Or, “Mudflation – Now in Strawberry Flavor”
I should preface by saying I raid in WoW 2-5 times a week, and raided in EQ for far too many years. That’s to defuse the inevitable “u don’t know raiding!!1!!” comments I’ll see emailed to me, in between the mortgage refinance spam. It’s been fun to see my gear scale up from AH Bargain Bin, to mostly blue, to purple. And of course the power gain is handy. My solo ability has gone from adequate to quite fine, and I no longer have the endurance of a wet napkin. Having the ol’ mana bar last longer always helps too. That’s the primary carrot of raiding – new, more powerful items and gear you can’t get elsewhere.
That is, until that scantily dressed harlot known as Miss BC swings by.
As the items begin to leak out of Beta, it’s apparent how much power we all gain. A priest going through the very first dungeon got a blue staff with stats better than Benediction, with better effects. Compare this to an item with a 50% drop rate of a boss in a raid zone just to start the quest (chest will always have either the hunter or priest quest item, but you do have to kill him to get it, which is no simple task). Then there’s the quest to heal a bunch of ghosts, and the long long camp for the other half of the epic, or for the 1k gold the AH wants for the item. And it’s not alone. Many blues, in addition to having 3 sockets (has anyone seen one with less than 3, btw?), have stats equal to today’s MC/BWL gear. I saw a level 61 green quest reward with stats over many of today’s purples. The power gap between raider and non-raider will be eliminated for some time, it seems. Even the tier 4 armor comes from a 10-man instance! I can’t even imagine what the raid gear will have.
But, like Peter Parker might have said, there’s a price for this power. Many level 60 normal mobs seem to be as tough as what we’d consider an elite today. Yes it’s beta and things can change, but this is how most games tend to do things. New stuff, even equivalent in levels, will hit harder since players would do so as well. To go with the extreme, and easiest target, EQ, you had original EQ with Nagafen hitting for ~150 hp to Depths of Darkhollow bosses that do 3k hp AE’s. When South Karana was changed (the first time) years ago the new gnolls were hitting for 300+hp a pop, which was insane for level 30 mobs. When they were fixed (down to ~120hp or so), a dev had stated they would never make something intentionally that hit that hard. Always found that amusing, later on.
So as you peruse the not-really-leaked BC info and drool over the new, easy-to-get epic stuff, remember that old chestnut about the milk and the free cow.
Oh yeah, no cow level in this one. Gotcha.