2] PvP Unveiled

EDIT: Thanks to Mr Crackers for clarification, but it appears that conquest is not the only PvP game type.. I guess even including WvWvW. 

Holy NCSoft information crush coming from Germany this morning. Carbine Studios shows off their shiny new MMO with a funny trailer. Seems like an MMO worth watching with gameplay a tad more action than the vanilla norm (“don’t stand in the poop” red circles) and a theme that shares creative space with Firefly or Borderlands with more magic. More on that later. ArenaNet also joins in on the crush with a brand new Guild Wars 2 trailer with a fantastic, artistic opening. This is on top of everything else coming out of gamescom. I don’t have the mental fortitude to digest all of this so I will focus on one small offering. Guild Wars 2 PvP.

Continue reading [GW2] PvP Unveiled

Serendipity and Anti-Indicators

Blogs are useful for the discovery of serendipitous information. There are plenty of news sites, and many blogs will repeat the same stories. The big value add is having someone else who will highlight just those things you are likely to care about; once you have found that you have similar tastes to Ethic, following his pointers is a big time-saver. Beyond that, once you have established similar tastes, you can try tangential items that you might not have tried or even heard of if not for this one dude you know on the internet with similar tastes. My Little Pony: Friendship Is Magic, really? (Hence Amazon’s “people who bought/looked at this also bought…”)

But the opposite is useful, too. Once you know that some movie reviewer is a doofus who you always disagree with, you can start using his reviews as a guide, just with the scores reversed. It is really hard to find your perfect opposite, but when you do, treasure him. I have someone on my RSS feed specifically because he reliably gets really excited about games that will crash within three months of release. I need to find his equivalent for the stock market.

: Zubon

[GW2] Demo Changes (Turn and Face the Strain)

If ArenaNet is teaching us anything it’s that the game we see today might not live until launch. Some interviews here are now part of a mirror-world Guild Wars 2 that won’t exist in this timeline. Yet this is the double-edged sword ArenaNet knows it is welding, and as they swing that sword again, I believe everybody on all sides are learning just a little bit more. Jon Peters spends some time on the ArenaNet Blog discussing what players will be seeing in the upcoming demo builds for Guild Wars 2 for the lucky players at gamescom and PAX. He doesn’t sugarcoat anything has he starts out by saying energy is gone.

Continue reading [GW2] Demo Changes (Turn and Face the Strain)

Spiral Situation: PvP in Wizard101

As promised, I dove into Wizard101 ranked PvP this summer. This was to follow up on some heavy bitching I did last spring about KingsIsle’s (KI) long-standing neglect of glitches in the system. My level 20 Diviner has achieved the rank of Captain via 1v1. The game’s level cap is 60. So in all modesty, this is no small accomplishment. Diviners have the lowest hit points and base accuracy in the game. However, Diviner spells also deal the most hit points in the game. After weeks of deck revisions, spending training points in new schools, and hatching pets to support my toon, I have but one thing to say: I can stop any time I want. Really. Not.

I wrote about this before, but I want to reiterate that KI fixed the questionable nature of Mastery Amulets, and how that equipment could benefit players in PvP by helping them reach Warlord if they could afford to get one from the cash shop. This came about not only from fixing the flaw with the spell Earthquake. KI implemented so many new layers and complexities to PvP that Mastery Amulets are reduced to a standard strategy to which PvP players must simply “learn and adapt” to succeed.

Continue reading Spiral Situation: PvP in Wizard101

DLC Is the New Expansion Pack

Between sales, the price of Civilization V on Steam is $49.99. The total cost for “All Downloadable Content For This Game” is $49.39.

When DDO came out, I wondered why it was not using a module pricing strategy: base game cheap/free, sell the dungeons individually. You could even have a store for player-made, developer-checked dungeons for which players get a cut. Of course, selling the packs piecemeal encourages power creep by the question of whether this pack is worth the $5. Is the Mausoleum of Halicarnassus awesome enough to spend extra money on it? The same power creep/worth it question arises every time Team Fortress 2 puts a new weapon in the store, but at least there you face a near-certainty of getting the weapon as a drop (or crafting it) fairly soon.

: Zubon

[GW2] War for the Dream

Of all the enemy-within factions for the playable races of Guild Wars 2, the Nightmare Court of the sylvari is easily the most disturbing. Loresmith Ree Soesbee discusses the sylvari lore including the appearance and goals of the Nightmare Court in the final blog article for the Sylvari Week. They are the mirror of the noble sylvari. They see the commandments of Ventari’s tablet as shackles to the power and potential to the new race. They are the means that will end the pure-hearted sylvari race.

Continue reading [GW2] War for the Dream

Improving Their Respectability

respectable ads
If I told you that a browser-based “strategy” game was advertising itself with ad banners reading, “One Click for a Roman Orgy! Click Now!” could you guess the game? I cropped the name out of the picture, to avoid giving them that bit of free advertising, but… wow. The big surprise, really, is that they are still in business.

: Zubon

Advertise discreetly, my lord.

[GW2] Natural Aliens

It’s the start of Sylvari Week! Kristen Perry begins with a shebang as she tells us how the player-controlled humanoid, plant race was designed and re-designed. I, personally, am just amazed. It’s another example of working and re-working things in that ol’ iterative process until it feels right. Perry did it at night on her own time!

The original design was not any more evocative of plants or nature than some forest elves. Perry mentions that they never seemed to hit the trifecta of noble, beautiful, and plant. Their visual design always felt like fae at peace with nature. I loved their story as it seems to stem largely from sidhe mythology, but they were about as interesting as elves to the eye. Or, rather, humans that were slightly different.

Now they feel alien. Something about them is not quite right. It doesn’t feel like an obvious, natural creation, like making yet another anthropomorphic race. The plant-grown sylvari feel unnatural, and that is why I think Perry hit the design straight on. They should be unnatural. They aren’t a culmination of evolution or even magical…uhh.. offspringing. They are weird. Perhaps unliked.

In so many stories about the sidhe and other noble fae, we are told that they have otherworldly beauty. Strange beauty. It rarely made sense to me. I usually went along a supermodel-ramped-to-eleven route in my mind, but I think the answer is something more along the lines of Medusa. Alluring and repulsive at the same time hits the mark, and it works great for the sylvari. I think that this design will especially appeal to both men and women gamers, whereas the old “elvish” design might not have appealed to that tough, CODBLOPSy guy.

I can’t believe the “stock” of the sylvari can rise much higher after this start, but, once again, I am waiting to be surprised.

–Ravious
wyrd

Engi Census

Playing the Steam free game of the weekend, I have come to wonder: how many games have an Engineer that builds a turret; how many games have an Engineer that does not build a turret; and how many games have a non-Engineer that builds a turret. (I think I will avoid counting Warhammer Online’s Magus and units/classes that “summon” rather than “build.” I’m unclear whether the Raven builds, summons, or do we count “deploy”?) Was there some first game that set the standard that Engineer = build a sentry gun? It feels like engineers and self-directed turrets have become a standard game item, but perhaps exploring some examples will reverse this. I keep finding near-hits, where perhaps they consciously avoided calling the turret-builder an Engineer in recent games. I wonder if non-builder Engineers are also intentional aversions? Inventory below the break, please contribute in the comments.

Edit: let’s see what happens if we add in enemies that do the same, some of which may mirror heroes. Continue reading Engi Census

Accentuate the Positive

Civilization V uses policies where previous editions had civics or governments. They function as little talent trees for your nation, and one great virtue is that they have no drawbacks. You no longer pick a government type that receives more production at the cost of less science or an economy that is good for guns but not butter. You just pick “more production” or “good for guns.”

Invisibly baked in is that “less science” and “bad for butter” are the default states. There are bonuses for production or science, and when you pick production, you do not pick science. Balanced around this, the effect is the same, but the player is happier because there is no visible penalty. In MMO-land, designers have learned to give a buff for eating rather than a debuff for not eating; the math is the same, but the psychology differs.

The trade-offs are more visible in the mutually exclusive policies. There is a pair and a trio, and you can pick only one from each set, but the other five are open to everyone. Do you prefer hard-coded mutual exclusivity or just the exclusivity caused by having limited choices?

Civ V also uses a soft cap for policies, with increasing culture costs for each, rather than a hard cap. The game will not run long enough for you to unlock 42 policies, so the potential for another is always there.

: Zubon

It is the weekend, so I can play Civilization. I have learned that it is bad for my sleep schedule to do so during the week.