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The WoW Killer

There will never be a “WoW Killer” simply because WoW itself was unable to kill any of the big MMOs in existence when it launched. If big bad WoW couldn’t kill when it launched, why would we think something new would be able to kill WoW? And why do we want to kill WoW anyway? I like to have options.

– Ethic

WAR Beta Impressions

I’m not interested in writing a bunch of stuff that will likely be covered by several other sites so instead I’m just going to write a little about the impressions I got from playing in the Warhammer Online beta.

First off, the game was not nearly as polished as I had hoped. It had plenty of weird bugs and glitches including the “crash to desktop”. It was not unusual to attack something and watch it run around trying to find a path to you. Messages appeared on the screen telling you that you are out of range of something even though it is standing in front of you. Many of the classes really did nothing for me at first glance. I almost felt like I had to choose the class that was the least boring. The level of graphics was restricted to a level that made it hard to enjoy at times. So all in all, it was not the perfect game ready to take the world by storm.

Continue reading WAR Beta Impressions

Collector’s Edition

I decided to cancel my Warhammer Online Collector’s Edition pre-order today. It has nothing to do with my feelings about the game. It has everything to do with thinking about my past CE purchases. Did I get value from them or was it just excitement about the game? I decided, even in the case of World of Warcraft, that is was just about getting something that makes my character a little special or unique. Yes, the lovely in-game items.

All in all, I do not feel it was money well-spent for me. Sure, the art books are cool and the soundtrack is nice, but I have not looked at the art book more than once or twice. The big giant boxes also need to be displayed somewhere, I can’t bring myself to toss them out. So, I ask you: Are Collector’s Editions worth the extra money to you? Why or why not?

– Ethic

Wizard101 Mini-review

What do you get when you mix ToonTown Online, Pokemon, Harry Potter, and a Trading Card Game? Wizard101.

I’ve been playing around in the beta for a few days now and I thought I’d share my first impressions.

Note: This game is targeted mainly at the pre-teen age group, but I strongly suspect there will be plenty of adults playing.

Character creation has two paths. You may answer questions about yourself and have a school of magic suggested, or you can skip that and just choose a school. There are seven schools of magic (technically six and one more that is a little of each school). The schools are: Fire, Ice, Myth, Storm, Life, Death, and Balance. The school you choose is where you will focus your “training” but you can still pick up skills from other schools. You build a deck with various cards (or “spells”) you earn during training or as rewards.

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Happy 7th, Anarchy Online

Anarchy Online turned 7 years old on June 27th. Happy (belated) Birthday!

May 3, 2001- Funcom proudly announces that the Anarchy Online release date for North America will be on June 27, 2001. Anarchy Online will be the first game in years to take up competition with the existing online worlds of Ultima Online (Electronic Arts), EverQuest (Sony) and Asheron’s Call (Microsoft).

The release of Anarchy Online will mark a milestone on the massively multi-player online gaming arena. Not only is Anarchy Online the first online world in a science fiction setting, the game also promises exceptional graphics and a gaming world that gives the phrase “dynamic gaming environment” a brand new meaning. It will also be the first in the upcoming second generation of 3D massively multi-player online games.

“Online games are the future of the industry, and a subscription based business model will in some years become a common platform for making money,” says Funcom president Andre Backen. “Funcom has been working on Anarchy Online since 1996 and considers this the most ambitious project the industry has yet seen with over 70 employees dedicated to working on this game.”

– Ethic