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Matrix Goes Offline

Word has dropped on The Matrix Online forums that the end is near: July 31, 2009.

In May 2004, I embarked upon a journey. I decided to take the red pill in a big way—I became the online community lead for The Matrix Online. Later that year, many of you joined me as you jacked in for the first time. It was a brand new world—a vision of online games that didn’t involve elves, spaceships, or dragons. We became part of the Matrix storyline; living our own adventures in the world painted by the movies.

It seems not so long ago I was jumping into Mara Central and going toe-to-toe with other devs at E3 2004. I had no idea this journey would take me to a whole different company, managing a major revision of the game, and my first producing gig. “Long, strange trip” doesn’t describe the half of it.

Now we’ve seen how far the rabbit hole goes and it’s time to wake up from that dream (or go back to sleep, depending how you look at it). On July 31, 2009, we will be jacking out for the last time. It’s a bittersweet moment for everyone involved with the game; as a player or as a developer.

It has been a good run. Where many games have fizzled out before or shortly after launch, by August we will have lived on in our home at SOE for more than 4 years. To this day, I have never worked with a community as dedicated as The Matrix Online community.

I’ll be at Fan Faire this year showing The Agency and hanging out with any redpills making the trip. The past couple years have been a blast, so I hope to see some of you there again..

The team will also be whipping up an end-of-the-world event. It won’t be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve. It’ll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone’s RSI just one more time?

I have a lot of fond memories from my years working on MxO. We’ve had a good time in the Machines’ little playground and will be sad to see it end. I hope everyone enjoys the last few months of playing The Matrix Online.

See you on the other side.

Daniel “Walrus” Myers

– Ethic

2,000 Posts

We just hit another milestone here at KTR: 2,000 posts (with 12,000+ comments). Let’s take a quick look at some of the numbers behind that number.

Busiest months:
1. October 2008 – 82 posts
2. April 2009 – 69 posts
3. May 2009 – 61 posts (so far)

Most popular topic:
1. World of Warcraft – 282 posts
2. City of Heroes/Villains – 224 posts
3. Lord of the Rings Online – 214 posts

Busiest authors:
1. Zubon – 910 posts
2. Ethic – 577 posts
3. Ravious – 88 posts

Zubon is a machine. Oops, I wasn’t supposed to let that secret out!

– Ethic

Happy 1st Birthday, Age of Conan

Today marks the one-year anniversary of the full launch (in the US) of Age of Conan. It did technically launch a few days earlier for some but let’s not pick nits.

They are giving things away in game, like fireworks and extra character slots. Congratulations, Funcom!

It’s definitely been an interesting year, full of challenges and adventure, and we are really looking forward to the coming year as well. So the toast at the King’s Table is to the year that has passed and in anticipation of the year that is to come!

– Ethic

WINNERS

I have chosen the winners (it was not easy) of the 5 retail keys for “The Lord of the Rings Online™: Mines of Moria™ Complete DIGITAL DOWNLOAD” as part of our five year anniversary celebration and they are as follows:

Merimet
Genda
bonedead (I’ll pass on the trade offer though!)
Sean
yunk (I’m not positive yunk was entering but his comment was epic)
yunk has passed so the new winner of the 5th and final key is: Rocqu

I will contact you via the email you used to post in the thread. If you would like to pass, let me know and I will choose one of the runner-ups.

Thank you so much to Turbine for donating the keys and congratulations to the winners!

– Ethic

Happy Belated 6th, EVE Online

EVE Online turned 6 on May 6th. Congratulations to CCP!

A 6 year persistant history. A living history where truly brilliant strategies have unfolded. Truly terrible betrayals unveiled. We are excited to see what will happen next.

This year has been very successful for EVE Online, thanks in large part to the Apocrypha expansion and a return to retail. We started out the year with around 244,000 subscribers and in five short months we’ve had a 22% growth in subscribers. In the past couple days we surpassed the impressive milestone of 300,000 active subscribers.

We’ve broken our peak concurrent user record 3 times this year alone, standing now at an impressive 53,850 in the same universe. That is exponential growth. We couldn’t think of a better birthday present than having more people playing EVE Online than ever before. It is another sweet reminder of EVE’s boundless potential.

As always, we encourage you to bring your friends, family and even enemies to New Eden. Cheers to that.

– Ethic

FIVE YEARS

cake

It’s amazing how time flies. It was five years ago today that I posted my first post here at KTR. Here’s to five more years of fun! I hope you have enjoyed the epic quest so far. Let’s go kill us some more rats.

UPDATE: CONTEST NOW CLOSED – WINNERS TO BE ANNOUNCED IN A NEW POST

To celebrate our 5th anniversary, Turbine has generously donated 5 retail keys for “The Lord of the Rings Onlineâ„¢: Mines of Moriaâ„¢ Complete DIGITAL DOWNLOAD”. These codes will only work on the Turbine servers. For more details on what is included, follow this link. To enter, simply comment on this post telling me why you would like one of the retail keys. I will choose the 5 responses I like the best in 5 days (on Friday May 15th) and give each winner one of the keys. I’d like to thank Turbine for being so kind!

– Ethic

Farewell Shadowbane

SHADOWBANE FAREWELL
We come to you now with regret and sadness, but also happiness and pride.. Regret and sadness that it has finally come to this, and as of May 1, 2009 the Shadowbane servers will be powered down once and for all. Yet happiness that it lasted so very long, and pride to be able to stand before such a passionate community to thank you for your undying support and unwavering loyalty to Shadowbane.

Memories of Ages past and present will always remain in the hearts of those who fought for land and title, power and greed, and above all, the sword known as Shadowbane. Tales of epic proportions will be remembered and told for years to come. Allow me to remember the tales past with you one final time.

The Children of Aerynth formed communities, better known as Guilds, to achieve their common goals. These very Guilds built cities beginning with an acorn harvested from the World Tree. The World Tree’s acorns sprouted into stone trees, the Tree of Life, which served as the focal point to all cities within Aerynth. The Tree of Life was most important to these communities as they allowed for a sort of immortality to the spirits of the dead as they were linked to the Tree by powerful magic from which even the Wise couldn’t explain. From these cities raised Empires and Alliances but also brought the strife of war. Many wars would erupt among rival Empires creating fear and chaos across the fragments. Empires sought out the power of the One Sword to either bring Order to the world or to let Chaos reign freely. Humans, Minotaurs, Irekei, Northmen, Dwarves, Centaur Lords, and many other races filled the ranks of these Empires on the battlefields known as Aerynth, Dalgoth, and Vorringia over the Ages. In the distance, you could hear the roars of the fired buildings as they crumbled and collapsed into ashes and rubble, the consistent rhythm of the drums of war as Empire’s marched, and the sounds of gears and pulleys as Siege Engines fire upon resilient and towering walls as the many Empires engaged in battles across the continents vying for power and dominion. Alliances were formed to achieve common goals among various Nations only to be met with strife from within tearing the Alliance apart and pitting Nations against each other once again. Each war created new opportunity to rebuild old Empires once lost and rekindle old friendships or rivalries. New Ages began but the cycle remained the same. The search for the Sword known as Shadowbane continued on.

Epic sieges outside the city gates, Events giving the individual player or entire nations the choice side with Order or Chaos, and politicking in the political arena to posture for an advantage using the power of the pen instead of the might of the sword are just the beginning of countless memories that we can remember and keep with us for years to come. Adventures through the many Ages have lasted over 6 years for some, while other’s adventures were still a new experience. No matter if you were a seasoned veteran or a fledgling still learning the ropes you poured yourselves into your quests to find Shadowbane. Unfortunately, the Sword has slipped into the Void never to be found again.

Many passionate and creative individuals have poured their hearts and souls into developing and hosting Shadowbane. We want to thank each and every one of you for your tremendous work and valiant efforts throughout Shadowbane’s lifetime.

Remember, Play to Crush!

Update for those that care:

Following our recent news, the support and enthusiasm the community has shown for Shadowbane has led to an extension of the closure date to July 1, 2009. This should allow the community enough time to play out its final days appropriately. We are looking into various options to make these final days as fun as possible!

Lord of the Rings Online – 2 Years! (with updates)

Today is the 2 year anniversary of the launch of Lord of the Rings Online! Happy Birthday!

To celebrate, Turbine is offering an “extended week of free gameplay from April 24th – April 30th, 2009. In addition, there is a +25% bonus experience boost on mob kills for everyone playing on those days!”

Also: “anyone with an active subscription as of June 30 will receive a passive, in-game gift known as the “Writ of Passage” which will treat players to a permanent 20% discount at stable masters.”

Some interesting news about the future of the game has been coming out. I’ll share what I find below.

From Massively.com:

A major game mechanic being introduced later this year will be known as Skirmishes. This name may change, Steefel points out, but it’s their working title throughout production. They’re described as dynamic instances that are aware of the party’s size, and they respond accordingly, in relation to how big or small the party is. They are also repeatable, and will have multiple objectives that will give you enough incentive to do them multiple times with different sized groups. “It’s the natural evolution from the focus on small party dynamic instanced experiences, and it takes it to a whole new level,” Steefel says. Plus, we were teased with a bit of exciting information regarding customizable soldiers that you can train and bring into these skirmishes. Unfortunately, that’s all we got on that.

Later on in the year, players will get the opportunity to explore deeper into the southern Mirkwood area, focusing mainly on the city of Dol Guldur, previously known to the Elves as Amon Lanc. You may remember Dol Guldur as Sauron’s stronghold where he retreated after the One Ring was lost. It became a key fortress that allowed Sauron to regain his strength and rebuild his armies.

On top of all of this, we’re also told that the level cap will increase by year’s end, and a new Summer Festival will be coming with Book 8.

– Ethic