Epicurus teaches us that desire is suffering. The nature of any desire is a sort of pain that we seek to resolve. We are conscious of lacking something, whether that be air, food, or a level-capped character. In filling that need, we receive pleasure. We can also achieve pleasure by contemplating past pleasures, notably being pleased about the desires that are fulfilled.
When you buy a new game/level-treadmill, you are buying both a new desire and a way to fulfill it. Before you started playing, you had no need of a level 60 Shaman. Once you started playing, you felt the need to level. Now you have a level-capped character with perfect raiding gear, and you can contemplate how leet you are. When that contemplation loses its satisfaction, you can always create a new level 1, a new source of desire to level, a new pool to fill.
Continue reading Epicurus on the Level Grind