Nailed to the Floor

If I cannot jump, you do not have a 3-D world. Don’t bother with a Z-axis and the pretty models. Just go 8-bit and get it over with.

: Zubon

20 thoughts on “Nailed to the Floor”

  1. But… but… what about ledges, and other boundares that make use of 3-D graphics?

    Heh. I hate that, too. I love Paragon City for not having impassable barriers that come as high as my shin.

  2. I would prefer they don’t allow jumping if they are not going to follow through with making jumping believable. One of the things I hated most about PvP in WoW is the 100% accurate circle strafing spaz jumper… ever tried running a circle around someone while jumping like a crazed jackrabbit AND hitting them with a stick? You’ll either miss alot or your hits will be very weak. Yeah, I know its supposed to be a fantasy game, but some things just go too far…

  3. I love Paragon City for not having impassable barriers that come as high as my shin.

    Spoken like somebody who’s never played a stone tank.

    Let me tell you, you don’t realize how many little ticky-tack things are on the ground until you can’t jump.

  4. This is my major beef with Guild Wars. Awesome Game, very nice atmosphere, beautiful music, no jumping.

    Its the only thing that I hate about the game, and the only reason I don’t play it more often than once every year. I get into the game, really digging it, then I want to jump, and can’t. All my other MMO’s let me jump, but not this one. Maybe if they went to a paid subscription, they would let you jump.

  5. I absolutely can’t stand Guild Wars invisible wall syndrome. It is one of the major reasons I could never stick with playing it for very long. I don’t get how the pro Guild Wars teams can stand playing with such a sub-par movement system.

  6. The one thing in Guild Wars I hate more than not being able to jump are the invisible walls everywhere. Specially when you wanna go down a little hill that’s visually probably 2-3 yards down but nope… ya still can’t.

  7. Yeah, micropayments – 18 cents a jump sounds so fun…
    IMO, micropay is the wave of the future, but the death of us all.

    I hate all forms of invisible walls. It irritates me when I jump against a crate or something, and almost make it, but then fall short. I wish there was an ability to grab the stupid ledge top, since my whole bode except the feet were above it when I jumped. Assassin’s Creed does it a little better, but it still looks rather ‘sticky’.

    May I also add being nailed to a wall: When you climb ladders and things, you can’t just let go, you have to JUMP off the ladder and away from it.

  8. 18 cents a jump? Imagine if they played a night elf in WoW. When I first started playing LotRO, I met a guy, and his character was constantly jumping. I asked him “Did you play a Night elf in WoW?” and he replied “Ya, how did you know!?”

  9. Funny enough, DDO lets you jump and hang from crates/ledges. Very cool stuff, too bad the game itself is still somewhat broken.

  10. I can’t jump in Ghost Recon Advanced Warfighter or Rainbow Six: Vegas yet I can jump fine in a Halo or Unreal Tournament FPS. Are the first two “less 3D” than the latter two? No. What they are, however, is two entirely different types of FPS. The Clancy games are tactical shooters; jumping would serve little purpose. The others are arcadey deathmatch games where crazy jumping and circle strafing are normal.

    Guild Wars doesn’t have jumping because it doesn’t need it. If you’re playing GW with the mindset of playing any normal MMO, you’re playing it wrong. Again: different type of game — GW is an action RPG. And like most action RPG’s it’s on rails and you don’t have the freedom to do every little action you might want to because you’re used to it from other games that, on the surface, look similar or identical. Which means you’ve judged the book by its cover not its content.

  11. They might be 3D models, but the game is not truly in 3D. You are still pretty much stuck to a 2D plane (with small deviations perhaps). Heck, even EVE Online still tries to hold you onto a 2D plane after you warp somewhere. Your ship always rotates to a level position. There is a lot of wasted game/world/space being unused in your typical “3D” game.

  12. No one ever said Guild Wars was actually 3D. It just looks that way.

    (Yes, I know there are some maps with 3D components, like bridges over paths, but those are the exception to the rule.)

  13. 18 cents a jump? Imagine if they played a night elf in WoW. When I first started playing LotRO, I met a guy, and his character was constantly jumping. I asked him “Did you play a Night elf in WoW?” and he replied “Ya, how did you know!?”

    stop it! I LOLed at work which is bad when you’re trying to look busy.

  14. That’s one of the many things that drove me insane about Uru Live. You can “jump”, but it does you no good, most of the world is walled off with guardrails and traffic barriers, and only 2 puzzles anywhere make use of jumping or the world being 3D. And then there’s the /fly emote:

    “You close your eyes, you feel light headed and the ground slips away from your feet… Then you open your eyes and WAKE UP! (Ha, you can only dream about flying.)”

    Insulting mockery when they know how limited their world is.

    That’s what’s awesome about Second Life. You *can* fly, you *can* teleport, you *can* do whatever you want, and the world being 3D really matters. It’s hard to put up with games/virtual worlds where I’m not a god anymore.

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