I had a chance to talk to R. A. Salvatore this weekend, and he was rather excited about taking storytelling online at Green Monster Games. I had forgotten that he was involved. It was one of those press release things that I see and forget in the stream of PR. The main thing I noticed about Green Monster was their recruiting Grouchy Gnome. Is it odd that I mentally skipped the announcements about Todd McFarlane and R. A. Salvatore but seized upon Ryan Shwayder? I never even played EQ, I just like his blog.
Since he brought up the subject, I asked when Green Monster Games expected to have something to announce. Two or three years, they are laying the groundwork now. You have no idea how happy that makes me. We see a lot of games announcing before they have enough funding to get them to release. We see companies writing half their code before they work out their major design documents, then try to shoehorn things together as they can. Here we have a company that is privately financed, can take the time to be satisfied before releasing, and is getting its big pieces in place before developing or announcing everything.
That is what I liked about the Earth Eternal announcement: they have the money and are not talking about vapor four years away (H/T Raph). Let’s have a cheer for companies that are not seeking useless attention!