Exar Kun vs 16th Hall

I’ve been jumping into every group for the 16th Hall that I could get. I still need the token from there. This is the instance I talked about screwing up earlier. The one where my pet killed a small bug and I wasted hours of people’s lives. Well, since that time I’ve become much better as a player. I’ve spent so many hours trying to clear this damn instance that I know it like the back of my hand.

I felt so overwhelmed the first time. Now I know not just my own role, but what everyone else should be doing as well. Tonight was the second night in the row of attempting the 16th hall. We got to the end, and this time, our guardian was lack-luster. He was anonymous, which I immediately take to mean, “Don’t look at me, my equipment sucks”. Sure enough, his equipment and traits sucked. Every time we went into the boss fight, he was dead within 30 seconds and I ended up tanking the boss every time we went in. In my head a voice was nagging, “I wear light armor, I’m a lore-master, I shouldn’t be tanking this boss every time.”

It reminds me of Exar Kun in Star Wars Galaxies. Yes, the Exar Kun instance. It’s the toughest instance in the game. I knew every strategy in every room in that place. But I needed tanks who could do their job, and commandos who could run the elements successfully. One day, in the last room of Exar Kun, there was this commando guy and I needed him to tank something

When the fight started, the commando was nowhere near his assigned position. So where did the boss he was supposed to be tanking go? To me, the medic. This left me doing several people’s jobs at once. With each of the four bosses, I was involved in some way. I was attacking the Promised with everything I had, while ping-pong tanking both the Lingering and the Embraced. And while all of this was going on, I was hovering my mouse over the Unquenchable every 3 seconds to see which element that boss was vulnerable to and calling it out over voice chat. All of this I was doing while spamming my group-heals.

Again, a voice in my head was saying, “I’m the medic… I shouldn’t be tanking anything. I shouldn’t have to call the elements for the person who’s job it is to run them.”

I can learn an instance well, given enough times in it. But you know what? I’m only going to see an instance that many times if it’s incredibly difficult to get together a team capable of doing it successfully. It’s the same in 16th hall. Our hunter was fantastic. Our minstrel was great. And I like to think that I performed admirably. But that’s only half a team. So we were destined to fail. Three hours down the drain.

The funny thing is… the more I compare this to Exar Kun, the better I feel about it. I have fond memories of the journey from being one of the people who sucked at instances to one of the most popular group leaders on our server. When I think of it like that, the idea of dying in this instance over and over doesn’t feel so bad. Eventually, we found the people we needed to do a competent job, befriended them, and got them into the instances.

When our failed run had ended and the group broke up, our minstrel sent me a tell. He wanted to know if he could add me and my alts to his friend’s list so that he could call on me for future runs….

Ahh…. good times.

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Suzina is a 27 year old who usally plays the same MMOs as her husband. Games played: UO, EQ2, FFXI, SWG, LOTRO.

One thought on “Exar Kun vs 16th Hall”

  1. Sounds like MMO happened :)

    A bad tank might be the most annoying person to run into in a PUG, since there is so little you can do to compensate for them, and usually any half-decent tank is gobbled up by raiding guilds. Good luck on your future runs!

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