Yesterday I talked about how some friends and I on different servers who wanted to PvP together have had to level characters to 19 on a new server to do so. What’s more, we’re unlikely to ever level together far enough to play AV or Arena.
I suspect I’m not the first person to make the following suggestions. I suspect I’m probably more like the (hundred?) thousandth. But humor me… can someone explain to me why Blizzard erects such huge barriers to PvP participation?
If it were up to me, I’d tweak WoW PvP as follows:
– Award XP for PvP. The amounts would be small enough such that it would not be a meaningful incentive for more world PvP, but would make battlegrounds an effective way to level a character. I’d be happy even if the rate of progress was somewhat less than through PvE.
– Ditch level requirements for battlegrounds and arena play. The only reasoning I’ve been able to come up with for these restrictions is a fear that the population will be diluted by twitch players who really don’t experience the “world” of Warcraft, but I don’t buy that logic — you need to participate in PvE to get effective gear for PvP. Are there other reasons? A lesser compromise would be to have access to battlegrounds and arena play be account-wide flags which are set the first time a character reaches the level threshold, so I don’t have to level an alt up to 70 to form an arena team with a friend on another server.
– Narrow the battleground level brackets. They should be about 3 levels wide instead of 10. Include more servers in the battlegroups where necessary to keep the populations at a reasonable level. Right now, battlegrounds are pretty much pointless until you’re at the high end of the range for your level bracket.
I do like PvE very much, but I hate having it tied to my PvP game like a ball and chain.