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[GW2] Why the Guardian Matters

I think that Guild Wars 2 fans are going to be on a self-propelled roller coaster of excitement and energy until the guardian profession drops. It’s fun to speculate on upcoming Guild Wars 2 news with such focus, rather than trying to have a meaningful conversation about all the things we don’t know about Guild Wars 2. I am very happy that the guardian is the next profession of the four. I am much more likely to play a “mesmer,” but I think the guardian is more important in telling the story of combat and group dynamics.

With the few hints we know from concept art and the Edge of Destiny novel, the guardian is support melee. I’ll link the Edge of Destiny guardian breakdown over at Hunter’s Insight again because the article is so good. The guardian, as written, seems to minimize the effect of enemy’s attacks and control their movements. The profession also appears to have some sort of direct healing capabilities and may have assimilated a bit of ye ol’ ritualist profession by taking the weapon spells piece of the pie. Whereas the warrior profession has an offense-is-the-best-defense feel, the guardian well… guards.

Continue reading [GW2] Why the Guardian Matters

[GW2] Guardian Profession on the Way

PC Gamer created a bit of a hubbub within a multi-page article discussing the biggest PC games coming in 2011. Apparently they leaked the name of the fifth profession: the Guardian. I mean they were allowed to leak it by ArenaNet, but it was a very tricky maneuver by all parties. So the Guardian name was pretty much all but confirmed. Still, the community managers gave us a great gift by telling us that the official reveal will be next Thursday (January 27, 2011).

I love that ArenaNet is putting so much faith in the community by letting people know when an information dump is coming.  Says a lot, in my opinion. Going to be cool to see the second and last, what is assumed to be, soldier profession.

–Ravious

Horrible Introductions

I picked up Batman: Arkham Asylum GOTY on the holiday Steam sale. Before you even start, the business side of this game makes it clear that it hates you and any of the game developers who want you to like the game. It incorporates at least four kinds of security, required me to sign up for a new account that I needed to verify twice, and returns the same error message when any of the seven-plus steps to start the game did not work. Sign in, update Steam, update the game, sign in, download profile, update your Live account, I think I missed a step or three, and there are definitely at least six loading screens worth of companies who thought this would be a good time to advertise themselves. Because while you are putting hurdles in your players’ paths, putting your corporate logo on those hurdles is the way to make friends. Oh, and Windows Live helpfully mentions that it may reboot your computer. And it does not update to the latest version in one attempt, so you repeatedly go through the multiple log-ins and multiple loading screens until it is happy. The reboot warning was actually helpful; Windows Live needed to reboot to finish updating, and didn’t, and didn’t mention it, so the lack of reboot was the only indication (?) of a problem.

It may make more sense to buy a legitimate copy then just download a pirated version without all the BS. Pirates actually care if the game is playable. As I type this, my irritation is strong enough to rub off on FF XIV and DCUO because related companies are advertising themselves as involved. Oh, and Steam? Having the same button for “exit to the Steam community” and “close this pop-up window”? You’re being idiots too.

The game itself is excellent, and I will likely have comments on it to come.

: Zubon

Parents on Parents

When parents want to give other parents unsolicited advice, it’s always to be a reminder rather than a preacher. There are simply too many unknown variables in the incredibly complex equation it takes to equal a family for an outsider to make many “laws of parenting.” Very good messages to start the new year with; just have to be careful about the delivery.

Anecdotally, my toddler (1.75 yo) used to give me raspberries on my stomach. I miss those since she’d rather stand on my stomach now (good for strength exercises) or give me a fist bump. I often wonder if I got enough of those raspberries.*

–Ravious
i know it was you, fredo

*Good parents already know the answer.

RIFT on a Short Sale

Small public service announcement: RIFT is on sale at GoGamer.com for $40 + $3 shipping until about the end of 1/19/11 in the states (~40 hours from the time of this post). Once you take into account taxes at the local Gamestop, it still should come out to nearly $10 in savings. I have to say that $40 for a game I will be paying $15/month for after that first injection feels like a much more comfortable price point than $50, but buyers will have to rely on shipping lag (as opposed to the instantaneous digital delivery at Trion, Steam, etc.).

–Ravious

Trapped in the Cut-Scene

In my Lego Universe post I briefly mentioned how I was killed (well, “smashed”) because I was stuck in a cut-scene that was not possible to skip. LU has a lot of cut-scenes, including sight seeing ones you have to do for an achievement in every zone. On my other Christmas game that I just finished, Golden Sun Dark Dawn, the developers seem to have fallen deeply in love with cut-scenes. The Golden Sun games have a lot of cut-scenes to start with, and a lot of fun combat animations, but this one seemed to pause for story scenes as much as the last two games combined! Great game though, don’t get me wrong. In thinking about it more, LoTRO only has a few cut-scenes, and they are generally fairly well recieved.

A case of less is more?

Referral Benefits

Word of mouth is nice, but bribing your customers to bring their friends is a stronger way to improve your network effects. Your customers like it too — free stuff for them and it can make it easier to get more of their friends into the new game. Of course, nothing is truly free, and it must be paid for somewhere, but the customer sees no incremental cost, and on the developer side, you can get people recruiting by offering surprisingly little. Just look at all those games on Facebook that offer you 50 imaginary bananas for inviting your friends to help you farm! Friends recruited me to two games over the holidays, so I am pondering their referral benefits. Both are free to play with paid components. When do you offer people stuff and what do you offer them?

Blatant shilling, my referral link: League of Legends. League of Legends counts referrals at level 5, no money paid. Level 5 is basically free in your first night or two of play; the XP curve is reduced so that it costs more to get from 5 to 6 than from 1 to 5, so if you are not level 5, you have not really tried the game. (Of course, if you have played DotA, you have already played League of Legends (I think LoL is too cleaned-up to ever go back to DotA, which is another post), so you may have tried it that way.) It is a minimal hurdle to keep people from mass-referring themselves for benefits. What do they offer referrers? You get a boost to earning in-game currency, the value of which I estimate around $1 (lots of fuzziness there), and then tiered benefits for inviting more friends. My friends seemed rather impressed by them, but personally I found them most decorative except for the 10-referral free champion ($5-$10 value?). At 100, you get the box that costs $20 in stores; at 200, you get $76 of their real money currency; and everything else is decorative titles and skins until you get to 4 digits. You can look, the rewards in 4+ digits are very fancy, and I promise to ask for “Zubon’s Trousers” if I somehow get to 1,000, but I imagine few people will claim those unless popular website operators link their many readers … which would be really great advertising for the game, if someone with a million-reader site got 1% of his/her readers to try it. So my friends have become motivated to recruit based on a free champion and a $1 (in-game currency) referral fee. Pretty efficient on the developer side, and the players seem happy with it.

Global Agenda (think Borderlands with better match-making, less silly, and less run-down; again, another post) counts referrals once your friend spends money (Guild Wars model, no subscription fee). They have the wisdom to make referrals in-game achievements, so if you want to check off those boxes, recruit your friends. They are less aspirational, offering benefits up to 50 recruits, with special hats for the first 5 then pets at 20 and 50. Again, my friends tell me the pets are nice, but what do I know as a newb? If there is a referral link, I do not know how to find it, but Global Agenda instead gives coupon codes for friends (half -off the box cost). (Shilling: if you want one of my 10, GACOU438265797100 through …104 and GACOU438265776370 through …374.) Do you get new ones, with only 10 codes to create a false sense of scarcity? Global Agenda offers more to people being referred (real cash discount versus nothing) but less to people making referrals (fewer and smaller benefits), and the referral system is less intuitive (“sign up and enter this code while buying” versus “click this link”). I do not think it is working as well for them; with two friends encouraging me to join them for occasional play, neither bothered to send a code.

At the moment, I do not have many thoughts beyond which seems more productive (give to referrers, not to the referred). You already know many other plans, from WoW’s zebras and triple-XP to the CoX free half-month per referral (for both, a large benefit I see less chatter about). Consider these data points for future ponderings. Impressions of the games forthcoming, and if you want to find me in either, I am Zubon as usual.

: Zubon

Sentence of the While-I-Was-Out

Melmoth compares Stormwind and Bree-town:

There’s nothing terribly wrong with Azeroth, you understand, just like there’s nothing ostensibly wrong with Club 18-30 holidays, or college frat parties, it’s just that once you’ve lived a quieter more reserved life of gentle evenings with a nice glass of red and a good book in front of an open fireplace, it’s hard to go back to whipped cream and beer bongs and some strange man’s penis being repeatedly beaten against your forehead while someone screams in your ear to eat the green jelly out of the lady’s underpants faster.

Elsewhere, Penny Arcade summarizes the backstory of the hero’s journey ominously.

: Zubon