Areas reflects a certain perspective on existence. There are tools that are necessary for your survival. There is no explanation of how they work, beyond what you can work out through trial and error. Trial and error may get you killed. The tools and challenge change with no explanation. Nothing guarantees that you will not be crushed to death before finding any of the tools you need to survive. Hostile forces grow inexorably, and you can only hope to hold out for a certain time.
Update: I should note that Areas also has an unfortunate anti-learning curve. What you learn in one level is probably not applicable to the next. As the game gets harder, it requires luck in finding the randomly placed power-up rather than better skills. Stop playing before level 50.